EA SPORTS FC 24

I just wanted to add to my comments a little from yesterday....

There are still some glaring fundamental issues that exist in the core of this game, that were also in 23, 22 and so on that I haven't magically forgotten about!

The biggest bug is what I call the 'bursting' issue.

EA have a MAJOR problem in that defenders simply CANNOT adjust to a sprinter in time. You just need to run at a very slight angle and turn a little and they cannot cope. You can beat anyone, anytime like this - irrespective of ability.


It's what ultimately lead me to stop playing 23 - and this goes back to FIFA 20. I worked EXTENSIVELY to try and remove this issue alone from 23 with modding - hours and hours and hours on just this one thing and I was working on quite an abstract idea that wasn't ready in time for 23, but I'm still not confident that it can fix it. EA desperately need to address this and make the interactions more stable. Every good thing that this game can do is undone by this bug in my opinion.

Defenders should be 1000x better than this. It's just unbelievably easy to bamboozle them. They rush at the sprinter and the sprinter obviously not there anymore! I don't understand how this is acceptable on any level from a professional programming perspective, especially when it's been in the game for multiple years.

I couldn't get my recording working properly so I just recorded on my phone (apologies for the poor quality), but have a look here. I did this multiple times in one run. This was World Class but I can do it on Legendary as well whenever I want.

Edit: Oh and a side note, is manual passing not working for anyone else? I set to manual but I swear it's still playing as semi or even assisted...

What difficulty, sprint and acc settings?
 
Of course you have a right to criticise the game, I too have issues with just about every sports game available but your posts smack of 'how dare people like something I don't like' which is frankly silly and arrogant. Some people enjoy these games for a myriad of reasons and have paid money to do so, but let me guess evo-web has the real players and everyone else is an under 10 girl or boy.
How am I silly and arrogant? By wanting a videogame to play more like football and have at least some sim aspects? It would have been more honest by some of you if you came here and posted that you love this totally arcade game. Fair enough, I wouldn't say a thing. But you're coming here trying to convince others there are elements of sim in this. Here it's Ricky talking about it:

 
All the CPU goals are at an angle from 8 yards out, frustrating
World Class vs Legendary is something I’ve been going back and forth on with FIFA over the last few years.

In the end with most games I accepted that Legend is supposed to be a level that adds in some ‘cheaty’ elements to heighten the difficulty, I think some players enjoy that. Bit like eFootball with Superstar. Which means lots of undefendable sequences and incredible accurate goals regardless of opposition ratings.

Personally I’ve found some satisfaction with playing world class but with a lower level team, and staying away from players too far above 80 rated, with a majority of them low/mid 70. Career modes is fun by starting with the create a club option and starting low division, some fun to be had there.
 
You appear to have made an assumption about 10 year old girls who play with dolls, and then inserted that assumption into the marketing strategy of EA, wholly without evidence, beyond your own certainty. The average age of girls starting gaming (if accurate) is not evidence for why EA have mixed teams. Nor is girls playing with barbie. This all just supposition, laced with sexism.

I found that quite childish, I really did. I apologise for my reply though.

(I imagine these posts will be deleted soon anyhow).
I made the assumption based upon I marketed football to girls for 20 years both as a coach and academy director, including FC Dallas Youth (hence why I live in Texas now) and I’ve seen the marketing pitches from Nike, Adidas, etc. and watched along with others in the sport how the shift in advertising dollars has gone from focusing on teens/adults to kids (also part of why EA is subject to multiple lawsuits in various countries being accused of encouraging kids to gamble.)

At the end of the day, you can believe that the game being made easier and easier with more and more assists, adding females into every part of the game, etc. is purely coincidence or actually just accept that’s where the market focus is, on the people who will spend the dollars. Or are you one of those people who refuse to believe that hip-hop is marketed towards 14 year old girls because young teen girls are 3x as likely to buy pop/hip-hop as a male of any age. The next big demographic for hip-hop is unmarried females 25-35 because they buy more music period across any genre except for rock.

Anyway, apologies to mods for getting off-topic but the purchasing audience does affect the product they make and we’re no longer that focus.
 
I just wanted to add to my comments a little from yesterday....

There are still some glaring fundamental issues that exist in the core of this game, that were also in 23, 22 and so on that I haven't magically forgotten about!

The biggest bug is what I call the 'bursting' issue.

EA have a MAJOR problem in that defenders simply CANNOT adjust to a sprinter in time. You just need to run at a very slight angle and turn a little and they cannot cope. You can beat anyone, anytime like this - irrespective of ability.


