EA SPORTS FC 24

Sprint 20/20, and on World Class we are using 51/52 acceleration; while on Legendary it's Sprint 20/20 and acceleration at 51/51.

There were crosses in the video I posted. In general, they usually cross more on World Class than Legendary, but it also depends on what type of team you play. Spurs rarely cross as they love to pass on the ground as much as possible, while most championship teams and lower leagues will send in a cross. I played Forest here as Wolves and there were plenty of crosses:


Legendary is just a bit of a different beast, so that's why we're not 100% ready to release the second version of the sliders just yet. Needs more sample size with a goal of reducing the effectiveness of CPU's tendency to cut back rather than cross.



I mean, you have to take what you can with modern-day FIFA. It can't be ignored just how much better the AI passing is on FC24 compared to any FIFA post FIFA 16. Rewatch the video and count how many times they choose to play side-to-side or backwards. That's completely unheard of. Look at how there is pressure on the player receiving the ball. The very basic decision-making of receiving a square pass that has to be returned or whether or not the player can turn their defender. There are a lot of fundamentals in these sequences that we haven't seen since FIFA 16. Defenders meet attackers immediately, defenders going past the halfway line to support the attack, midfielders forced to have their back to goal, etc.

Comparing to FIFA 16 is your choice, but it can't be ignored just how much better the CPU's passing is in FC24.
I have that same variation (with your O.S. sliders) on 19 with the CPU playing a bit of keep away, passing back to the keeper, dribbling up the side of the field and then turning round and passing back of they're ahead with not much time left. Equally, they'll do a hard press on me if I try the same and I'm winning.
 
Meh, I'm not that picky, mate. You can't be when it comes to modern-day FIFA. The gap in football vs FUTball is so massive these days, that I'd just be glad this looks somewhat close to the sport before all the patches come knocking it down (still praying they don't). The CPU plays more human like, as in error-prone, with pressure to perform, and that's all you can ask for in a sports game. The great thing is that the tactics actually work, the playstyles work, so there is depth team-by-team and player-by-player. You can toggle on Player Based Difficulty to make those players really stand out, or you can toggle it off. The options are so much in our favor that the controls are even more in depth than they have ever been.

Compare it to FIFA 16, and yeah, FIFA 16 has superior gameplay. It's also not a fair comparison. Unless someone here played the beta, there was no indication that the AI would play how they do right now in FC24 post-sliders. So just like last year, I am more than pleasantly surprised at what we have in our hands.

With all respect Matt, you speak about all the intricacies alot with your sliders, and forensically detail improvements you make and notice. Sometimes I think it gets a tiny bit indulgent the depth to which you and a few others go into with this (dreadfully) shallow game.

So it does surprise me to read that you're not that picky! Just because someone is willing to go in to depth analysing it in a negative light.

It's nowhere near close to the sport. It's really that simple.

Just to add, I do fully admire your efforts for the community and it is amazing the efforts you guys go to to make the game playable.
 
With all respect Matt, you speak about all the intricacies alot with your sliders, and forensically detail improvements you make and notice. Sometimes I think it gets a tiny bit indulgent the depth to which you and a few others go into with this (dreadfully) shallow game.

So it does surprise me to read that you're not that picky! Just because someone is willing to go in to depth analysing it in a negative light.

It's nowhere near close to the sport. It's really that simple.

Just to add, I do fully admire your efforts for the community and it is amazing the efforts you guys go to to make the game playable.
Intricacies relative to FIFA, mate. Not football, not some advanced gameplay like FIFA 16 was. To FIFA, to our modern-day FUTball FIFA. There is nothing forensic about what I do. Anyone can do it. It just requires time and attention to detail. It is a shallow game, but it's a shallow game that provides tools to bring out some depth from it. It hasn't kicked itself in the rear either from trying to get too advanced with tactics or player abilities - so that has to be applauded.

I'm not picky because my expectations with FC/FIFA are so low. I don't have the need to address every single issue, I just go after the game-breakers and hope that through a little pinch here and there, it softens the blow. The analysis was good from a footy coach perspective, but from someone who has been in the deep end of FIFA capabilities in FIFA 23, FIFA 22, and FIFA 21 - yeah, I'll take the CPU choosing to pass the ball through the middle - and my central midfielders are close enough to each other to intercept it. There have been so many lost hours in simply achieving that specific gameplay bit of the central midfielders not parting like the Red Sea as they have in previous FIFA iterations - the hours would be embarrassing to report.

