EA SPORTS FC 24

It might as well read "we've turned off attributes and everybody now has FUT cards". I mean vanilla FIFA has been this way for years anyway...

Can I be blunt?

A lot of you here complain about the game. A lot of you have rose tinted specs about older games. The answer of "it's fifa" is correct, thats the game you've been buying. Its not EAs fault you dont like it but 10m other people do and buy all the microtransactions as well. Its always been this way.

I couldnt play without mods as they convert the game into what i want. This is why i was perfectly happy still playing fifa 20/21. They are extremely enjoyable sims with mods and if you were willing, you could spend some time updating the teams and its a better game than anything else.

So. Why dont you just accept its going to be shit and dont buy it. Or get a version on PC and make something that suits you and enjoy yourself.

See you in a month when you have all bought it and continue to complain. 😉
I think this is kind of where the forum separates a tad. We have those who haven't played it in long time, and those who are playing it every day with whatever mods/sliders, etc.

Those who haven't played in a long time do not appreciate the strides the game has made from its recent yearly releases, while those who have played consistently know what they hate and hope it's slightly better, or at least addresses the issues.

We're a skeptical bunch overall, which is why it is surprising that the complaints are as if we expected a complete overhaul of the entire gameplay and physics.

I've played FIFA consistently and obviously worked on sliders for it consistently. I know what I want to improve, and I know my expectations remain low. Playing the beta, I don't need much time with it - I know where it stands and know what would need to be done to make it playable for my experience that I had in FIFA 23.
 
Those who haven't played in a long time do not appreciate the strides the game has made from its recent yearly releases
Matt.. what you are saying is simply not true. I have played F20,F21,F22 and 2hours of my 10hrs trial in F23. and yes - 2hours was enough for me to realise that its same old 1v1 online focused bullshit.

Chris is torturing himself all the time with F23. so please dont say that those who complain havent played any new releases. its just not true.
 
Matt.. what you are saying is simply not true. I have played F20,F21,F22 and 2hours of my 10hrs trial in F23. and yes - 2hours was enough for me to realise that its same old 1v1 online focused bullshit.

Chris is torturing himself all the time with F23. so please dont say that those who complain havent played any new releases. its just not true.
You don't qualify under that then as I meant it in a long time so they'd miss the yearly title (haven't played since FIFA 20 etc).
 
I think this is kind of where the forum separates a tad. We have those who haven't played it in long time, and those who are playing it every day with whatever mods/sliders, etc.

Those who haven't played in a long time do not appreciate the strides the game has made from its recent yearly releases, while those who have played consistently know what they hate and hope it's slightly better, or at least addresses the issues.

We're a skeptical bunch overall, which is why it is surprising that the complaints are as if we expected a complete overhaul of the entire gameplay and physics.

I've played FIFA consistently and obviously worked on sliders for it consistently. I know what I want to improve, and I know my expectations remain low. Playing the beta, I don't need much time with it - I know where it stands and know what would need to be done to make it playable for my experience that I had in FIFA 23.
Matt, any improvements to the 1v1 in the BETA - as mentioned in the pitch notes regarding defensive positioning?
 
I imagine in the development of the game there are lots of people, from football experts to customer behaviour experts, social media experts to user retention experts.

And I’m guessing that somebody like a customer behaviour expert has a bigger input than the football expert. It just shows in the final product. It’s more like a roulette wheel than a football pitch.
 
They had a very good name that they created themselves and was associated with the FIFA series. The game could have been called FUT 24, only instead of FIFA Ultimate Team its full name would have been Football Ultimate Team.
 
We're a skeptical bunch overall, which is why it is surprising that the complaints are as if we expected a complete overhaul of the entire gameplay and physics.
I think at this point we are wasting our breath. Might as well call this thread "EA suck and don't know what they are doing 2024". Then make that same thread for every yearly release since FIFA 12 because i've seen these same arguments made (even by myself) for 20+ years. And guess what they all still buy the game rather than enjoy a previous one they apparently liked.