It's what ultimately lead me to stop playing 23 - and this goes back to FIFA 20. I worked EXTENSIVELY to try and remove this issue alone from 23 with modding - hours and hours and hours on just this one thing and I was working on quite an abstract idea that wasn't ready in time for 23, but I'm still not confident that it can fix it. EA desperately need to address this and make the interactions more stable. Every good thing that this game can do is undone by this bug in my opinion.

Defenders should be 1000x better than this. It's just unbelievably easy to bamboozle them. They rush at the sprinter and the sprinter obviously not there anymore! I don't understand how this is acceptable on any level from a professional programming perspective, especially when it's been in the game for multiple years.

I couldn't get my recording working properly so I just recorded on my phone (apologies for the poor quality), but have a look here. I did this multiple times in one run. This was World Class but I can do it on Legendary as well whenever I want.

Edit: Oh and a side note, is manual passing not working for anyone else? I set to manual but I swear it's still playing as semi or even assisted...

Also, Anth, that behavior from the defender is what we've coined as DAA Defensive Angle Animation for a couple of years now. It primarily happens on World Class. It used to happen later in the match before 1v1 was around, but now it's fairly consistent.

The issue is not just from 1v1, in fact it was in FIFA 20 the most, and before that FIFA 17:


The reason I ask about Sprint/Acc settings is because to combat this, not perfect it's fix, last year we discovered Sprint 51/52 (or any value above the user's) is a start, then 51/51 acc helps the user's defense keep up with the CPU dribbling on slow speed.

The first form of bursting is dribbling with no acceleration, then slightly moving the controller and getting past (like in the video above). But with that Sprint/Acc setting, it is much tougher:


The other form of bursting is the sprint and even cutting inside after beating players. Again, this was very common in FIFA 17 and sprinkles here and there of other FIFAs, but the legacy is still there. So again, it's combatted with the Sprint/acc values:


Now, that's not to say it doesn't still exist, but the main issue is the DAA. However, it's not as bad as it used to be, and thankfully there is something that calms it down - or at least mimics the secondary effort put in by the player who got beat (or beat himself). If it becomes more of a consistent issue, last year we suggested having a bigger discrpancy at sprint. The hardest was at 51/55 Sprint on World Class. As mentioned, Legendary isn't as bad.
 
I said it on my twitter (now X), EA looks at general community metrics and the biggest community is online. It's wrong to think that everyone is badmouthing the game, not least because we're talking about a game that has 150 million users. FIFA/FC's gameplay is based on responsiveness and fun. One of the developers said that certain aspects of football are boring and that's why they're not in the game. These games are not made for us. The slides help to make the game better, but they don't change the essence of the game, which is to be responsive at all costs.

Maybe they'll change when the number drops. If gameplay dictated the success of a game, FIFA 23 and FC would be forgotten, but many people interact with the game in other ways.
 
You never know. When EA have run out of 8-year-old boys and girls, and lovers of Call Of Duty, to appeal to, some bright spark at EA might say, “Hey guys I’ve got this amazing idea. Why don’t we take a look at football fans. Maybe we can put some gameplay elements in to attract them?” 🤣
 
How am I silly and arrogant? By wanting a videogame to play more like football and have at least some sim aspects? It would have been more honest by some of you if you came here and posted that you love this totally arcade game. Fair enough, I wouldn't say a thing. But you're coming here trying to convince others there are elements of sim in this. Here it's Ricky talking about it:

Did this guy said he is hoping for a simulation from the UFL? After everything they showed? Well, good luck.
 
What difficulty, sprint and acc settings?

Also, Anth, that behavior from the defender is what we've coined as DAA Defensive Angle Animation for a couple of years now. It primarily happens on World Class. It used to happen later in the match before 1v1 was around, but now it's fairly consistent.

The issue is not just from 1v1, in fact it was in FIFA 20 the most, and before that FIFA 17:


The reason I ask about Sprint/Acc settings is because to combat this, not perfect it's fix, last year we discovered Sprint 51/52 (or any value above the user's) is a start, then 51/51 acc helps the user's defense keep up with the CPU dribbling on slow speed.

