Sami 1999
Noob
- 28 June 2015
 
It's the damn grass. I don't know how they did it, but going from FIFA 16 and 17, with immaculate pitch shading and contrast, to this washed out astroturf is mind-boggling. Also the player models are plain terrible. Boots look like they're 2 sizes too big, ankles twist and flop around unnaturally. Oh well, $2B more for Ultimate Team
Uglier grass, the way the player's are shaded also looks ugly. Look at games like rtwc 06, pes 18, mgsv etc where the player skins are shaded in a very visually pleasing manner. Even FIFA 12 looked great overall. They just downgraded the cloth physics too and day/overcast/sunset lighting looks awful compared to 16, 17. These things may seem trivial, but you expect them to be perfect for a 60-70$ game.
Remember when they showed that fake ignite engine footage of fifa 14? 12 years later and we still haven't seen the cloth physics and lighting shown on that trailer.

 All the kids would turn to the realistic one bit by bit. The only problem is the licences but you could get around that as well (only real national teams + all real players for the FUT mode with fifpro+ edit mode).