Now I'm older, have a family, and enjoy the small amount of gaming time I have, I have found fun where I can. I'll always mod FIFA/FC, because its fun to tinker with it (just like you and sliders), even if its a bad version. I get enjoyment out the moments it does create and its a very chill experience compared to other games. You have to take enjoyment from it. If you don't then whats the point? Just dont play it.

These posts remind me of when I was really into Escape From Tarkov, it was NEVER perfect for multiple reasons but my friends and I kept going back and getting pissed off. It took me 2 years to realise it wasn't good for me. I now create one of the most successful mods for it instead. Mods (or game settings if they exist) are your only way out if you don't like the base game. If you aren't going to do that, then why bother buying/playing it.

P.S. I wish the configuration settings & sliders were more like NHL! :RANT:

I see that I've pissed off the mods here. So I'll leave it at that. See you guys in a month. :BEER:

Has anyone gotten used to not calling it Fifa yet? Might be a while for me ;)
Haha same!

They had a very good name that they created themselves and was associated with the FIFA series. The game could have been called FUT 24, only instead of FIFA Ultimate Team its full name would have been Football Ultimate Team.
I fully expect/expected EA to drop all the modes bar Ultimate Team. If they can somehow move away from a yearly cycle and microtransaction everything so it earns the same amount of money, they will. At the moment, most people are happily buying the game at £60-90 and then spending another £100-1000 in UT. No point changing the formula than earns money.
 
I see that I've pissed off the mods here. So I'll leave it at that. See you guys in a month. :BEER:
I don't think you have! All opinions are welcome here, as long as they're not just trolling (which doesn't make for an interesting conversation).

I see your point entirely, and every time I post, I do realise there must be a fair few people thinking "alright, we get it, you don't like it". But I'll only post if I think I'm adding something new to the conversation.

Such as those patch notes, which is - at the very least - news.

P.S. I wish the configuration settings & sliders were more like NHL! :RANT:
You and me both. It is insane, the depth of those sliders...

I do think that core gameplay changes (perhaps Hypermotion in-particular) have totally broken a lot of the sliders we have, though - and that the devs don't care nearly enough to have even noticed, let alone fix it.

(For example, in my experience, "pass error" does nothing to accuracy other than adding the occasional glitched chipped pass - and completely breaks CPU crossing, despite the tooltip promising that the "pass error" slider only impacts ground passes. Simply not true.)
 
Strides?! 😂 bloody hell. I appreciate everything you do for the community but you don't half come across as brainwashed sometimes.

Strides from the previous release, yes. As small as it seems, but the midfielder behavior from FIFA 21 to FIFA 22 was monumental. Even if it was a byproduct of trying to fix something else, we as sim gamers benefitted. You'd only know that if you were involved with FIFA 21 and trying to solve that problem of the central mids.

People on here tend to think I'm always pro FIFA or whatever. That's just not understanding the context of the progression of improvements relative to the yearly release. For a game like FIFA, that's how you have to approach it to maintain your sanity as a sim gamer. I was just as vocal for FIFA 21 and honed in on the midfielder issue. Ask @Chris Davies , I went absolutely all over the EA devs - even those I probably shouldn't have bugged as much. The central midfield issue with FIFA 21 was game-breaking, so when FIFA 22 came around, and the issue was essentially better (not fixed), I was happy because I could now continue on.

My suggestion is to stop looking at FIFA as a yearly release, heck it's called FC now. Just think of the releases as an entire progression of bug fixes and just hope that the issue you have can be taken care of. Things like ice-skating won't be addressed. That's a design choice. They aren't going to magically get rid of it, so if you have a problem with that - then FC is just not going to work for you. If you can look past it, then move onto the next annoyance and see if you can move past it.

That's it. That's where we're at. These expectations have to start looking more realistic based on the info and proven track record EA has given us. Like Paul said though, this can become a place of wasted breath and be EA Sucks thread version #2024. Misery loves company, but I too am older and have a family - my actual game time isn't as much as I'd like. I'd rather spend more time trying to problem-solve the game than trying to reach deaf ears or worse boycotting it.
 