You have to remember that I am always going into the next FIFA fresh off of the previous one, but I always have in mind what past [frostbite engine] FIFA played like. Driven passes that froze the defenders, midfielders parting so the forward could get the ball immediately, tiki-taka, dribble-dribble-pass mentality, statue defending, midfielders that never track back, midfielders that could care less what was happening around them, no fouls, no pressure on the wingers, jogging animation, CB jockey, defenders following attackers too early, DAA, bursting, and the list goes on.

I mean if you look at that list - and you know the company that has been responsible for its existence has now more or less managed to reduce the effectiveness of those legacy issues - would you really be that picky?
 
Meh, I'm not that picky, mate. You can't be when it comes to modern-day FIFA. The gap in football vs FUTball is so massive these days, that I'd just be glad this looks somewhat close to the sport before all the patches come knocking it down (still praying they don't). The CPU plays more human like, as in error-prone, with pressure to perform, and that's all you can ask for in a sports game. The great thing is that the tactics actually work, the playstyles work, so there is depth team-by-team and player-by-player. You can toggle on Player Based Difficulty to make those players really stand out, or you can toggle it off. The options are so much in our favor that the controls are even more in depth than they have ever been.

Compare it to FIFA 16, and yeah, FIFA 16 has superior gameplay. It's also not a fair comparison. Unless someone here played the beta, there was no indication that the AI would play how they do right now in FC24 post-sliders. So just like last year, I am more than pleasantly surprised at what we have in our hands.
Fair opinion, imo.
It’s basically about what you can tolerate these days going through as a football game, I agree with you.
In 2015 it was more about what could be added in the future to a very good football game!

i think I know how football is played and the basics will probably never change. So I enjoy what’s done so well to represent that, rather than lowering my expectations (and act dumber as i am) to make it “ somehow worthwhile”. i think I pointed out the most basic stuff in football with those 3 images above. Even a one legged grandpa with no technique would know: I do pass the ball to the guy that’s free, not through some opponents. 😂

In the end, I know what I prefer.
 
Fair opinion, imo.
It’s basically about what you can tolerate these days going through as a football game, I agree with you.
In 2015 it was more about what could be added in the future to a very good football game!

i think I know how football is played and the basics will probably never change. So I enjoy what’s done so well to represent that, rather than lowering my expectations (and act dumber as i am) to make it “ somehow worthwhile”. i think I pointed out the most basic stuff in football with those 3 images above. Even a one legged grandpa with no technique would know: I do pass the ball to the guy that’s free, not through some opponents. 😂

In the end, I know what I prefer.

Yes, what you pointed out would be glaring if it were consistently an issue, which it isn't. The issue I have with you pointing them out is what I see throughout this forum. Pointing out one thing, then generalizing the entire experience. It's like saying because the CPU passed the ball the wrong way means they will always pass the wrong way. What about when they pass it the right way?
 
Yes, what you pointed out would be glaring if it were consistently an issue, which it isn't. The issue I have with you pointing them out is what I see throughout this forum. Pointing out one thing, then generalizing the entire experience. It's like saying because the CPU passed the ball the wrong way means they will always pass the wrong way. What about when they pass it the right way?
Fair. I only watched this one video of yours. Will have a look at future ones… maybe im wrong here with my observation or the test sample was to small. 😊

I’ll follow the whole shabang here… so let’s talk again soon. 👋
 
Yes, what you pointed out would be glaring if it were consistently an issue, which it isn't. The issue I have with you pointing them out is what I see throughout this forum. Pointing out one thing, then generalizing the entire experience. It's like saying because the CPU passed the ball the wrong way means they will always pass the wrong way. What about when they pass it the right way?
I get that you love tinkering with sliders every year and you help an entire community. Nothing but respect for you here.

But with and without sliders, this game isn’t very good for a lot of career mode players - myself included. I think football gaming as a whole is in the worst place it’s ever been.

Sliders are just like putting a plaster over a gaping wound. It doesn’t solve anything, it just makes it bearable. And I’ve notice you get a little defensive over anyone who criticises the game for the last few years. I think people’s comments here are fair, and people do generalise stuff because in general, the game isn’t very good as at its core, it’s designed for FUT players.
 
I get that you love tinkering with sliders every year and you help an entire community. Nothing but respect for you here.

But with and without sliders, this game isn’t very good for a lot of career mode players - myself included. I think football gaming as a whole is in the worst place it’s ever been.

