The Retrogaming Thread! [8-bit/16-bit/32-bit/64-bit]

The two games i forgot from C64 : i've readed that "the Last Ninja" was probably the best game in C64, (2 sequels) and it looked alike. But i never played it so i won't post it, but some should have i think.

Bushido C64 : loved that game, even if i was blocked at a level haha.


Well, C64 is a bit too oldie too me, colors were a bit sad and tern, i'll post another game then.

Tiger Road, Arcade. I don't know if someone played it but it was a big crush at the time, i remember there was a version +- good on Amiga, and a PC-Engine version, only those 2 were okay i think, or it was on Atari ST (another Computer mixed console).



And one of the most "gore" game, Robocop vs Terminator a shooter, but on Megadrive : Snes was okay but not at Megadrive level of "Arcadery"


And last but not least : "Ganbare Goemon" or "Return of the Mystical Ninja" (in occident), one of the most fun series of BTA on Snes : i only played the first because it was released in Europe. The second and the third are awesome.
That game became cult years after years. There was some history and if i remember small RPG element a bit like River City Ransom.

 
Haha, I don't know if it's just me, but these C64 games, especially Bushido, look so cool with those "opaque" colors to me. Maybe they might not have the bright lights or big sprites of Genesis or SNES, but something about these graphics seem very charming to me.

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This is from the video you posted, something about it seems very cool to me, I don't think it's just the nostalgia factor, but also gives it kind of a subterranean vibe which I like. The Legend of the Mystical Ninja, now that is an amazing game, it is actually part of a series, , I will quote my previous thread on this game, I really really loved the mix of rpg-platformer-searching game, and yes it is very similar yo River City Ransom in the sense that you travel to different towns, get knowledge skills, and keep going, but add the platformer element and you get one of my favorite video games of all time.

Did you guys ever play "The Legend of The Mystical Ninja?"

Known in Japan as "Ganbare Goemon", I believe only one version was released outside of Japan, but the sequels, Ganbare Goemon 2: Kiteretsu Shogun Magginesu, Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame, and Ganbare Goemon Kirakira Douchū: Boku ga Dancer ni Natta Wake were released in Japan, and I believe there are translations out there for English!

This game is so awesome, it's kind of hard to explain, you just have to play it! It is deeply based on Japanese mythology and legends, and it is full of humor, quirky interesting characters etc. I love medieval asian settings, they are perhaps my favorite worlds ever, so this is right up my alley! It's kind of an RPG, kind of a platformer, 100% entertaining and unique, it is one of the best 16 games out there! Check this saga out bros! :TU:



Gunsmoke, that was a really cool game too. I remember enjoying the different bosses strategy and personalities, even though it is a completely different game, it reminds me of Wild Gunman in terms of the world it plays in, the country/western world, which unfortunately is not too well developed in video games in this period. I had tons of fun with this game.

 
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It's the game in Back to the Future II hahaha

Sorry i didn't saw your previous post, to me it's "Ganbare Goemon" that tilt me in fact, i got to search about the Euro name (thinking it was "the secret mystical ninja" or something like that :LOL:

I remember very well Gun's game like those three (i will post 2 who wasn't 16 bits but well, Arcade ;) )


Terminator 2 (out on Megadrive, Snes, Master System etc.)


Lethal Enforcer 1 and 2, but i played the 1 more (also out on Megadrive/Snes, but not the same without light gun)



Virtua Cop, i played it a bit, but the one i played the most from Dreamcast Arcade (+- the same power than the Arcade system related in fact) was
HOUSE OF DEAD, but i played the 2




And my favourite of all:
TIME CRISIS with the pedal to hide, it bring a big + on Light Gun games style! Ultra fun



And one last thing, i thinked the Snes bazooka was "too much", i loved the Light phaser and the one on NES... But Megadrive got one too, i discovered it not so long ago, when i was searching a way to play with light gun game at a low price on Recalbox or Batocera. My next post will recense all Light gun from consoles :)

The only one i didn't liked was the Snes Bazooka... I like when it's fun, but they failed with that big thing. We wanted to shoot, with a GUN not a bazooka. There was some game with it, the cartdrige with 4 or 6 games on. I played it on location of course.
 
