V / Paulv2k4 FC25 Mods | Gameplay | Career | Tools

Paul-v

Championship
2 October 2013
UK
Swansea City
Hi folks.

Its another year of modding from me and many others of the community.

Introduction
For those who dont know me.

I am a family man, with a wife and 2 children. I am a full time programmer and a Swansea City FC season ticket holder for over 25 years.

I am one of the oldest modders that still exists in the FIFA/FC community. I started modding FIFA in 2008/2009 and very well known in the "old community" for gameplay and career mods that actually work, well balanced and dont need any fancy words to sell themselves.

I dont ask for money, I dont sell anything, donations should be a choice, not forced.

In 2019, I started the project to replace Frosty Toolsuite called FMT. It's now the only tool that can modify Frostbite Engine games on almost all platforms and still to be beaten in terms of creating gameplay mods due to its far superior 1-to-1 EBX generation.

I have also created famous mods, tools and frameworks for other games including Escape from Tarkov, Grand Theft Auto, Red Dead Redemption & Skyrim.

However, as I get older my time to do things is getting shorter. I am starting to find other things more interesting and enjoy my family time more and more. You will find I will come and go but will always try to keep things updated for those that use that my mods. I will always show my love for this community.


Donate
https://ko-fi.com/paulovt

Gameplay


Summary: All my gameplay mods over the years are designed to be challenging, ensure attributes mean something, realistic combined with entertainment. I try to design FIFA/FC in a way I think would appeal to all users and would be better than vanilla.

Attributes mean Everything: My mods have always been about "attributes mean everything" and this one is the same. Each attribute will make a major difference to how the player is able to play.

Animations: Significantly reduced the amount of arcade elements and smoothed out all the animations to be as realistic as possible.

Movement: Realistic Movement Speed whilst maintaining a difference between fast and slow players.

AI Defense: Aggressive AI that will shirt pull, foul, be desruptive to your game. Whilst on the other hand can use their tactics to drop back when neccessary.

Realistic AI Offense: AI will vary their attacks, sticking to their tactics, take long shots, make crosses, play short passes or long passes. They will use a strong centre forward if they have one or wingers, or quick short passes.

Strength: Significant difference between strong and weak players. You can use a strong and tall team as viable tactic. It's not all about fast and quick passes.

Fouls: Fouls are much more likely to be called for all challenges. Be careful and time your challenges wisely!

Tika-Taka: Short quick passes can only be played by the very best of players. Otherwise, the game is much more controlled, varied and less end-to-end.

Fatigue: Stamina and fatique is of huge importance in football, so it does in this mod. Manage your Career mode team carefully and monitor fatigue throughout your games otherwise your players will start to make mistakes in positioning and ability to do the simple stuff.

Game-Flow: Game flow and AI team tactics change throughout the game. Don't think just because you are winning the first half, that the second half will be just as easy. The AI will work out a way to nullify and get past you.

First touch errors: First touch errors have been significantly increased to be much more realistic.

Lapse of Concentration: All players of all abilities can have a lapse of concentration and not keep their eye on the ball. This is worse for poor players.

IQ: All IQ player roles have been reworked to be more impactful

All Download Links


- V Gameplay Mod Version 1 - Post and download link (released 29th September 2024)
- V Gameplay Mod Version 1 - TU3 download links (released 21st October 2024)
- V Gameplay Mod Version 2 - Post and download link (released 16th October 2024)
- V Gameplay Mod Version 2 - Post and download link (released 17th October 2024 - Title Update 3)

- Vanilla Reset Referees Gameplay Mod - Download link FMT (fbmod)
- Vanilla Reset Referees Gameplay Mod - Download link FMM (fifamod)

