slamsoze
International
- 28 September 2010
Then it is the first next big thing Fighting Genre again, Dragon Ball Z : Hyper Dimension.
Again only Japan and French versions. Here we have a decent story mode, starting from Namek Saga, Piccolo VS Frieza fight, and ending with Goku VS Kid Buu fight. Almost all DBZ sagas. The roster is poor, 10 characters only, but the fighting system is heavily reworked, no split screen, but better battle mechanics.
It looks odd to me, cause i played the JAP, FRA versions only back then, so i have zero clue what the text of the story says!!
And next the first Dragon Ball Z JRP, turned based battle system, unique battle system with cards. Really very unique. It is a typical JRPG with "free"-roaming world and random encounters for grinding, besides the event encounters. The game was a JAPAN exclusive, so the translations are all fan made.
Although the game is almost, 3 NES DBZ rpg games, in one edition, it is veeery long, with a bad RNG encounters, you can have 2 random encounters in the same 10 seconds.
My special story about this game is, this game has BP=Battle Power Levels, which are trying to stay as faithfull to the anime as possible. In anime they had BP levels from Saiyan saga, until middle Frieza Saga, then it went crazy and power balancing went to the Sky.
So in the beginning of Saiyan saga, when Radtiz attacks, Goku has around 470 BP, Piccolo around 450 and Raditz has around 800. Then in Attack of the Saiyans, Nappa has about 1,500BP , Vegeta has around 4,000BP, that goes up to 9,000BP or 12,000BP. So if you are not familiar with DBZ, the heroes are underpowered, they struggle, they train, and then they overpower the bad guys. In Frieza Saga, Frieza starts with 500,000 BP and in his last form he has around 1,500,000 BP while Super Saiyan Goku has from 1,500,000 to 4,000,000 BP ( after that point starts the chaos!)
So in my case, i was grinnding a lot, and was a little bit more powerfull then needed according to the anime. In the NAMEK saga, i was trapped in a loop, there was a point were you had to go GOHAN to the NAMEK Guru ,to awake his hidden potential, mutlipying his power. You had to pass through a caveto find Namek Guru. In my case, the tile sets of the map were the same in the cave entrance and exit. SO each time i reached the spot where i got out the cave, i though that i did a loop and i was in the entrance. So i was getting back in cave, which tile set map was like a maze. I started drawing the map in a notepad with my pencil, to create the map and monitor what i was doing wrong.
This resulted me, playing for months , grinnding the hell out of the game, going from 15,000 BP to 100,000 BP. After months, one day by accident, when i did the usual loop, instead of retung back to the cave, i moved 2 steps down, and i noticed 2 trees that were not in the entrance. I realised that all this time i was reaching the exit of the cave and all i had to do was, move 2 steps below. I never did this, cause as i was exiting the cave and though i was in the same spot, i was going back inside the cave.
So once i went to Guru to multipliy my power, the game glicthed, caused obviously it was not intended to be SO POWERFULL with that characters. So my character capped to his maximum BP, i think it was 1,999,999 for Gohan or 2,999,999 BP. From that position i was oneshoting every enemy, i was even stronger than SonGoku when he arrived from the Otherworld with Kaioken!
Only during the last battle against Frieza i had some resistance, cause Frieza last form had around 4,000,000BP, but after i transformed with SonGoku to Super Saiyan Jin, his power went to 4,999,999.
After i killed Frieza, i unlocked a special ending, you had to fight agaisnt Super Vegeta, this was not part of the Anime. Super Vegeta had around 6,000,000BP, there was a way to win him with some special cards, BUT i had a problem there, the ROM modder, had not translated that part of the game, so it was in Japanese!!!
I finally managed to win him with the help of SAVE STATES of the emulator, but i lost a lot of heroes from my party, which Vegeta killed in the process!!!
Also a FunFAct here: As the original NES game, was released before the episode was broadcasted, so in the original NES game, there was not stil Super SAiyan Transformation. That resulted in the SNES , which was like a "remaster", when Goku and Vegeta transformed to Super Saiyans, they did not changed the hair style modes to the sprites, but just recoloured their Saiyan Sprites hairstyles , from black to yellow. Thats why GOKU has the same hairstyle , when he becomes SSj and not the upside spiked yellow hair, and Vegeta wears his old Saiyan suit, with extended shoulder!
Again only Japan and French versions. Here we have a decent story mode, starting from Namek Saga, Piccolo VS Frieza fight, and ending with Goku VS Kid Buu fight. Almost all DBZ sagas. The roster is poor, 10 characters only, but the fighting system is heavily reworked, no split screen, but better battle mechanics.