The first form of bursting is dribbling with no acceleration, then slightly moving the controller and getting past (like in the video above). But with that Sprint/Acc setting, it is much tougher:


The other form of bursting is the sprint and even cutting inside after beating players. Again, this was very common in FIFA 17 and sprinkles here and there of other FIFAs, but the legacy is still there. So again, it's combatted with the Sprint/acc values:


Now, that's not to say it doesn't still exist, but the main issue is the DAA. However, it's not as bad as it used to be, and thankfully there is something that calms it down - or at least mimics the secondary effort put in by the player who got beat (or beat himself). If it becomes more of a consistent issue, last year we suggested having a bigger discrpancy at sprint. The hardest was at 51/55 Sprint on World Class. As mentioned, Legendary isn't as bad.
Hey Matt,

World Class, 50/50 for this particular clip, but in my experience I ran into it on Legendary a lot as well. I had major issues with this on 23 in Legendary also. It’s been in the game for a few years as you’ve said. 1v1 doesn’t cause it I agree, but it makes it worse as there’s less players engaged in the right spaces to make you run into more trouble once one defender is out of the picture etc.

I agree it can definitely be improved in certain ways, such as what you suggested with giving the advantage in speed/acceleration to the CPU. I did improve it as well in various ways with gameplay files, and I was working on something on 23 that I never quite refined that I plan on carrying over into this game to try and balance it out, but I haven't yet managed to get it to a point where it isn’t a fairly big problem unfortunately.

I really wish EA would look at it and make the defensive behaviour more stable in general. It seems like it could be such a quick fix for them to just have defenders know hold their position more and jockey at the correct angles. I wonder if we went all the way back that we could find the initial start of the behaviour all the way back to when 360 degree movement was introduced. It seems like they can't cope with all of the available angles or something...
 
Figured I'd try launching it, and I get stuck at the menu screen, didn't I have the same shit with that last year? Nice to see they fixed their anti-cheat bugs eh?

Edit: Ran game as admin, that fixed it, but WTF is with the blinding white screens? I have crazy sensitive eyes these days and it's blinding, very uncool.
 
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7 hours left of trial. Unistallled just not fun to play for me personally. New option file brought for pes 2021 from ebay. All up to date. Not perfect either but will do for another year.
 
I just wanted to add to my comments a little from yesterday....

There are still some glaring fundamental issues that exist in the core of this game, that were also in 23, 22 and so on that I haven't magically forgotten about!

The biggest bug is what I call the 'bursting' issue.

EA have a MAJOR problem in that defenders simply CANNOT adjust to a sprinter in time. You just need to run at a very slight angle and turn a little and they cannot cope. You can beat anyone, anytime like this - irrespective of ability.


It's what ultimately lead me to stop playing 23 - and this goes back to FIFA 20. I worked EXTENSIVELY to try and remove this issue alone from 23 with modding - hours and hours and hours on just this one thing and I was working on quite an abstract idea that wasn't ready in time for 23, but I'm still not confident that it can fix it. EA desperately need to address this and make the interactions more stable. Every good thing that this game can do is undone by this bug in my opinion.

Defenders should be 1000x better than this. It's just unbelievably easy to bamboozle them. They rush at the sprinter and the sprinter obviously not there anymore! I don't understand how this is acceptable on any level from a professional programming perspective, especially when it's been in the game for multiple years.

I couldn't get my recording working properly so I just recorded on my phone (apologies for the poor quality), but have a look here. I did this multiple times in one run. This was World Class but I can do it on Legendary as well whenever I want.

Edit: Oh and a side note, is manual passing not working for anyone else? I set to manual but I swear it's still playing as semi or even assisted...


Someone send this to trading standards.
 
Anyone else here play the beta on Switch and find that the game wasn't anywhere near as 'slidey' or erratic as the console/PC version? I feel like that version's my last hope of a decent football game this year
 
heh, I forgot about the feature to turn off criticism in commentary, not to hurt anyones feelings..
"they lost 0:5 today, but they tried their best and deserve a lollipop." :LOL:

Anyhow - I think we all agree on the fact that this game does not represent football. Its very loosely based on football.
its basically Mario Kart of racing games.

I dont know who is it aimed at this year. I know my 9 year old daughter is not interested in football and having girls playing with men would not change that.
Also - if she was interested in football - she would be playing it without girls on the team, coz she doesnt care. she watches mens rugby and doesnt say she wish there were women on the pitch.

So Im not sure if EA is aiming at anybody now. maybe they just want to be talked about. Bad press and controversy are still attention.

Whatever the reason to mix women and men was - I think it takes away from womens football, not adds to it. Its borderline offensive to them. They have their own teams, their own competitions, their own role models. They dont need to be ALLOWED to play with men.
It will most likely piss many of them off.

As for EAFC - like I said - its not football. And a lot of people who play it dont care and dont watch football.
For a lot of people - This is simply Online Social platform. Its like yearly thing to do with your mates. Two of them might like football, but 8 will buy the game just to participate and have something common to talk about.
Thats what Fifa became now.

For young people - its almost a habit to buy it yearly and play FUT with mates, regardless of how it plays. I would even go as far as to say - the less changes the better, coz they wont have to learn new mechanics and can just jump right in.