Just had the "what do you think, fill in the survey" pop up... The gameplay section seems skill-gap obsessed - e.g. "do you think the new types of passing help with the skill gap", "do you think any of the new player Playstyles help with the skill gap".

If the skill gap is being able to make every pass without fail and run through an empty field... I mean... It just blows my mind. And it makes it very clear who the game is aimed at.

The questions make it very difficult to give the feedback *I* have. Nothing about "how realistic do you think it is", or even "how much fun are you having"...

Anyway, sorry. Next time I'm too negative for people, just post this meme, because I think it'll chill me out every time (thanks @Carles P. for his video above featuring it):

 
Just had the "what do you think, fill in the survey" pop up... The gameplay section seems skill-gap obsessed - e.g. "do you think the new types of passing help with the skill gap", "do you think any of the new player Playstyles help with the skill gap".

If the skill gap is being able to make every pass without fail and run through an empty field... I mean... It just blows my mind. And it makes it very clear who the game is aimed at.

The questions make it very difficult to give the feedback *I* have. Nothing about "how realistic do you think it is", or even "how much fun are you having"...

Anyway, sorry. Next time I'm too negative for people, just post this meme, because I think it'll chill me out every time (thanks @Carles P. for his video above featuring it):

Chillin because like him said it's only a game is absolutely correct.

But on the other site I can understand you Chris completley. :TU:
 
...and consider that that one was FIFA 10 after all, not FIFA 11.
Yeah, on PC (as far as I remember) FIFA 11 was just FIFA 10 (even with the same bugs like keepers reacting very poorly to long passes for example) with 10/11 kits, boots, balls and rosters.
Yeah you are correct.

Ps3 and 360 version played more like FIFA 12.
 
I think at this point we are wasting our breath. Might as well call this thread "EA suck and don't know what they are doing 2024". Then make that same thread for every yearly release since FIFA 12 because i've seen these same arguments made (even by myself) for 20+ years. And guess what they all still buy the game rather than enjoy a previous one they apparently liked.

I think a lot of us actually don't buy the game if it doesn't meet our expectations.

I straight up skipped 07-11, 14, 21-22 because the pc ports were ass. I skipped 20 because it looked same as previous game. Fifa 23 was next gen on pc but I didn't even bother purchasing it after I realized the game doesn't have brazil and has only 2 world cup stadium.

I did buy 15,16,18 and some others. Basically as long as the product satisfies my demands, I purchase it.
 
The last two days I played a little more intensively in 23 and I already know that I will not buy EA FC 24. This game has nothing, we are actually playing licenses. If this game didn't have them, it wouldn't have anything. FIFA used to be what it was in the past, but it had an identity, and this is another Sims game. Playing against the CPU, I feel nothing but frustration and dispassionate ticking off subsequent matches. I will have to go back to some older PES again...
 
I guess I'm in the minority of this group because I buy the game every year on Playstation (PS5 currently) to play Pro Clubs with the same group of guys I've been playing with since FIFA 10. I purchase the game on PC every other year or so because I really think the gameplay is great with the right mods and sliders. I love FIFA 16 on PC, but I also love FIFA 23 on PC (maybe even a little more) because of the updated presentations, atmospheres, career mode, etc. And honestly, I like the newer gameplay more than old games, but feel "cheated" a little more due to how the animations render and load. If I could get the newer FIFAs on the older IGNITE animation system, I'd be heaven.

And honestly, I'm enjoying Pro Clubs in EAFC with the new Tactical cam.
 
I guess I'm in the minority of this group because I buy the game every year on Playstation (PS5 currently) to play Pro Clubs with the same group of guys I've been playing with since FIFA 10. I purchase the game on PC every other year or so because I really think the gameplay is great with the right mods and sliders. I love FIFA 16 on PC, but I also love FIFA 23 on PC (maybe even a little more) because of the updated presentations, atmospheres, career mode, etc. And honestly, I like the newer gameplay more than old games, but feel "cheated" a little more due to how the animations render and load. If I could get the newer FIFAs on the older IGNITE animation system, I'd be heaven.