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All LIGHT GUN from NES TO Dreamcast

Nes : the Nes Zapper : a pretty cool one. Not as precise as the Light gun on Master System if i remember well (the square to shoot was larger)

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Master System: The Light Phaser, my favourite gun of all to be honest

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Megadrive: The Sega menacer, well, not as annoying as the Snes Bazooka but still. There's another version i think.

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Snes, the TOO BIG "Nintendo Scope". Well it was fun, but not on the long term at all.
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Both Snes and Megadrive, the Justifier from Konami same gun as Lethal Enforcer in Arcade! Fortunately, not only that version, but there were third party Light gun for both 16 bits.

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Saturn light gun: The Stunner. It was based on Virtua Cop gun

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PSX: Namco light gun. To me, one of the coolest of all. But i didn't found a Light gun made by Sony. Namco did that one, there's others but it was the most popular from what i remember

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Dreamcast : The Starfire. Finally a comeback to a more simple and effective lightgun for tons of games. But looks like something you can see in a hairdresser... Well, looks cool to take in hand.

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PS2: Namco Guncon 2, same as the first with one or two button in more. Also for very few games, i see like 4-5 games using it.

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Actually I think the only one I used was the NES Zapper! I agree that the SNES Super Scope was too bulky, it looked like a bazooka, but it was kind of like "bigger isn't better" in that case, I think they tried to knock it out of the stadium with that one, but it really never came together. Haha, I agree that the Starfire from the Dreamcast looks like a hairdresser's tool but it does look the most ergonomic, but yeah, NES Zapper I had a lot of fun with that one, here's another one for NES which was really fun, more Casino based. :LOL:



Going back to the martial arts games, Tiger Road looks really fun. Too bad it was never ported for SNES or Genesis. This type of Asian-themed adventure game I really like, whether it is Japanese, Chinese, or Korean world.. I'll definitely check it out very soon. Do you know of any other type of adventure platformers, side-scrollers, or beat em ups which have this type of Asian background? These type of games are amongst my favorites since I grew up loving Asian myths and stories. :D
 
There's a lot! I need to search, but right now... I need to put a game here not 8 or 16 bits but i just discover it right now.
I think we can put remake, remaster or game of that kind here
The reduction is 20.99 instead of 29.99 until the 20/11

GHOST'N'GOBLINS RESURRECTION! 😍😍
It looks fantastic


 
there's 4 level of difficulty, i tried the second it's already too hard 🤣
But that game is fantastic. SAME feeling not as Ghouls'n'Ghost, but Ghost'n'Goblins. There's differences btw, but i'm super impressed by how they managed to keep the real essence of a GNG.

I recommand for fans to buy it ASAP! Graphisms doesn't looks "forced" like some HD remake, not at all. It's just...
Authentic.
 
Thanks but i got it on PS4 and PS5 mate! The EX version (don't know what it changes but well)
Also to be honest, it's a good hommage, but GNG Resurrection... Damn, it's another level.

Well i'm sure GNG got much more guys behind it and it's not a 16 bits game, but a 2D, looking like a 2.5D game (with 3D elements... But no, i just think it's the animations which are so good)
 
I had the Nes Zapper as well. It came with the Nes Action Pack my dad gifted to me. It included the console, the Zapper and this cartridge of Mario Bros/Duck Hunt:
marioduckhunt.jpg

which I'm not really sure how much popular was worldwide (I mean the cartdrige with the pair in one, just preferred to edit to specify it, as it may sound I'm implying any of this game to not be popular while they surely both are among the most famous ever lol). Duck Hunt was fun but kinda repetitive after a while, and I had no other games for the gun (neither I've ever bought any other, there simply weren't in the shops around) so I didn't really used it that much if at all. However, the real hot thing of that cartridge was of course Mario which I can still remember vividly for how much I played it. But that's another story..
 
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The original Super Mario, many old school video game fanatics still call it the best Mario of all time..

Would love to hear that story, mate! :TU:

Yeah, it was an incredible game. No wonder it revolutionized the industry, along with his sequels.

