I know what you mean, it is easy to overreact.
But I know that for me personally, I am not overreacting, so to speak.
- Goalkeepers still do overhanded stupid-looking saves rather than using their "proper" hand (GC Official KONAMI video with C Ronaldo striking a freekick, the goalkeeper does it).
- Pace and tempo. I am not sure if this is just a trend, but both the FIFA08 and PES2008 videos all show the game being quicker than real life. In some respects I think they are accurate. FIFA showing Ronaldinho doing tricks for example; I have seen him do the elastico in matches, and his foot-movement is really quick. But in FIFA the transitions and overall tempo is too quick, everything he does is lightning fast, not justt he quick moves so to speak. There is no tempo variations that accentuate the quicker moves. Tempo needs to be maybe 70-80% of what it currently is. Since it is a game, atleast make it too slow rather than too fast (after all, there is an upper limit for human movements, but we can slow them down gradually in tempo until we aren't moving at all).
- Nets are way too springy, as mentioned. I mean, how hard is it to just shoot a real ball in a real net, and replicate that completely. It takes 1 second to see that the nets in PES2008 are way too springy, since the ball leaves them almost as quickly as they went in, which doesn't make any sense (if they were a brick wall or made or rubber maybe). They look good overall so why this aspect is lost beats me.
- The passing. After 4-5 years of this, I am almost completely tired of the automatic passing. The ball is auto-aimed at your teammates, and the power is beyond your control. Why are we settling this in a sport where everything is about how accurately you can aim and kick the ball? ISS had the right idea, and that was 10 years ago. Football Kingdom had the same idea, and that didn't last. Why should the passing be on a level where a 3-year old can play the game? I wonder how long before Halo forces automatic aim so as to be easy to pick up for 10-year olds.
- Penalties. Still no power bar (as seen in videos of the game), and no news of analog aim on penalties. WHich means they will be as pointless and skill-less as before. It's up to PES2008 to decide if Ronaldo will blow it wide just to piss you off.
- The "standing-still super shot". It was introduced in PES6. Why is it still there? I'd like to see anyone get that amount of power on a shot where you are completely stationary and just pulling back the leg. Power needs to be scaled down to somewhere like 70% of what it currently is (In PES6 it was actually even harder than some shots when you were running and shoting powerfully, which I suppose is further evidence how balloony and weak PES6 shots were at times).
- Overall tricks. This one is not confirmed yet. But I seriously hope they have made it possible to execute the Matthews feint while slow running (you couldn't do the drop-shoulder then in PES6, and the Matthwes feint is just a variation of that, which is perfect for doing while slowrunning before feinting and moving quickly in a direction). Also the Elastico needs to be possible when standing still, which PES6 disabled. You know, Like this:
http://www.youtube.com/watch?v=GDEK48il4xM
Just off the top of my head.
Also if the elastico and moves like that are still hardcoded I am going to go mad. If I want to create myself as a player, I want to have all the tricks and such available to me when I create him. THat goes for all variations of drop-shoulders aswell. There are like 6 variations in the game, with different combinations forhow the player executes the feint (outside or inside with different combos), yet when you create a player in PES6 he is just randomly assigned with one animation. Do KONAMI think that if they set the elastico "free" someone will assign it to every player in the game or what?
Same goes for new moves like the "Heel Rush" of Drogba and Ronaldo (think that is the name).
So, I'm not happy yet. If this game cannot even implement some of the basic gameplay features that ISS98 had for the Nintendo64, I'm not going to become too excited.