Suuuuupertalk
International
- 17 August 2010
- Luton Town
While I'm trying to sell the game I thought I'd give ML a quick go, Top Player, zero assistance, starting with Marseille and all the default ML players like Ordaz, Shimizu etc.
The mode on Top Player could read as a cautionary tale entitled "How Not To Have Fun With A Videogame".
- Default ML players are seemingly incapable of even running. The AI on Top Player catches them at twice the sprint speed. By the time you control a simple pass you have approximately one second before being ravaged by three to four players around you in a circle.
- If your keeper has to make a save that involves him moving his body in any kind of left or right direction, he won't save it. Even if it slowly rolls about a foot away, he'll just slump to the floor. Looks ridiculous and awfully unrealistic. A 60 odd rated keeper shouldn't be THAT bad. Oddly, other D2 keepers can pull off some world class saves to keep you out. Hmm.
- AI attackers have some kind of homing beacon attached to them or something, because every rebound from your keeper also falls perfectly onto their foot for an easy tap in. Never just to the left or right of them, it goes EXACTLY to the striker, even if he's the only player in the vicinity and you have four or five defenders all around him. It'll bounce right to the one AI player for a goal.
- Your default ML players are incapable of beating anyone for pace or standing up when someone leans into you. Stumble animations ahoy.
I'm astonished at how little fun there is from that. How you build the cash to get better players on Top Player is a mystery, they can hardly even move let alone physically compete with the AI, which is so overpowered it's crazy. Have a 30 yard head start on a 50 odd rated lumbering D2 AI defender? Who cares! He'll power forward and catch you like he's an Olympic sprinter, then power you off the ball.
Then despite all these frustrations, I do pre-season training and find that I can't do some physical training to get them fit and strong without their technical stats taking a nose dive. Last time I checked, pre-season fitness training doesn't make players forget how to pass or kick the ball.
I then play someone for weeks on end, then am forced to give him a rest, and he storms into the office demanding to know why he 'can't get into the team' and now has an unhappy face next to him. Unbelievably stupid programming. Not that this matters, because another player came into my office to thank me for giving him a full 90 minutes, and state how happy he was. Next game, four days later, his form arrow is purple and I have to drop him. After the match, he storms into my office demanding to know why he 'can't get into the team'.
Completely illogical, this year's ML mode is a random number generator that does stuff with absolutely no relevance to what decisions you make.
Wow. Just wow.
The mode on Top Player could read as a cautionary tale entitled "How Not To Have Fun With A Videogame".
- Default ML players are seemingly incapable of even running. The AI on Top Player catches them at twice the sprint speed. By the time you control a simple pass you have approximately one second before being ravaged by three to four players around you in a circle.
- If your keeper has to make a save that involves him moving his body in any kind of left or right direction, he won't save it. Even if it slowly rolls about a foot away, he'll just slump to the floor. Looks ridiculous and awfully unrealistic. A 60 odd rated keeper shouldn't be THAT bad. Oddly, other D2 keepers can pull off some world class saves to keep you out. Hmm.
- AI attackers have some kind of homing beacon attached to them or something, because every rebound from your keeper also falls perfectly onto their foot for an easy tap in. Never just to the left or right of them, it goes EXACTLY to the striker, even if he's the only player in the vicinity and you have four or five defenders all around him. It'll bounce right to the one AI player for a goal.
- Your default ML players are incapable of beating anyone for pace or standing up when someone leans into you. Stumble animations ahoy.
I'm astonished at how little fun there is from that. How you build the cash to get better players on Top Player is a mystery, they can hardly even move let alone physically compete with the AI, which is so overpowered it's crazy. Have a 30 yard head start on a 50 odd rated lumbering D2 AI defender? Who cares! He'll power forward and catch you like he's an Olympic sprinter, then power you off the ball.
Then despite all these frustrations, I do pre-season training and find that I can't do some physical training to get them fit and strong without their technical stats taking a nose dive. Last time I checked, pre-season fitness training doesn't make players forget how to pass or kick the ball.
I then play someone for weeks on end, then am forced to give him a rest, and he storms into the office demanding to know why he 'can't get into the team' and now has an unhappy face next to him. Unbelievably stupid programming. Not that this matters, because another player came into my office to thank me for giving him a full 90 minutes, and state how happy he was. Next game, four days later, his form arrow is purple and I have to drop him. After the match, he storms into my office demanding to know why he 'can't get into the team'.
Completely illogical, this year's ML mode is a random number generator that does stuff with absolutely no relevance to what decisions you make.
Wow. Just wow.
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