Hard to say if it's the best of all time. Unfortunately I haven't properly played any of the ones after 64. Personally I'm as fond of Mario Bros as I am of Mario Bros 3, of 64 and the two Mario Lands for Gameboy. Maybe, even if they were naturally less technically advanced than the others due to hardware limitations, the latter two hold a bigger place in my heart cause I think they are the ones I played the most in absolute . The first Mario Land, so misterious and no-nonsense, with a level after another and no possibility to save.. and then that magnificent sequel, with the graphic refined, "savegames", the map that at the time gave me a kind of open world vibe and all those other little details.. like the Casino, the hidden levels... I can still remember the emotion of when I discovered the Space Zone for the first time:


and God only knows how much else I'm forgetting. But, yeah.. any of the chapter I named was imo an absolute classic and a manual of how to properly do a game on itself. Of course we can safely exclude Mario bros 2 that wasn't even technically a Mario :P . Mario World was also lovely and probably in many people's book a masterpiece, but the fact I played it only emulated maybe detracted something from the experience as I've never felt the same drive/love I have for the others.
 
@Madmac79 That looks awesome bro.. I was about to say we should include GameBoy games in here. Unfortunately I never had a GameBoy and only played a few games on it, like Tetris and Kirby, but the classic black and white GameBoy, that console is much of a mystery to me! Super Mario Land looks so fun, and I love the music of the Space stage, classic midi sounds and the Mario feeling. GameBoy classic seems amazing to me what they could do with the capabilities of the handheld console!

@vialli82 Guess what I'll be getting into bro, after the 1st season of my Master League!

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1989 was a really cool year, Super Mario Land was out, and now I remember that a couple of years later, when Gameboy reached Colombia, I played quite a bit of Super Mario Land as a kid! I think the pack they sold here brought Mario Land and Tetris in an all-in-one package. I haven't heard this Mario Land theme song in ages! Even though I never beat it, makes me want to pick Mario Land up again, and take a look at the level design, I bet the game holds up great after all these years, like all classics from this era. Amazing that the game itself is quite short. even for its time! Were all gameboy games approximately this length? In anycase, here's some retro feeling.. I'd love to see what gameboy classic games you guys can recommend! :TU:

 
1989 was a really cool year, Super Mario Land was out, and now I remember that a couple of years later, when Gameboy reached Colombia, I played quite a bit of Super Mario Land as a kid! I think the pack they sold here brought Mario Land and Tetris in an all-in-one package. I haven't heard this Mario Land theme song in ages! Even though I never beat it, makes me want to pick Mario Land up again, and take a look at the level design, I bet the game holds up great after all these years, like all classics from this era. Amazing that the game itself is quite short. even for its time! Were all gameboy games approximately this length? In anycase, here's some retro feeling.. I'd love to see what gameboy classic games you guys can recommend! :TU:

About game length, I guess it depends? As a kid, they more or less all felt damn challenging to me :LOL: . I personally remember finishing the first Mario Land in A LOT of tries and after a lot of time. Mario Land 2 was in theory longer but in practice a bit more friendly, thanks to the Casino (in which you could win lives and the other perks), the save system, various other ways to cheese for, again, lives and so on. But I finished both way more than one time.. at the times you just didn't simply finish one game and put it away, but many many sessions were usually expected.. or at least that's how I (and many others I knew) used to do.

Regarding games, here are some of the ones I had at the times. Besides the Marios, which we already talked about, and (of course) Tetris, that doesn't need other words, I loved side scrolling action games, so that'm mainly what I played:


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-

-


I have fond memories of all four, in particular Spiderman, Batman and Ninja Turtles, cause of course I was a great fan of the comics for the first two and of the cartoon for the other. The Batman one was probably my favourite of the bunch. Loved the soundtrack, loved the dynamic with the batarang and all the other level design choices the developer had.. it only had 3 levels iirc, so even if it was tough enough is surely was shorter than the others. Besides I think I've never finished the Turtles one and never even saw the last level lol. In the Spidey one I remember arriving a bunch of times against Venom (the last boss), but always losing. For the last on the list, I played Kung Fu Master in one of those modded cartridges which contained an hundred games.. at least nominally, cause maybe one third of the games in the list worked, and many other were doubles lol. But it also contained Mortal Kombat:


honestly this port wasn't a masterpiece, but at the times I was a MK ultras :D, as in popularity it was, among me and my friends, a kind of Pes ante litteram, as it was the first "competitive" game both against cpu and AI we ever played.. so considering that I saw my first really owned (as not took in rent from the shop or loaned from a friend) Mortal Kombat in the third, unforgettable chapter on Megadrive, before that I had to calm the itch whatever I could and it partially did the trick. In the cartridge there were other interesting games like Megamen and Contra, but the memory becomes a bit blurrier here.