Thats where we are now. They are not designing football game anymore.
They are designing social playform.

Question is - can you look pass all this and still find some elements to make it fun for you. Coz if you are looking for football here - you aint gonna find much of it.
 
I've just tried another game as I have 9hrs 45 mins left (yeah 15 mins was enough) this time 2 lower teams from div 1. Still garbage. The player switching is all over the place , players constantly dribbling around 3 or 4 players regardless of dribbling ability. The AI beat me 4-3 but it felt it could score at will , normally near post , and then let me back into the game with an easy goal in an attempt to keep it exciting (adaptive difficulty is set to off) . Such a frustrating experience.

Anyway went from that straight into rangers v celtic on football life with dream soccer mod and my sanity was restored. Proper game of football and finished 1-1 without forced excitement
 
Only played a bit and although the first few... seconds were promising it quickly became frustrating. The frustration stems mostly from the feeling that they could easily make a very decent game if they could be arsed. Compared to the demo experience of eFootball the speed seems quite reasonable and then there are some illusions of decent physics until a player jumps up from a standstill and heads the ball 25 meters straight forwards. The way Alisson can throw a ball looks more like a rocket launcher being fired except the ball goes faster and further. This next bit may be my own fault but I can not defend for the life of me. Van Dijk and Konaté may not have been the best defenders recently but they can still turn faster than the geriatrics that have apparently taken their forms in this football game. By the time they have turned around the attacker is clear on goal although he usually just knocks the ball way ahead for no reason so Alisson just collects it. That's another thing, the AI looooovees knocking the ball forwards in any and all circumstances.
I tried playing a bit of the women's footy and I am pretty sure what I feared would happen with their "mixing up men and women"-stuff, it just plays like the men's football now. Going from Liverpool to Icelandic women felt like I was just controlling the same team and with my utmost respect to the Icelandic women's National team I don't think they would really match up to Liverpool.
Professional difficulty would be good for a Fifa novice like myself until it comes evident that in most cases you can just dribble past everyone and score. So I guess I need to try a bit of World Class before my trial expires. But I am pretty sure it will be like my clothes sizes, Large is a bit to big, medium a bit too small... I never finished my Fifa 23 trial and I suspect this will be the same story.
 
I played a lot of matches. This game has some potential but in overall it is bad. Gameplay of course. 16 is miles away from this game, so much better.

Controller delay is annoying for a football game.

Also, it looks like that goalkeeper doesn't make a save but the ball goes strictly into them, and then the goalkeeper dives. So ugly.

And the worst thing, skiing...

Sliders won't change anything.
 
Honestly really love the weight of the players compared to 23, the smaller players you feel like you have to be more precise with dribbling as they are easy to be pushed off the ball.

I can’t play the game like I did with 23 so having to be more creative with my attacking, apart from the horrible AI attacking and the lack of variety in them I am enjoying this a lot
 
No thought needed, but the celebrations are hilarious. 10/10 will buy. (Okay, I am trolling now, and I'll give myself a warning - but come on. How is this fun for anyone, online or offline? Is this not how 90% of your goals are scored, no matter the teams, players or circumstances?)

 
I'm on xbox series x with LG OLED C8, all the time I have feeling that there is input lag as hell.
I'm playing in 4K HDR but 60Hz due to not having hdmi 2.1. Anyone with the same issue?
 
Hey Matt,

World Class, 50/50 for this particular clip, but in my experience I ran into it on Legendary a lot as well. I had major issues with this on 23 in Legendary also. It’s been in the game for a few years as you’ve said. 1v1 doesn’t cause it I agree, but it makes it worse as there’s less players engaged in the right spaces to make you run into more trouble once one defender is out of the picture etc.

I agree it can definitely be improved in certain ways, such as what you suggested with giving the advantage in speed/acceleration to the CPU. I did improve it as well in various ways with gameplay files, and I was working on something on 23 that I never quite refined that I plan on carrying over into this game to try and balance it out, but I haven't yet managed to get it to a point where it isn’t a fairly big problem unfortunately.

I really wish EA would look at it and make the defensive behaviour more stable in general. It seems like it could be such a quick fix for them to just have defenders know hold their position more and jockey at the correct angles. I wonder if we went all the way back that we could find the initial start of the behaviour all the way back to when 360 degree movement was introduced. It seems like they can't cope with all of the available angles or something...
Completely agree, mate. Honestly, it's a bit ironic because the topic was about the game being catered towards 10-year olds. I coach U9 and U10 and my U9's got destroyed last night because everyone was defending exactly like that.
 