And honestly, I'm enjoying Pro Clubs in EAFC with the new Tactical cam.

i'm the same. i play pro clubs almost exclusively (in the full manual community so everyone our team is playing full manual), and i enjoy the game every year and get a lot out of it. pro clubs mode makes up for a lot of the games shortcomings.
 
Thanks. I don't know if it has Brazil national team or only Brazilian club teams [the mod page only mentions clubs].

Being that said, I will not buy FIFA 23. EA had the audacity to release a game without one of the important National teams. And with shitty world cup DLC. I don't support disgrace.
That's not true. The game had Brazil when it was released, but without real players for obvious reasons. When the World Cup update was released, they removed the team with the fake players.

Can someone tell me the System Requirements for PC ? :APPLAUD: :APPLAUD:
Should be equivalent to FIFA 23.
 
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Fixed - underhit touches.

Fixed - bad first touches where the ball bounces away from the player.

Fixed (but not mentioned) - the game speed has been made even faster.

They might as well remove attributes from the game, remove the opponents from the field and make the goals twice the size, why not go all the way?

Every update just takes it further and further from reality. It's hell.

It's hell, to watch this happening to football games, when I sincerely don't believe it's what the majority of players want (I'm not saying all players want a sim, but I don't think players really want such an aggressively dumbed-down game). It just makes it so boring.
Damn the match score is only 5-8? Double that. The more the scoreline the more the money generated from the game. Is probably how the executive in EA thinks of FIFA.
 
That's not true. The game had Brazil when it was released, but without real players for obvious reasons. When the World Cup update was released, they removed the team with the fake players.

So there is no Brazil then?

I don't care what reasons they have. If they don't have Brazil, why should I ever buy the game?
 
The more the scoreline the more the money generated from the game.
I don't know if it's still the case (I've not been playing FUT for a long time) but there was a period in which after each match you would get an additional amount of FUT coins for every goal scored (up to a certain number which, IIRC, was 10 but I might be wrong here).
That alone was already an incentive for prople to try and score more and more and more aaaand more (like the commentator in PES 2021 sometimes says when the player, or most likely the CPU, extends the lead).
 
The beta is finished since yesterday evening.
I have made about 60 games since the 22nd of August.

That is my feeling.

*Visuals : it's good step in the right direction : better lightning, more details on the field. The tactical camera helps to have a better vision of the stadium.
New scans like Juventus players are very good.

*Ball physics : maybe the biggest update of the game. Really good and you noticed it in every aspect of the game.
Passes have more direction, crosses are insane, and now CPU crosses very often and with variety. Shoot are so nice toi, you can kick thé ball with more control and with more technic.
Freekicks have more zones you can't have in FIFA 23 : more curved, more speed if you need.

*Animations : OMG, even if Hypermotion is the marketing term, the difference between HM2 and HM V is real. More fluid, headers have a massive improvement, GK kick now the ball with their gloves, like previous FIFA like FIFA 17

*CPU : on WC, I didn't feel any big scrypt on FUMA, it's the first time in a FIFA game I think. The freedom is real. The CPU scores on a header from a corner kick, long shoots, crosses are really back now in the game, and it's a gamechanger with the new ball physics. The ball can go everywhere like in real life and the variety of CPU goals is a welldone comeback.

*Career mode : It feels the same with no major changes, the new staff is a fresh idea but I need to make an entire season to understand how it's works.

*Gameplay : It's the more important thing. As usual in the beta, it's slower than FIFA 23. The tactical camera helps to slowdown the gameplay and we have now a largest view. I didn't like it at the start, but now, it's my favorite view. I'm a FUMA player and EA adds each year more assistance to every gameplay spot : passes, shoots, header, defence, autoblock,etc.... When you desactivate all theses helps, the game became great to play.
I havent't big scores but 1-0/1-1/0-0/2-2.
The difference between average teams and 5 stars is great. It's really difficult to beat City or Madrid.