It looks odd to me, cause i played the JAP, FRA versions only back then, so i have zero clue what the text of the story says!!
And next the first Dragon Ball Z JRP, turned based battle system, unique battle system with cards. Really very unique. It is a typical JRPG with "free"-roaming world and random encounters for grinding, besides the event encounters. The game was a JAPAN exclusive, so the translations are all fan made.
Dragon Ball Z: Super Saiya Densetsu (translated as DBZ: Legend of the Super Saiyan
The story mode obviously starts from Saiyan Saga, arrive of RAditz and it ends after the final battle on Namek against Frieza. The game tries to stay as faithfull to the manga/anime as possible, but as it was released in 1992, while the Z anime was from 1989 to 1996, it was too fresh, i do not know, maybe the Namek Saga was running together with the game release, so after the ending, after you beat Frieza , a special event is a little bit different.Although the game is almost, 3 NES DBZ rpg games, in one edition, it is veeery long, with a bad RNG encounters, you can have 2 random encounters in the same 10 seconds.
My special story about this game is, this game has BP=Battle Power Levels, which are trying to stay as faithfull to the anime as possible. In anime they had BP levels from Saiyan saga, until middle Frieza Saga, then it went crazy and power balancing went to the Sky.
So in the beginning of Saiyan saga, when Radtiz attacks, Goku has around 470 BP, Piccolo around 450 and Raditz has around 800. Then in Attack of the Saiyans, Nappa has about 1,500BP , Vegeta has around 4,000BP, that goes up to 9,000BP or 12,000BP. So if you are not familiar with DBZ, the heroes are underpowered, they struggle, they train, and then they overpower the bad guys. In Frieza Saga, Frieza starts with 500,000 BP and in his last form he has around 1,500,000 BP while Super Saiyan Goku has from 1,500,000 to 4,000,000 BP ( after that point starts the chaos!)
So in my case, i was grinnding a lot, and was a little bit more powerfull then needed according to the anime. In the NAMEK saga, i was trapped in a loop, there was a point were you had to go GOHAN to the NAMEK Guru ,to awake his hidden potential, mutlipying his power. You had to pass through a caveto find Namek Guru. In my case, the tile sets of the map were the same in the cave entrance and exit. SO each time i reached the spot where i got out the cave, i though that i did a loop and i was in the entrance. So i was getting back in cave, which tile set map was like a maze. I started drawing the map in a notepad with my pencil, to create the map and monitor what i was doing wrong.
This resulted me, playing for months , grinnding the hell out of the game, going from 15,000 BP to 100,000 BP. After months, one day by accident, when i did the usual loop, instead of retung back to the cave, i moved 2 steps down, and i noticed 2 trees that were not in the entrance. I realised that all this time i was reaching the exit of the cave and all i had to do was, move 2 steps below. I never did this, cause as i was exiting the cave and though i was in the same spot, i was going back inside the cave.
So once i went to Guru to multipliy my power, the game glicthed, caused obviously it was not intended to be SO POWERFULL with that characters. So my character capped to his maximum BP, i think it was 1,999,999 for Gohan or 2,999,999 BP. From that position i was oneshoting every enemy, i was even stronger than SonGoku when he arrived from the Otherworld with Kaioken!
Only during the last battle against Frieza i had some resistance, cause Frieza last form had around 4,000,000BP, but after i transformed with SonGoku to Super Saiyan Jin, his power went to 4,999,999.
After i killed Frieza, i unlocked a special ending, you had to fight agaisnt Super Vegeta, this was not part of the Anime. Super Vegeta had around 6,000,000BP, there was a way to win him with some special cards, BUT i had a problem there, the ROM modder, had not translated that part of the game, so it was in Japanese!!!
I finally managed to win him with the help of SAVE STATES of the emulator, but i lost a lot of heroes from my party, which Vegeta killed in the process!!!
Also a FunFAct here: As the original NES game, was released before the episode was broadcasted, so in the original NES game, there was not stil Super SAiyan Transformation. That resulted in the SNES , which was like a "remaster", when Goku and Vegeta transformed to Super Saiyans, they did not changed the hair style modes to the sprites, but just recoloured their Saiyan Sprites hairstyles , from black to yellow. Thats why GOKU has the same hairstyle , when he becomes SSj and not the upside spiked yellow hair, and Vegeta wears his old Saiyan suit, with extended shoulder!
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