Completely agree, mate. Honestly, it's a bit ironic because the topic was about the game being catered towards 10-year olds. I coach U9 and U10 and my U9's got destroyed last night because everyone was defending exactly like that.
I figured you might coach too (I've been coaching for 23 years at various levels from youth academy to pro academy and semi-pro men) given your attention to detail and fine tuning with the sliders year after year. I used to, FIFA 16 and prior, actually use the games to educate my players in terms of learning formations, seeing where offence/defence support upon transition, experimenting with creativity, what leads to isolation forcing supporting players out of position, etc. but you absolutely couldn't do that with today's titles. The younger kids I work with play the newer titles because that's what kids do, they want the latest (even if it's not the greatest) but the older kids, teenagers especially, don't seem to pick up and play the footy titles much anymore. I guess there's just too much competition for their time in the gaming world nowadays compared to 10-15 years ago.
 
No thought needed, but the celebrations are hilarious. 10/10 will buy. (Okay, I am trolling now, and I'll give myself a warning - but come on. How is this fun for anyone, online or offline? Is this not how 90% of your goals are scored, no matter the teams, players or circumstances?)
It's embarassing, but it doesn't look so bad when you take a look at the Call of Duty online skins, just sign of a time.
 
I'm still trying to understand why some of you are talking about the whole mixed team thing. Are you guys playing Ultimate Team now? Because I don't know what is more realistic: having a team that includes Zidane, Cruyff, Puyol, and Mbappe all playing together, or having a mixed team. When was FUT a realistic football experience in the first place? Remember it is designed for people who don't watch full games and who don't know most of the players they're playing with except through the lens of their cards and points. So why would adding women be a concern?
 
I'm still trying to understand why some of you are talking about the whole mixed team thing. Are you guys playing Ultimate Team now? Because I don't know what is more realistic: having a team that includes Zidane, Cruyff, Puyol, and Mbappe all playing together, or having a mixed team. When was FUT a realistic football experience in the first place? Remember it is designed for people who don't watch full games and who don't know most of the players they're playing with except through the lens of their cards and points. So why would adding women be a concern?
Even if it is difficult to compare different eras in men's football, how is Mbappe's 90 OVR compared to the any woman 90 OVR when they run on the same pitch and it is not even scaled to "90 OVR in the realities of women's football".
I don't play UT, but that doesn't make sense. For some time Batman and Godzilla will be running around the field, since realism doesn't play the slightest role, and it will sell well. After all, the creators themselves said "this mode always was a fantasy" and I guess there may be future intentions behind it. Maybe, but I wouldn't be surprised.
As I said, just look at Call of Duty which should be full fantasy in multi, because now it looks embarrassingly.
This is not a compromise. Make it a Fortnite whole so it fits together and stop mixing realism into it because people who want realism aren't happy anyway.
 
Has anyone tried watching a COM V COM match? For some reason the AI is dumb as rocks. They get to the penalty area and just start jittering it around & when they get an opening tk shoot, they never do and pass it on until they lose it.

It's weird, it's as if the game is not designed to spectate matches which is odd as it's one of the games new features in career mode.

When you play against the AI, you're more likely to condede but it's like the COM is scared of its self.
 
Even if it is difficult to compare different eras in men's football, how is Mbappe's 90 OVR compared to the any woman 90 OVR when they run on the same pitch and it is not even scaled to "90 OVR in the realities of women's football".
I don't play UT, but that doesn't make sense. For some time Batman and Godzilla will be running around the field, since realism doesn't play the slightest role, and it will sell well. After all, the creators themselves said "this mode always was a fantasy" and I guess there may be future intentions behind it. Maybe, but I wouldn't be surprised.
As I said, just look at Call of Duty which should be full fantasy in multi, because now it looks embarrassingly.
This is not a compromise. Make it a Fortnite whole so it fits together and stop mixing realism into it because people who want realism aren't happy anyway.
I think you said the most important word here: fantasy. When Luis Suarez can play against Beckenbauer or Platini against van Dijk, it is already a fantasy game. So, I don't see why it would be absurd to see women joining the pitch either, just like if they added Di Caprio or Rod Stewart as players. I don't believe it's their intention to mix realism and fantasy, it is just YOUR Ultimate Team with whoever you want it to include. It doesn't matter, as long you as pay for it. That's all. Searching for realism here is a waste of time.
 
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I don't know if you really see it that way, or you just want to be right and reduce everything to logic, forgetting that there is such a thing as common sense. Yes, there is a difference between a team made up of former and current professional soccer players and a team made up of womens and Rod Stewart.
 
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