The game was alrealy preorder on Xbox Series X, so I will post my first videos and my sliders V1 22th of September.
 
The beta is finished since yesterday evening.
I have made about 60 games since the 22nd of August.

That is my feeling.

*Visuals : it's good step in the right direction : better lightning, more details on the field. The tactical camera helps to have a better vision of the stadium.
New scans like Juventus players are very good.

*Ball physics : maybe the biggest update of the game. Really good and you noticed it in every aspect of the game.
Passes have more direction, crosses are insane, and now CPU crosses very often and with variety. Shoot are so nice toi, you can kick thé ball with more control and with more technic.
Freekicks have more zones you can't have in FIFA 23 : more curved, more speed if you need.

*Animations : OMG, even if Hypermotion is the marketing term, the difference between HM2 and HM V is real. More fluid, headers have a massive improvement, GK kick now the ball with their gloves, like previous FIFA like FIFA 17

*CPU : on WC, I didn't feel any big scrypt on FUMA, it's the first time in a FIFA game I think. The freedom is real. The CPU scores on a header from a corner kick, long shoots, crosses are really back now in the game, and it's a gamechanger with the new ball physics. The ball can go everywhere like in real life and the variety of CPU goals is a welldone comeback.

*Career mode : It feels the same with no major changes, the new staff is a fresh idea but I need to make an entire season to understand how it's works.

*Gameplay : It's the more important thing. As usual in the beta, it's slower than FIFA 23. The tactical camera helps to slowdown the gameplay and we have now a largest view. I didn't like it at the start, but now, it's my favorite view. I'm a FUMA player and EA adds each year more assistance to every gameplay spot : passes, shoots, header, defence, autoblock,etc.... When you desactivate all theses helps, the game became great to play.
I havent't big scores but 1-0/1-1/0-0/2-2.
The difference between average teams and 5 stars is great. It's really difficult to beat City or Madrid.

The game was alrealy preorder on Xbox Series X, so I will post my first videos and my sliders V1 22th of September.
I think you are close to being utterly unique in your experience and evaluation but each to their own.
 
most of the games I’ve watched on YouTube have ended 4-4/5-3/3-3…..one game between Man City and Barcelona finished 7-4……comments were like “no midfield” “basketball“ it’s just not football.

The only way to really treasure any accomplishments in life is to work hard to earn them……goals are no different and that’s why it’s such a “numb” experience.
 
I think you are close to being utterly unique in your experience and evaluation but each to their own.
I know mate, but it exactly the same feeling for FIFA 23. On the internet, I saw goal fest, a big empty hole in the middle. Why? Because 95% and maybe more didn't touch the sliders for offline games.

FIFA is made for everybody so the vanilla game is full of scrypt, assistances for everything, to have a big attack and a low defense with a dumb defender. I know that because on the beta when you play "kick off", pad settings used to be erased. I start a match I want to make a powerful pass and I saw a little pass of 1 meter. WTF. All my settings were erased and I 'm on FUTO.

First thing to do : playing semi or better FUMA.
It's help to slowdown the gameplay.

Second tip : touching some sliders like acceleration/speed/pass-shoot speed/pass-shoot error/bad control

After that, the game will be better than vanilla because CPU has time to do more than run/pass/pass/run/dribble/shoot and goal.

I didn't speak about the beta because before I could playing it. I can't prouv my feeling because it's forbidden to recorded gameplay of the beta.

I can said that you will read the same comments on 22th september : arcade game, fast, no GK, sliding is everywhere, no cross.

You can go to the sliders topic for EAFC 24, and I can share some footage. I hope I could show you on video that this game can be fun, can have a middle battle, you can finish a match by a draw 0-0. I didn't lie, I have nothing to win.
 
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