Sliders are just like putting a plaster over a gaping wound. It doesn’t solve anything, it just makes it bearable. And I’ve notice you get a little defensive over anyone who criticises the game for the last few years. I think people’s comments here are fair, and people do generalise stuff because in general, the game isn’t very good as at its core, it’s designed for FUT players.
I'm quite sure Matt knows about all the issues of the game and he's as frustrated as the rest of us with the non existent football gameplay and logic in this monstrosity. He's trying to fix some of the glaring issues via sliders and fair enough. The game is still played by some offline players but I think the majority of them are abandoning it. The OS forum of FIFA has a major drop of members posting compared to previous years. Also some game journos started this year to be more harsh with their reviews and if EA doesn't change anything next year we'll see scores of 2/10 or max 3/10.
 
full manual Professional with adjusted sliders boosting the ai a little is the way to go on this game so far

On default speed

gks = 60
ai pass and shot accuracy 51
ai marking 51
line length/width = 49

and go from there

Too bad they can't get the fouls right and basically removed them
 
We all greatly admire @Matt10. I mean, wow, anybody who has the patience to try and make this sh*t show better deserves huge respect.

I think people are sometimes hard on Matt because they mistakenly think that EA will read his comments on here, and OS, and will think they don't need to improve the realism of the game, because every year Matt "fixes" it. I don't think EA are reading, guys.

And don't get the wrong impression, Matt, we all greatly greatly value you here.

And yes, I'm old enough to remember the early days of football gaming. It was really exciting. There was a new game every month or so, and it seemed like each one, despite the old tech, was trying to make the game as good as possible.

This is the evil of licensing.

EA have a virtual monopoly on licensed football gaming. So competitors are scared off. They can't make a "realistic" football game, because EA has swallowed up all the real clubs.

It's a monopoly, plain and simple, which wouldn't be so bad if they used some of their massive profits to invest in gameplay that pleases all audiences. But they don't. It all goes to the investors. And maybe elsewhere.
 
We all greatly admire @Matt10. I mean, wow, anybody who has the patience to try and make this sh*t show better deserves huge respect.

I think people are sometimes hard on Matt because they mistakenly think that EA will read his comments on here, and OS, and will think they don't need to improve the realism of the game, because every year Matt "fixes" it. I don't think EA are reading, guys.

And don't get the wrong impression, Matt, we all greatly greatly value you here.

And yes, I'm old enough to remember the early days of football gaming. It was really exciting. There was a new game every month or so, and it seemed like each one, despite the old tech, was trying to make the game as good as possible.

This is the evil of licensing.

EA have a virtual monopoly on licensed football gaming. So competitors are scared off. They can't make a "realistic" football game, because EA has swallowed up all the real clubs.

It's a monopoly, plain and simple, which wouldn't be so bad if they used some of their massive profits to invest in gameplay that pleases all audiences. But they don't. It all goes to the investors. And maybe elsewhere.
I don't think licensing and monopoly on that matter is a problem. I wouldn't care if they gave us a proper football game with fake names and just an editor.
 
I'm quite sure Matt knows about all the issues of the game and he's as frustrated as the rest of us with the non existent football gameplay and logic in this monstrosity. He's trying to fix some of the glaring issues via sliders and fair enough. The game is still played by some offline players but I think the majority of them are abandoning it. The OS forum of FIFA has a major drop of members posting compared to previous years. Also some game journos started this year to be more harsh with their reviews and if EA doesn't change anything next year we'll see scores of 2/10 or max 3/10.

I dont see how review scores matter in this day and age, at all. The children are addicted, EA sponsor loads of competitions and everyone is in bed with them. Bad reviews won't leave a mark on them.
 
Licensing isn't a problem for you. But it's a heck of a problem for somebody hoping to get a return on their investment into a brand new video game.

Agreed, developers simply don't see any financial gain from developing a rival game to FIFA, NBA 2K, Madden etc. I would love a well made sports game with fake player names, but I'm fully aware that I'm in a small pool of people that would accept that.
 
I dont see how review scores matter in this day and age, at all. The children are addicted, EA sponsor loads of competitions and everyone is in bed with them. Bad reviews won't leave a mark on them.
And the (F)UT crowd who buy the game and continue the year-round microtransactions will have near total dominion over the direction of the game. To them it’s not arcade enough, they want basically a 2-button control system so it’s easy to play on mobile too. They want faster games, more goals, less chances for the defense to make tackles, etc. The game will NEVER get more realistic or more sim-like because that’s not what the paying paws want - they want skins, superpowers, basically the same direction the Call of Duty games are going.
 
The game is still played by some offline players but I think the majority of them are abandoning it. The OS forum of FIFA has a major drop of members posting compared to previous years.
That's completely wrong. The OS Community Sliders thread is at 18 pages now after 6 days. Last year, it was exactly the same amount of pages after 6 days.