V Gameplay Version 1 Video

V Gameplay Version 2 Video


Career
WORK IN PROGRESS - ONLY AVAILABLE FOR FMT

Current features:
Career:
- Finance: Significantly lowered starting money of all teams to match that of Football Manager. This makes the game extremely difficult to find players for you and other AI controlled clubs. Scout wisely!
- Morale: Increased the chance for players to be unhappy
- Youth: Decreased the potential for all levels of youth players to stop the over saturation of Messi level players after 5 years
- Transfers: Increased the amount activity
- Transfers: Increased the amount of CPU -> CPU loans

Graphics:
- Added Atalanta Badge
- Added Lazio Badge

Career Mod Version 1 - Download link

Tools
Frostbite Modding Tool - FC25

Misc Mods
TBC
 
Last edited:
1724779312970.png

Can confirm that most of the files in the UNK folder are imgAssets. It appears most of them are also for the women's youth academy players default face. It includes many variations including hijabs and accessories. Wonder if they are just placeholders or they have the minifaces mapped out through the progression of their career
 
Hi guys.

Unfortunately, my family and I have been really unwell over the past 2 weeks so my progress was halted for some time but I woke up early today feeling good (ish) and excited to play (and mod!) FC 25.

I bring to you the latest release of FMT for FC 25. Please read the notes at the bottom. Enjoy another year of editing!

Release Notes:

🚀 Features​

  • FC 25 (PC) full release editing support (NOTE: The Sdk is currently out of date and some Ebx may not be editable)
  • Madden 25 read-only support
  • Explicity export Resources from EBX
  • Add support for exporting Strand Hair Asset to Binary
  • Add support for Viewing/Editing Int16 and UInt16
  • Add read-only EALayer3 sound & music support

💬 Improvements​

  • Update to .Net 8.0
  • Improve performance of reading data
  • Loading and Caching of Unknown hash Chunk files
  • Add Progress Bar when saving mods
  • Add Progress Bar when loading projects
  • Add Progress Bar when loading cache
  • Add notification of out of date Sdk
  • Cleanup Mesh Viewer so the Ebx is not displayed next to the Mesh but instead on a different tab

🐛 Fixes​

  • Reloading of data when switching between tabs
  • Project load was overriding loaded profile
  • Issue where multiple compressed chunk files requires a change of Index in 2025

Notes​

  • FC 25: The Sdk is currently out of date and some Ebx may not be editable. You can manually update this by using the Sdk Generator (although you require to run Live Editor to do so). A future update with an updated Sdk will be released as soon as possible.
  • FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
  • FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
  • Madden 25: For some inexplicable reason Madden remains uneditable to FMT. I can mitigate the Anti Cheat, generate a Sdk but the game refuses to accept edits.
Download Link:
https://github.com/FMTDev/FMT.Releases/releases/tag/FMT-25.1.9030.11880

Mods progress:
My other mods are now in progress.
Gameplay:
I'd personally prefer to wait on a gameplay release after I have an updated Sdk to fix some of the player speed issues in the game.
Career:
With the "legacy files" issues some of this has been a problem but mostly I have enough to work with to make something fairly quickly.
 
Hi guys.

Unfortunately, my family and I have been really unwell over the past 2 weeks so my progress was halted for some time but I woke up early today feeling good (ish) and excited to play (and mod!) FC 25.

I bring to you the latest release of FMT for FC 25. Please read the notes at the bottom. Enjoy another year of editing!

Release Notes:

🚀 Features​

  • FC 25 (PC) full release editing support (NOTE: The Sdk is currently out of date and some Ebx may not be editable)
  • Madden 25 read-only support
  • Explicity export Resources from EBX
  • Add support for exporting Strand Hair Asset to Binary
  • Add support for Viewing/Editing Int16 and UInt16
  • Add read-only EALayer3 sound & music support

💬 Improvements​

  • Update to .Net 8.0
  • Improve performance of reading data
  • Loading and Caching of Unknown hash Chunk files
  • Add Progress Bar when saving mods
  • Add Progress Bar when loading projects
  • Add Progress Bar when loading cache
  • Add notification of out of date Sdk
  • Cleanup Mesh Viewer so the Ebx is not displayed next to the Mesh but instead on a different tab