And a last one:


I was a super fan of the franchise since a little kid so, naturally, since the moment I saw it, I asked for it as a gift. As it says, it's inspired to Alien 3 events, but of course it takes a completely different route soon as it was plenty of Aliens and Facehuggers, to the opposite of the movie in which it's just a single one as you'll already know if you watched it. Game looked hella interesting, with that top down view, the inventory and the rest.. but in all truth I never understood what the heck I was supposed to do lol, and reading the comment section it seems I wasn't alone. I remember basically trying to go around and find keys, but after a moment of calm, in which it's just you and the other, harmless inmates, the aliens start to swarm the place and the few weapons I found if any were never enough to do a damn about it. SO despite many tries I never came close to finish it, probably watching the video above now I realize I didn't even arrived half the game.

Well that's more or less it, probably or probably not some other game will came to my mind later :)
 
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This is so cool! A great way to see some of the great hidden gems of the GameBoy, to me an overlooked console!
Regarding the game length, of course you're right my friend. The length in those walkthroughs don't do justice to the several tries that it takes to actually beat a game, you're correct. :) After all the tries, half an hour ends up being more like weeks and months. :LOL:

I was taking a look at some of the highest rated games in GB and not surprisingly, Zelda is near the top of the list. Never played it, but looking at the gameplay, it looks really fun. I think what is amazing to me is what they can do with a limited console. Even with the GB graphics, to be able to make such a solid looking game is amazing. Same with BATMAN and ALIEN 3 that you posted, which seem very impressive in fun factor, it makes the games much more about the gameplay, which for purists is a great thing! :TU:

 
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In fact @Madmac79 Super Mario Land 2 was based on Super Mario World, when you discover SMW in 1990-91 it was like... Damn.
Your eyes are blinking, it was so rich! Even more than when i discovered Sonic Megadrive for the first time : i was teasing by magazine with all the Snes capacities, and SMW was resuming all. I finished the game at 100% perhaps the only game i've "platined" like they said now for new game.

The only big issue, is that i got to sold my last console (except GB) for having the right to buy another one. That was the rule at home :( as it was expensive.
I started to regret it when i saw new super Megadrive game like Street of Rage 3, Sonic and Knuckle with Sonic 3, Vectorman etc.
But not when i see the difference between Mortal Kombat II Snes and Megadrive (Snes was, for us, like the original arcade port. Even if when you play it on MAME... You see how wrong you were hahaha)

Back to SM Land 2 : never ended the GB version because someone shared it to me but my time was counted to finish lol, only the first. So, i wasn't that surprised by Super Mario Land System. But i prefers the Mario Design with the recoil from tha GB version. I played it with the Super Game Boy, such as i tried Zelda. Same issue, it was shared game from friends, and both were long to finish.

I also played the 1st Mario Land endlessly yes, and finished it multiple time, was my first buy on GB, sold with Tetris of course. I'll talk about it later.
I sended PM about my Controllers USB i got now, for those who play in the PC on emulator, or Raspberry.

EDIT/

Also here's two version which is more "playable" this Era let's say. You needed i think Super Gameboy 2 to run it as it was a GBColor games
And say what you want, but more colorful is always more pleasant to replay :

Zelda : Link's Awakening DX


Super Mario Land 2 DX


Extra : Super Mario Land 1 DX :)


Which one do you think the colors have a better choice? I think SML2 is fitting a bit better, but i love SML1 too. Well both are, but Zelda got overally a more simple color palette and the characters are smaller (for the gameplay of course)

Also one question:
EDIT2 One thing i NEED to say as we're talking about game price today... Do you remember how much Street Fighter II World Champion's price when it was out at the time? Same for Mortal Kombat II?

