vialli82
International
- 4 September 2005
- Juventus
Note: if you need some games patch translation (well rom already ready to play) just ask me. Or there's the website i use, there's no roms, only patchs: http://www.romhacking.net/
I got tons of it.
There's also tons of games fixes that we couldn't "fixes" at the time, or NTSC to Pal. Even if you play on your console with and Everdrive (a cartridge you can put tons of roms with an SD card) it works too.
2 or 3 Example from games here :
-Castelvania IV uncensored (i think on Japan version) with blood and all, re-translated.
-Super Ghouls'n'Ghost fixed slowdown : Capcom didn't used one chip from the snes on some games, causing slowdown.... Weird
-Demon's Crest : same fix as Super GNG > same problem
I prefers to keep originals games and don't like that much modified games, like there's at least 10 versions of Super Mario Kart etc., Tons of it... But i'm not interested. Not a matter of nostalgia. I just prefers games makes at that time with that era standard, that's all.
But one exception, it's more about some fixes, or errors in game often for Arcade games.
There's a lot of Megadrive games patch with Arcade colors extracted and assigned, often looking closest to the Arcade. For that, i keep the original and give a shot on those games.
Some designer were a bit hurry to release their game, and didn't have the same recoil as we have now. There's also a similar thing on Snes but as there's much more colors, i think it's less a "game changer". Just extracted some Arcade color and reassign in game
Those patch are often called "Arcade Colors" or "Color Hacks".
About fixes now for example on Megadrive, some missing characters from the Arcade re-added on a version ("Ultimate Morkal Kombat 3 Arcade" on Megadrive : added Sheeva and all related to arcade like the presentation, game got a bigger size so)
Don't know why but many cartridges were 24 MB on Megadrive while on Snes there was 32 MB : a matter of cost i think.
I got tons of it.
There's also tons of games fixes that we couldn't "fixes" at the time, or NTSC to Pal. Even if you play on your console with and Everdrive (a cartridge you can put tons of roms with an SD card) it works too.
2 or 3 Example from games here :
-Castelvania IV uncensored (i think on Japan version) with blood and all, re-translated.
-Super Ghouls'n'Ghost fixed slowdown : Capcom didn't used one chip from the snes on some games, causing slowdown.... Weird
-Demon's Crest : same fix as Super GNG > same problem
I prefers to keep originals games and don't like that much modified games, like there's at least 10 versions of Super Mario Kart etc., Tons of it... But i'm not interested. Not a matter of nostalgia. I just prefers games makes at that time with that era standard, that's all.
But one exception, it's more about some fixes, or errors in game often for Arcade games.
There's a lot of Megadrive games patch with Arcade colors extracted and assigned, often looking closest to the Arcade. For that, i keep the original and give a shot on those games.
Some designer were a bit hurry to release their game, and didn't have the same recoil as we have now. There's also a similar thing on Snes but as there's much more colors, i think it's less a "game changer". Just extracted some Arcade color and reassign in game
Those patch are often called "Arcade Colors" or "Color Hacks".
About fixes now for example on Megadrive, some missing characters from the Arcade re-added on a version ("Ultimate Morkal Kombat 3 Arcade" on Megadrive : added Sheeva and all related to arcade like the presentation, game got a bigger size so)
Don't know why but many cartridges were 24 MB on Megadrive while on Snes there was 32 MB : a matter of cost i think.
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