🐛 Fixes​

  • Reloading of data when switching between tabs
  • Project load was overriding loaded profile
  • Issue where multiple compressed chunk files requires a change of Index in 2025

Notes​

  • FC 25: The Sdk is currently out of date and some Ebx may not be editable. You can manually update this by using the Sdk Generator (although you require to run Live Editor to do so). A future update with an updated Sdk will be released as soon as possible.
  • FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
  • FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
  • Madden 25: For some inexplicable reason Madden remains uneditable to FMT. I can mitigate the Anti Cheat, generate a Sdk but the game refuses to accept edits.
Download Link:
https://github.com/FMTDev/FMT.Releases/releases/tag/FMT-25.1.9030.11880

Mods progress:
My other mods are now in progress.
Gameplay:
I'd personally prefer to wait on a gameplay release after I have an updated Sdk to fix some of the player speed issues in the game.
Career:
With the "legacy files" issues some of this has been a problem but mostly I have enough to work with to make something fairly quickly.
:WORSHIP::WORSHIP::WORSHIP:
 
Hi guys.

Unfortunately, my family and I have been really unwell over the past 2 weeks so my progress was halted for some time but I woke up early today feeling good (ish) and excited to play (and mod!) FC 25.

I bring to you the latest release of FMT for FC 25. Please read the notes at the bottom. Enjoy another year of editing!

Release Notes:

🚀 Features​

  • FC 25 (PC) full release editing support (NOTE: The Sdk is currently out of date and some Ebx may not be editable)
  • Madden 25 read-only support
  • Explicity export Resources from EBX
  • Add support for exporting Strand Hair Asset to Binary
  • Add support for Viewing/Editing Int16 and UInt16
  • Add read-only EALayer3 sound & music support

💬 Improvements​

  • Update to .Net 8.0
  • Improve performance of reading data
  • Loading and Caching of Unknown hash Chunk files
  • Add Progress Bar when saving mods
  • Add Progress Bar when loading projects
  • Add Progress Bar when loading cache
  • Add notification of out of date Sdk
  • Cleanup Mesh Viewer so the Ebx is not displayed next to the Mesh but instead on a different tab

🐛 Fixes​

  • Reloading of data when switching between tabs
  • Project load was overriding loaded profile
  • Issue where multiple compressed chunk files requires a change of Index in 2025

Notes​

  • FC 25: The Sdk is currently out of date and some Ebx may not be editable. You can manually update this by using the Sdk Generator (although you require to run Live Editor to do so). A future update with an updated Sdk will be released as soon as possible.
  • FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
  • FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
  • Madden 25: For some inexplicable reason Madden remains uneditable to FMT. I can mitigate the Anti Cheat, generate a Sdk but the game refuses to accept edits.
Download Link:
https://github.com/FMTDev/FMT.Releases/releases/tag/FMT-25.1.9030.11880

Mods progress:
My other mods are now in progress.
Gameplay:
I'd personally prefer to wait on a gameplay release after I have an updated Sdk to fix some of the player speed issues in the game.
Career:
With the "legacy files" issues some of this has been a problem but mostly I have enough to work with to make something fairly quickly.
Many thanks Paul for the new Version. And wishing for you and your family that you feel soon well and healthy again!
 
Hi guys.

Unfortunately, my family and I have been really unwell over the past 2 weeks so my progress was halted for some time but I woke up early today feeling good (ish) and excited to play (and mod!) FC 25.

I bring to you the latest release of FMT for FC 25. Please read the notes at the bottom. Enjoy another year of editing!

