TheWolf
Premier League
I have that same variation (with your O.S. sliders) on 19 with the CPU playing a bit of keep away, passing back to the keeper, dribbling up the side of the field and then turning round and passing back of they're ahead with not much time left. Equally, they'll do a hard press on me if I try the same and I'm winning.Sprint 20/20, and on World Class we are using 51/52 acceleration; while on Legendary it's Sprint 20/20 and acceleration at 51/51.
There were crosses in the video I posted. In general, they usually cross more on World Class than Legendary, but it also depends on what type of team you play. Spurs rarely cross as they love to pass on the ground as much as possible, while most championship teams and lower leagues will send in a cross. I played Forest here as Wolves and there were plenty of crosses:
Legendary is just a bit of a different beast, so that's why we're not 100% ready to release the second version of the sliders just yet. Needs more sample size with a goal of reducing the effectiveness of CPU's tendency to cut back rather than cross.
I mean, you have to take what you can with modern-day FIFA. It can't be ignored just how much better the AI passing is on FC24 compared to any FIFA post FIFA 16. Rewatch the video and count how many times they choose to play side-to-side or backwards. That's completely unheard of. Look at how there is pressure on the player receiving the ball. The very basic decision-making of receiving a square pass that has to be returned or whether or not the player can turn their defender. There are a lot of fundamentals in these sequences that we haven't seen since FIFA 16. Defenders meet attackers immediately, defenders going past the halfway line to support the attack, midfielders forced to have their back to goal, etc.
Comparing to FIFA 16 is your choice, but it can't be ignored just how much better the CPU's passing is in FC24.