Trance_Allstar
I love lamp
- 18 March 2006
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 09/27/07)
HOpefully this is a simple LOD thing. On the PC version it was pretty much necessary to use Level of Distance mixer in Kitserver to not make the game switch to low-res models as the distance increases. It doesn't make for an eyepopping difference, but it would make a difference for sure.
Also I hope that with the LOD mixer you might be able to change so that the fuzzy 3D grass layer stretches out much further from the camera. As it is now it fades out just a few meters infront of the camera, which ruins the illusion.
Main problem is that there seems to be a little tricks: huge quality close ups but in game graphics go down to last year 360. I have the feeling developers are either getting too lazy or too smart or simply it is still the beginning of the nex gen code so we need to give them some time.
But honestly playing a game where the running animations remind me of some cartoons where a thief is chased by a dog is not funny at all.
PS2 version still better than next gen.
HOpefully this is a simple LOD thing. On the PC version it was pretty much necessary to use Level of Distance mixer in Kitserver to not make the game switch to low-res models as the distance increases. It doesn't make for an eyepopping difference, but it would make a difference for sure.
Also I hope that with the LOD mixer you might be able to change so that the fuzzy 3D grass layer stretches out much further from the camera. As it is now it fades out just a few meters infront of the camera, which ruins the illusion.