6ordomav11
League 1
Is this lod mod working with new update ? or it needs an update after every fc25 title updates ?
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Is this lod mod working with new update ? or it needs an update after every fc25 title updates ?
No sorryCe mod lod fonctionne-t-il avec la nouvelle mise à jour ? ou a-t-il besoin d'une mise à jour après chaque mise à jour du titre fc25 ?
really looking forward to seeing your gameplay!!! hope sunday! thanks boss!Hi guys.
FMT update FMT-25.2.9036.34409 is now available here
Improvements
Fixes
- Sdk: Update FC25 SDK to Release version
- Sdk: Update FC25 SDK to Title Update 1
- Improve: Switched to a "HasChanged" system so EBX only saves after losing focus
Notes
- Fix: Error when reloading OpenedFile after import & add async loading (fixing issue raised by @Anth James)
- Fix: Missing data (parts of mods) when compiling mods (fixing issue raised by @Gpdp_7920)
Gameplay
- FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
- FC 25: Mesh editing remains blocked until I figure out a fix. More information in a future update.
- FC 25: Localization is now encrypted
- FC 25: DB is now encrypted
For those wondering about gameplay mod. I am constantly tweaking gameplay until I am happy with it. I found a few things I really wanted to cut out or fix before releasing so I'll try and get it ready tomorrow or Sunday. There's a lot going on with my family life (IRL in general) so it may be delayed. Will let you know
LEGEND !!!!! THANKBonjour à tous.
Et voilà, la première version de gameplay de FC 25.
Maintenant, je vais être honnête, je ne suis pas complètement satisfait du produit fini et des changements apportés par EA entre la bêta fermée et la version finale. Cependant, c'est le début du voyage pour peaufiner le gameplay comme je l'aime. J'espère que les autres moddeurs de gameplay proposeront bientôt quelque chose pour que vous puissiez choisir votre style préféré.
V Gameplay Mod - Version 1
-- Faire un don --
https://ko-fi.com/paulovt
-- Caractéristiques --
-- Mouvement --
- Ralentissement de toutes les vitesses d'animation de mouvement
- Mouvement ralenti tout en dribblant légèrement
- Mouvement considérablement ralenti sans le ballon
- Augmentation de l'écart entre les joueurs lents et rapides (empêche les défenseurs lents d'attraper les ailiers rapides)
-- En passant --
- Diminution de la précision de toutes les passes pour tous les joueurs en fonction de l'attribut
-- Traversée --
- Diminution de la précision de tous les centres pour tous les joueurs en fonction de l'attribut
-- Tournage --
- Diminution de la précision de tous les tirs pour tous les joueurs en fonction de l'attribut
-- Positionnement --
- Ralentissement de la vitesse à laquelle les joueurs se déplacent après avoir récupéré la possession du ballon
- Les milieux de terrain ont toujours assuré leur retour pour aider à défendre
- Les joueurs assurés avec le QI « Rester en arrière » resteront toujours en arrière lorsqu'ils sont en possession
- Les ailiers et les milieux de terrain larges reviennent toujours pour aider à défendre
- Assuré que les faux 9 joueurs reviennent toujours pour défendre
- Les centreurs ont toujours un joueur dans la surface vers qui centrer (WIP)
-- Règles et arbitre --
- Réduction des risques de carton jaune
- Augmentation des chances qu'une faute soit sifflée à partir d'un plaquage debout
-- IA --
- Augmentation des chances pour l'IA de faire une erreur
- Plus agressif
- Utilisera des poussées pour commettre des fautes
Paramètres recommandés :
- Paramètres de simulation - Type de jeu : Classique
- Curseurs CPU - Comportement de l'IA : tactique
- Match - Difficulté : Classe mondiale
- Match - Attributs : Classique
- Mode compétiteur : désactivé
- Difficulté basée sur le joueur : Activé
Lien de téléchargement :
https://www.mediafire.com/file/f0fv6npxp9g9zh5/V_Gameplay_Mod_v1.fbmod/file
Disponible uniquement pour FMT :
https://github.com/FMTDev/FMT.Releases/releases
Out of interest (more "football game nerd" question than anything else), what changed between beta and release? I'm guessing the speed went up...I am not completely happy with the finished product and the changes EA did between the closed beta and final release.
Like I said here:i try to make license mods for FC25 but when i search inter and milan minikits it's does not show in legacy files, any help?
FC 25: This version of the game has introduced hashed "legacy files". You CANNOT reverse a hash. Therefore we will never know the true names of these files by via traditional reading. I have done what I can to detect file types and display all files. I am in communication with FIFER (FIFA Editor Tool) to somehow have a way to create our own database of known names. More information in will come in future updates.
ball, players and animation speed increase. much easier to score and pass. AI is a little more one dimensional.Out of interest (more "football game nerd" question than anything else), what changed between beta and release? I'm guessing the speed went up...
Hi Paul, I appreciate the first GP Mod in your thread. I like the settled Gamespeed. It was the absolute No.1 downer for me the last days with Vanilla Gameplay. Now it´s a great base build up and I returned yesterday back to the Game.@cristobal64 and @Ezequiel Vanzin
Nobody is forcing you to use this mod or certain settings. Its just what I use.
I would explain to you my thoughts (on settings and simulation mode) but its kinda pointless. People have their opinions.
All I can say is wait for Anth.
Did you tried to increase the passing power/speed via sliders? What Gaming controller do you use? I am playing with a Ps5 dualsense Controller and the power of passes or shots are really well controllable with the buttons for it. I agree with you, the ground passes needs a bit more holding down my x button on the controller. But currently felt not as a disadvantage in my game. Sometimes I play even short passes with my triangle button which is the "through pass" button on my layout. Than the pass reaches also my next team mate.As incredible as it may seem, I used the mod in simulation mode and it played well for me, although not recommended, I would just need more speed in the passes and the players' reactions to be a little faster. The rest I really liked!
With the new Title update?I TRIED THE GAMEPLAY MOD AND IT WORKS
Your antivirus is blocking itnot opening for me tried admin on off press the application to launch and nothing happens
option 1: launch fmt. remove all mods from the launcher list and launch gameI want to ask 1 question, i don’t want use mod with fmt so i have delete it but mod is still work with my game, can anyone explain me how i can fix that, tks so much
mainly because "simulation" is just a slider set. slider sets are notorious for breaking many AI related things in FIFA/FC.But I hardly guess Paul knows why he recommend that mode and settings he provided in his Mod.
I dont think it'll need an update but I will update when I can.Update 2 just came out... will you let us know as soon as you can if we need an update to read the mod? Thank you
It >> should << work. I don't use Steam because it just adds a layer of complication to an already painful game to mod.Does it work with steam? It gets stuck at launching.