And the (F)UT crowd who buy the game and continue the year-round microtransactions will have near total dominion over the direction of the game. To them it’s not arcade enough, they want basically a 2-button control system so it’s easy to play on mobile too.
So why is EA introducing more and more controls then each year?
 
That's completely wrong. The OS Community Sliders thread is at 18 pages now after 6 days. Last year, it was exactly the same amount of pages after 6 days.


So why is EA introducing more and more controls then each year?
Well we know it’s not to make the game harder is it? You literally only need the left stick, acceleration trigger and shoot button since FIFA 20. But if you think I’m wrong and the game is getting more realistic and aimed towards offline sim players you should probably read some FIFA threads across the internet and read the room.
 
Well we know it’s not to make the game harder is it? You literally only need the left stick, acceleration trigger and shoot button since FIFA 20. But if you think I’m wrong and the game is getting more realistic and aimed towards offline sim players you should probably read some FIFA threads across the internet and read the room.
I appreciate those who are trying to mitigate gameplay issues with custom sliders, but after '22, I gave up. They'll release a patch (like they always do) and it will undo most of your gameplay customizations. You get to a point where you get fed up manually adjusting sliders after every patch.
 
With all respect Matt, you speak about all the intricacies alot with your sliders, and forensically detail improvements you make and notice. Sometimes I think it gets a tiny bit indulgent the depth to which you and a few others go into with this (dreadfully) shallow game.

So it does surprise me to read that you're not that picky! Just because someone is willing to go in to depth analysing it in a negative light.

It's nowhere near close to the sport. It's really that simple.

Just to add, I do fully admire your efforts for the community and it is amazing the efforts you guys go to to make the game playable.
I just wanted to weigh in on this as I imagine I may be one of the others you're referring to.

I can only speak for myself, but I'm not oblivious to the issues that exist within the game, I've spent a lot of time trying to show the issues so EA can make changes. Once the game is released though, I spend the time trying to either show the issues or try and do what I can to fix them via gameplay modding.

I try and build on what's there too. When you've run into certain roadblocks year after year with particular problems (and spent hours and hours focusing on a tiny little issue), you notice the tiniest change from EA quite quickly. Ultimately that IS a good thing. It's not to say because that's there, that everything is suddenly wonderful, but it can open up quite a few options to explore in the modding process that were completely closed off in previous versions of the game...


There are some good things in the gameplay and I also completely understand that there's a lot of bad as well, you won't get any argument from me there - as I said, I also highlight those issues. I'm a PC user and I prefer to work from the gameplay files as opposed to sliders as there's many more options to work with. When you see what we have access to, there's a lot of ways we can add depth back in with certain approaches. It won't fix everything and it won't make everyone happy - I'm never 100% satisfied with the mods myself, but if it helps to bring a better experience than before, what's the harm? Ultimately we're just trying to improve the experience, and the fact is there are some good elements this year that can help. It's not a guarantee, it's such a long process to make a positive change and then get the correct balance, but I enjoy the process of it.
 
Last edited:
Has anyone tried to play a practice match?
It feels soooo different, in a good way.
I'm not sure if it's just because there are no crowd sounds and the pitch texture is different.
 
Oh, so it’s probably just a current gen bug, when old gen systems feature the lineups before a match?!

It's not a bug, on the new gen they've built the intros in to some weird compilation with Alex Scott speaking over it. So you get clips of fans, warm ups, teams walking out, and sometimes a tiny bit of the competition anthem in the background. Absolutely bizarre decision.
 
Has anyone tried to play a practice match?
It feels soooo different, in a good way.
I'm not sure if it's just because there are no crowd sounds and the pitch texture is different.

Kick off mode has felt different to career mode for a few years for me. Really weird.
 
It's not a bug, on the new gen they've built the intros in to some weird compilation with Alex Scott speaking over it. So you get clips of fans, warm ups, teams walking out, and sometimes a tiny bit of the competition anthem in the background. Absolutely bizarre decision.
There’s a slight chance I might be able to fix this, but it depends on a few things! I know where to look and how to do it, but it all depends if the actual lineups are somewhere in the game…
 
Bit of a broad question and I suppose the answer won’t be truly known unless I pick up the game to play it for myself - What is the general consensus so far compared to last year? In other words, if you disliked Fifa 23 are you unlikely to feel any different with 24?

From reading the posts and thread it seems like most improvements are quite subtle. I only really got going with 23’ when I adopted Matt’s sliders to make the game a bit more bearable. Not sure I want to fork out £50-60 for a game that I can make bearable, but not fully enjoy.
 
Back
Top Bottom