100 EUROS in Belgium! For the first, not even the Turbo. Same for Mortal Kombat II Snes!
Some Nintendo games were completely crazy. Half the cost of the console if i remember well.
 
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Well about my pad for PC, i play with sometimes a Thrusmaster, and recently buy an USB key who recognise PS4 pad on PS5. For the price, i needed it : i got tons of PS4 games, and the future PS5 i will buy will be out pretty late.
And a Thrustmaster X360 lookalike... But the issue is i got so much D-PAD games from indies, and playing it with a X360 like controller... I can't.

Aswell as i can play easily with the two analogs stick "aligned", i got pretty hard to play with the 8 Directional-pad instead. And as i played a lot of game better to play with 8 directionnal, oldies or indies... It's the only reason, but also having the two "aligned" personnally gives me more a better... Overall precision.
As i play as much indies or 2D remake, 2D retro, than 3D games. But i admit, I tried PES 5 with the stick and my Thrustmaster X360... Diagonals are far easier, there's some advantage to play it even with an Analog... But i'm more "tak-tak-tak" on directionnal button when it cames to old PES to avoid everything :P

Well here's one part of my collection. Some are dead, some i resended it like that one :


NOTE : If you buy one of those controller retro-lookalike wired, buy an USB male to USB female extension it's more than useful, it's essential ;)
You can found it everywhere from Aliexpress to Amazon at a low price

Sega >

Saturn (i played it for Megadrive games) excellent pad, but i got it for so long, it made his time. Now i play with the last posted version of the 3, wireless with an Bluetooth usb key.

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EDIT: (forgot to post the picture) Megadrive 6 buttons pad : i DON'T recommand that one : it's smaller than the real 6 button i think, and buttons feels cheap. buttons are trembling etc. And i don't remember that the Megadrive 6 buttons was that small

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Better to play with the one above, and better with the one behind, the top of the top for not only Megadrive, but SFII or III or any other SF games on PC:
8bitDo Megadrive/Saturn Wireless: one of the two best controller i got :

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Nintendo >

NES Controller : super similar for the button and all, but perhaps there's a bit of "plastic" feeling on the pad.
If i remember well, you got some "granulate" feeling with the controller in hands.. But it's a solid one

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N64 same color (the price was lower)
https://www.amazon.com/Controller-iNNEXT-Classic-Gamepad-Joystick/dp/B077T46KX6 (so if you want you can see it from all angles, and the thing on the middle is noticed "INNEXT". But it's exactly the same with one difference.


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And finally my favourite... But i think the D-pad is not responding good anymore :( BUT there's another pretty good version i'll show you.


Snes 8bitDo SF30 pro / Euro version (with colors for buttons)
The only small issue was it's a bit less lightweight than the original. Before, i was in possession of a simple, not wireless SNES controller working pretty well. But i send it to a friend.

1637056395427.png

But as i said, that one seems to have some issues. I will probably buy a super version of it : in fact the thing too take in hand like a PS was a super idea, i feel it when i come back to 16bits or Mame games.

The one i DON'T have already, but my future buy if that wasn't the O.S. who were a bit messed up, the design isn't at the SF30 Pro above with colors etc., it's was like a real Snes controller, but the shape of the controller was a real, super found from Playstation. When you came back, you really feel that you've got the controller almost locked in your hand.
1637056212118.png

Wanted that one : https://www.amazon.com/NEOGEO-Controller-Japan-Black-SNK/dp/B07DWHQG4W/ref=sr_1_2?keywords=neo+geo+controller&qid=1637048035&qsid=140-9274292-7700249&sr=8-2&sres=B07DWHQG4W,B08XVQWSZT,B07H84GZC9,B07Y71JM6X,B07DWGTX6B,B07D1KN661,B07JHZ5WXJ,B07R488XYT,B07T3J5Z3F,B07H3PF9VS,B07L81PJKS,B07Y7VFM1X,B07T4MCGKW,B09L4XLP5M,B0098F6PSY,B0001RBLKK

But ONLY compatible with Neo Geo Mini. And i founded a Stick Arcade at low cost, it doesn't worth it. You need something big, or a special table to put on it because it's pretty hard to play.