Release Notes:

🚀 Features​

  • FC 25 (PC) full release editing support (NOTE: The Sdk is currently out of date and some Ebx may not be editable)
  • Madden 25 read-only support
  • Explicity export Resources from EBX
  • Add support for exporting Strand Hair Asset to Binary
  • Add support for Viewing/Editing Int16 and UInt16
  • Add read-only EALayer3 sound & music support

💬 Improvements​

  • Update to .Net 8.0
  • Improve performance of reading data
  • Loading and Caching of Unknown hash Chunk files
  • Add Progress Bar when saving mods
  • Add Progress Bar when loading projects
  • Add Progress Bar when loading cache
  • Add notification of out of date Sdk
  • Cleanup Mesh Viewer so the Ebx is not displayed next to the Mesh but instead on a different tab

🐛 Fixes​

  • Reloading of data when switching between tabs
  • Project load was overriding loaded profile
  • Issue where multiple compressed chunk files requires a change of Index in 2025

Notes​

  • FC 25: The Sdk is currently out of date and some Ebx may not be editable. You can manually update this by using the Sdk Generator (although you require to run Live Editor to do so). A future update with an updated Sdk will be released as soon as possible.
  • FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
  • FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
  • Madden 25: For some inexplicable reason Madden remains uneditable to FMT. I can mitigate the Anti Cheat, generate a Sdk but the game refuses to accept edits.
Download Link:
https://github.com/FMTDev/FMT.Releases/releases/tag/FMT-25.1.9030.11880

Mods progress:
My other mods are now in progress.
Gameplay:
I'd personally prefer to wait on a gameplay release after I have an updated Sdk to fix some of the player speed issues in the game.
Career:
With the "legacy files" issues some of this has been a problem but mostly I have enough to work with to make something fairly quickly.
What a legend!
 
Hi guys.

Unfortunately, my family and I have been really unwell over the past 2 weeks so my progress was halted for some time but I woke up early today feeling good (ish) and excited to play (and mod!) FC 25.

I bring to you the latest release of FMT for FC 25. Please read the notes at the bottom. Enjoy another year of editing!

Release Notes:

🚀 Features​

  • FC 25 (PC) full release editing support (NOTE: The Sdk is currently out of date and some Ebx may not be editable)
  • Madden 25 read-only support
  • Explicity export Resources from EBX
  • Add support for exporting Strand Hair Asset to Binary
  • Add support for Viewing/Editing Int16 and UInt16
  • Add read-only EALayer3 sound & music support

💬 Improvements​

  • Update to .Net 8.0
  • Improve performance of reading data
  • Loading and Caching of Unknown hash Chunk files
  • Add Progress Bar when saving mods
  • Add Progress Bar when loading projects
  • Add Progress Bar when loading cache
  • Add notification of out of date Sdk
  • Cleanup Mesh Viewer so the Ebx is not displayed next to the Mesh but instead on a different tab

🐛 Fixes​

  • Reloading of data when switching between tabs
  • Project load was overriding loaded profile
  • Issue where multiple compressed chunk files requires a change of Index in 2025

Notes​

  • FC 25: The Sdk is currently out of date and some Ebx may not be editable. You can manually update this by using the Sdk Generator (although you require to run Live Editor to do so). A future update with an updated Sdk will be released as soon as possible.
  • FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
  • FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
  • Madden 25: For some inexplicable reason Madden remains uneditable to FMT. I can mitigate the Anti Cheat, generate a Sdk but the game refuses to accept edits.
Download Link:
https://github.com/FMTDev/FMT.Releases/releases/tag/FMT-25.1.9030.11880

Mods progress:
My other mods are now in progress.
Gameplay:
I'd personally prefer to wait on a gameplay release after I have an updated Sdk to fix some of the player speed issues in the game.
Career:
With the "legacy files" issues some of this has been a problem but mostly I have enough to work with to make something fairly quickly.
Thank you for all your work and efforts 🙇‍♂️
 
Love this but I'm getting an infinite loading bug when using the mod. Can someone else confirm if it's just me?
Its not just you. Whenever you mod a file in FC 25 it for some unknown reason takes a lot longer to load the intro video. This could be FMT or just the game, haven't figured it out yet. You just have to wait. (its annoying when testing gameplay out)

Is it possible to modify the textures?
Yes.
 
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