Marlon Anthony
Purist
Finally got round to PES 2014 on my PES pilgrimage on PC and it's a strange one. Not quite as re-invigorating as I found PES '11 & '13 where I didn't appreciate just how good they were for their time until all these years later but there's elements of so much simulation potential here in '14 and then that direction went completely out the window.
Of course we know it rushed out a year too early and felt like a conceptual demo more than anything which all features, stadiums modes and even faces gutted from the game, the benefit of playing the last patched version after all these years is this has all been fixed by the community as far as faces and stadiums go.
I'll never forget how great I thought this looked and felt when I first played that leaked PS3 demo and thought this is it, this is going to be the ultimate football simulation! There's glimpse of it especially in regards to the MASS system and inertia being a massive influence, I loved it from a control and movement standpoint though I do see why they dropped the right stick to shoulder barge mechanic as it was too fiddly and ambitious.
Once you start passing and shooting however, the immersion ends there and incredibly unsatisfying. However as per the gifs below, Konami must've patched the shooting algorithms because I certainly don't remember long range shots being remotely effective yet the AI scored 3 against me!
Of course we know it rushed out a year too early and felt like a conceptual demo more than anything which all features, stadiums modes and even faces gutted from the game, the benefit of playing the last patched version after all these years is this has all been fixed by the community as far as faces and stadiums go.
I'll never forget how great I thought this looked and felt when I first played that leaked PS3 demo and thought this is it, this is going to be the ultimate football simulation! There's glimpse of it especially in regards to the MASS system and inertia being a massive influence, I loved it from a control and movement standpoint though I do see why they dropped the right stick to shoulder barge mechanic as it was too fiddly and ambitious.
Once you start passing and shooting however, the immersion ends there and incredibly unsatisfying. However as per the gifs below, Konami must've patched the shooting algorithms because I certainly don't remember long range shots being remotely effective yet the AI scored 3 against me!