Well, there's not MASTER SYSTEM pad unfortunately (at least when i searched) or i would have jumped on it, even if the controller was a bit, by default, "cheap". But when i make a retro-session, i try to play with the original pad.
Only playing with Megadrive pad for Master system, like i did in the past, i keept it even if i buyed a Megadrive. the only console i didn't sold to buy another one, even if it was the "rule" my father imposed to me hahaha.

Only Gameboy and Gamegear i kept all along, as it was completely different from portable to "usual console". But they disappeared from my home, i was 100% sure having kept the Gameboy until 3-4 years ago. Still don't know what my father did with it.

EDIT/ Updated with images no need to click (don't know why i got "click to see attach image", i ain't a forum super pro it seems)
 
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@Madmac79 wow dude, what a blast from past.!! I even feel the "nostalgia vibes", which is very rare for me.

I played those games, for countless hours!! Soft spot on everything!

Spiderman was my favourite. IIRC Green Goblin was a pain in the ass, and Rhino maybe. Also the web swing and sling system was a mess, had to double tap B button, or press it while jumping, very unreliable, it let me down a lot of times, falling in the void.

From TMNT i played the first TMNT: Fall of the Foot Clan. With Donatello only, i could sweep all 5 stages, but Shredder and Crank were a nightmare.

I also loved the mini games, mindgames after each stage, one were you were picking Shurinkens against Splinter. Like japanese boardgames.


Fan fact: IIRc you are born 1985 , i am 1986. For kids of our age, no Youtube, no mp3s, it was very difficult to rewatch anything, only depending on TV kids zone program in the weekend, to revisit our favourite shows, or the painful VHS Video tapes!! So what i was doing to revisit my beloved TMNT theme song!! I was keep resetting Gameboy dozens of times switch off,switch on, still i was not aware of the Soft Reset method of Gameboy aka press A+B+start+select, and keep listening to the TMNT theme song in midi form, in "repeat" :)

On the other hand, i did not love as much the TMNT 2: back to the sewers, i dont know, i found it back then, more complicated,the 1st was more simplistic. Also i didn't like the sprites for body models that were bigger, cause the total screen size became smaller,i mean the environment.

In the same spirit, i did not like at all, was al ot disappointed of Spiderman 2 for Gameboy.


Same way here, they tried to make more modern the sprites and the models, the interface, became also complicated i could not understand what is represented in each column, it was a big let down for that child age, despite the game cover was rock solid!

I assume the tried to put more things than the Gameboy specs could handle.
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Finally while searching for this post, i just discovered today that there was also Amazing Spiderman 3 for Gameboy!!! I also suffers by the same issues, trying to be more modern than needed, the models are shaddy and provoke some glaring with the white background in the stages, but it seems more polished than Spiderman 2. I still find Amazing Spiderman 1 to be the best of three! :)
 
Additionally, despite i am a Marvel fanboy, the most polished superhero title I recall, was "Death and Return of Superman" for SNES, and the most sophisticated a Batman for Gamegear, i didn't own one, but my cousin had one. Unfortunately i never achieve into "borrow" Gamegear console from him, he had also the TV antenna expansion for the Gamegear, but i was playing a lot, when i was visiting his place. :)

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Batman , i think returns?


 
@vialli82 man both Mario Lands look beautiful in colors, although I agree it's better with ML2.. the more minimalist style of the first works better with the black and white palette.

I don't know about MK2, as I bought it very late.. too late indeed (but that's another story as well lol).. but I remember Ultimate Mortal Kombat 3, that at the times was like the hype made game among us kids, that costed something like more than 100.000 lire (more or less the 100 euros of today.. don't quote me tho lol, might screw something between inflation, memory and stuff)

@slamsoze really glad I gave you this nostalgia trip mate! Such I shame I never played the first TNMT, as I probably would have enjoyed it more as well. As I wrote I had fond memories of the one I played but as you said it was kinda complicated and definitely felt too hard. Also spot on about Spiderman and the web mechanic.. so much lives lost there :D . Never played the sequel as well, had no idea indeed there were two other different games, even tho is seems I didn't lost much. Probably I would have enjoyed the same somehow as I was such an avid reader of Spiderman.

And, yes, you remember correctly, I'm 85 and I can of course relate so much with your experience! I remember I used I don't even know how many vhs back in the days.. somewhere in my parents house there must still be more or less all the DBZ saga and some good chunk of music videos from MTV :D . ANd, yes, most of the themes of those gameboy games are forever carved in my memory as well for all the times I listened to them.

Regarding your second post, never played The Death and Return of Superman, although I fondly remember the comic book from which is adapted (was probably the first "serious" saga I've ever read about Superman). It's a shame cause it looks damn good, but I couldn't find one for Megadrive apparently. I had to "settle" for this:


which was a nice, solid game, anyway.. but certainly not even remotely close to TDAROS.

And here, I'll open a parenthesis.. I made my parents buy a Megadrive cause two of my best friends back in elementary/middle school had one each, but I kinda ended up half regretting it as games for Snes were much more easily available around (couldn't find a Street Fighter of any kind anywhere, and the same UMK3 I talked about above came out later than the Snes one), without talking about all the other exclusives I couldn't play.. Doom on all, probably. I remember playing it at home of another dear friend of mine and I was SO mad I couldn't have it as well.

This, which I used to take on rent, kinda calmed the itch a bit for fps:


but, again.. Doom was on another planet lol.

But that said, I don't want to badmouth Megadrive as it was an incredible console as well. I think they both were giants, but probably Snes had that something more that only golden age Nintendo could deliver.

And, to conclude this massive post.. I had Game Gear and that Batman game! I remember it as another good, but difficult game. Must do a Game Gear post sooner or later.
 
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How awesome does GB Metroid look and play? Wow. GameBoy doesn't cease to amaze me. The charm of these games is out of this world. There's just something very cool about seeing these classics in glorious black and white, with so much emphasis on fun factor. Maybe it adds to the sense of mystery, but it really seems like this is a cryptic experience, in a good way, kind of like going into a different dimension. Or maybe it's because as a kid I never really got to play much of this console, but now I am seeing a lot of value in these games! I am very impressed with the level design and atmosphere. :LOL:

 
Man, Ultimate Mortal Kombat 3 (I played it on the SNES) is HARD. I don't exactly mean the CPU difficulty level, but getting to master every single players' special attacks, and especially the running combos, seemed like a lot of work for me. I was a pretty decent Art of Fighting, Street Fighter, World Heroes player, etc., and I even did ok in the first two editions of MK.

But this third one I always thought it was hard. Never owned it, but played it quite a bit at friends' houses and I always thought to myself: Man I'm gonna need to write all of these running combos down on a notebook because memorizing all of it is going to take a lot of time. Don't get me wrong guys, great game, with a lot of depth, but it's definitely one that takes time to master!

PS: I never quite understood why Raiden wasn't in this game. Maybe someone who knows more about the MK universe can explain.. Raiden's my favorite MK character by far.. :LOL:

 
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Man, Ultimate Mortal Kombat 3 (I played it on the SNES) is HARD. I don't exactly mean the CPU difficulty level, but getting to master every single players' special attacks, and especially the running combos, seemed like a lot of work for me. I was a pretty decent Art of Fighting, Street Fighter, World Heroes player, etc., and I even did ok in the first two editions of MK.

But this third one I always thought it was hard. Never owned it, but played it quite a bit at friends' houses and I always thought to myself: Man I'm gonna need to write all of these running combos down on a notebook because memorizing all of it is going to take a lot of time. Don't get me wrong guys, great game, with a lot of depth, but it's definitely one that takes time to master!

PS: I never quite understood why Raiden wasn't in this game. Maybe someone who knows more about the MK universe can explain.. Raiden's my favorite MK character by far.. :LOL:

Loved Raiden as well & was also mad he wasn't in UMK3! He builded up to be an epic character in the first two, I was expecting for him to pop up in this game but nothing. No idea why he was out, maybe they couldn't get an inspiration for a modern version or something?

My fav character was Sub Zero tho and I was glad to see the Ninja version back as well (although the non-masked one in 3 is probably the one I played the most).

Among other things, I just read the Genesis version, the one I played of course, was heavily downgraded compared with the Snes one. You don't say.. :D :MAD:
 
Man, Ultimate Mortal Kombat 3 (I played it on the SNES) is HARD. I don't exactly mean the CPU difficulty level, but getting to master every single players' special attacks, and especially the running combos, seemed like a lot of work for me. I was a pretty decent Art of Fighting, Street Fighter, World Heroes player, etc., and I even did ok in the first two editions of MK.

But this third one I always thought it was hard. Never owned it, but played it quite a bit at friends' houses and I always thought to myself: Man I'm gonna need to write all of these running combos down on a notebook because memorizing all of it is going to take a lot of time. Don't get me wrong guys, great game, with a lot of depth, but it's definitely one that takes time to master!

PS: I never quite understood why Raiden wasn't in this game. Maybe someone who knows more about the MK universe can explain.. Raiden's my favorite MK character by far.. :LOL:

Loved Raiden as well & was also mad he wasn't in UMK3! He builded up to be an epic character in the first two, I was expecting for him to pop up in this game but nothing. No idea why he was out, maybe they couldn't get an inspiration for a modern version or something?

My fav character was Sub Zero tho and I was glad to see the Ninja version back as well (although the non-masked one in 3 is probably the one I played the most).

Among other things, I just read the Genesis version, the one I played of course, was heavily downgraded compared with the Snes one. You don't say.. :D :MAD:
Well according to game lore and to the MKII movie, IIRC, despite nothing of those is considered"canon" now he is vanished and missing after MKII.

  • Mortal Kombat II: "Watching events unfold from high above, the thunder god realizes the grim intentions of Shao Kahn. After warning the remaining members of the Shaolin Tournament, Raiden soon disappears. He is believed to have ventured into the Outworld alone."
 
Also if you remember the first MK movie with the crazy soundtrack, he as God was not allowed to intervene with mortals actions, by some superior rules among dimensions.

I assume ,since he is playable in first two MKs, they tried to build up some "lore" in the 3rd. Also there is a stage, IIRC again ,Shao Kahns stage in MKII where he is chained onnthe background.
 
Also if you remember the first MK movie with the crazy soundtrack, he as God was not allowed to intervene with mortals actions, by some superior rules among dimensions.

I assume ,since he is playable in first two MKs, they tried to build up some "lore" in the 3rd. Also there is a stage, IIRC again ,Shao Kahns stage in MKII where he is chained onnthe background.

Cool to know about Raiden's backstory between 2 and 3. It makes sense indeed that he was absent, at least from a lore point of view. I'd say us diehards just would have wanted him back all the same tho :P !

Weren't they actually Sonya and Kano chained in that stage, anyway? I might recall badly as well tho. Loved those little touches anyway lol. I still remember Cyrax trapped in the sand in one of MK3 stages.. used to give so much life and mistery to the backgrounds.

By the way I also remember a(nother) crazy comic about MK I used to read as a kid.. this one: https://en.wikipedia.org/wiki/Mortal_Kombat_(Malibu_Comics)
it wasn't official lore and plot wise it was as incoherent and confusing as the games or probably even more.. but man it was a super cool read and totally, seriously nailed the MK spirit right. The last number that closed all the saga was such an epic that in my heart is togheter with many DC or Marvel classics I've read (noticing by the Wiki that critics destroyed it and reception was poor.. changes nothing to me :SHAKE:).

MORTAL KOMBAAAAAAAAAAAT!!!!!! :LOL: :LMAO: :LOL::LMAO:


The final pumping up theme! :BAND:
 
As of lores i preferred Street Fighter for being more simplistic and stable.

Also SF has a real action movie with Van Damme, which i find much worse than MK, but has also an anime movie, which is almost 99,9% faithful to video game, i suggest to watch it if you haven't.

Regarding gameplay, i find Kintaro in MKII and Motaro in MKIII the most difficult characters in that old games, and from the worst to face, even if they were sub-bosses, mamy times i find them harder than the final boss (Shao Kahn).

A nice alternative to MKII but even more mature and with much different artstyle for 16bits, with some micro 3D graphics, was Killer Instict, i nailed it both in Gameboy and SNES.


 
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