SP Football Life 2027 Discussion Thread (PC)

Many thx for the best football game !

I would like install stadiums for new teams in MLS, but I don't know their ID.
Does anyone know the IDs for the new teams ?

I’ve started a Master League campaign with Marseille, but the club logos don’t appear on the scoreboards.
Also, under the new UEL format, clubs from the same country can face each other during the single league phase.
Will these issues be addressed?
Thx
 
I did It but no changes in gameplay. It is always the same. Maybe switcher is not working.
Set all the exes files inside "SP Football Life" 2027 folder (switcher included) with Administrator privileges, then chose the gameplay and then click on apply button...

1793721869722.png1793721952918.png
 
Last edited:

Hi, I have a few questions about gameplay​


Defending

I'm unsure if I am defending as effectively as I should. Mainly because of the tackle system. Might be me not timing or using it in the right situations but the double tap A to stand tackle always gives fouls away so I'm having to resort to holding A to pressure an rely on it for tackles. My controller layout has tackle as double A but then also deliberate foul as double A so I'm a little confused by it.

When I apply pressure, I have minimal control on how the players apply pressure. For example, I want to pressure my opponent whilst covering goal side but they seem to ignore where the goal is and go around the back of the player leaving chances open for opponents.

Match Timing

In my first 3 games I played on 10 min matches but because of how realistic the game feels, it seemed to me games would be low scoring an uneventful. Since changing to 20 min matches, it feels much more realistic and I can break my opponents much more so just wanted to know if the general player feels like this and how the devs intended.

I'm coming from being used to EFootball's style and controls so I feel like most of my issues come from being accustomed to their mechanics just for reference.
You are completely justified, they have changed how holding Square(PS) or X(Xbox) works, you now have to press it twice for 1 player to put pressure with a ghost arrow. Before you could send 2 guys with ghost arrows by pressing twice, the pressure was much more effective. One would combine 2 square with X/A pressure and you would have 3 players pressuring, make things simpler. They completely set defense to manual, creating that problem in which the CPU will pretend to cross, but will always turn around to shoot if you close his crossing line. This happens because you cant use automated pressure, you have to do it yourself with X, if you manage to take his ball, it is a foul, it completely defeats the game purpose, getting the ball is foul. See my compilation of absurdities below.

I have been playing with 15' in FL25 and 26, but in 27 I changed it to 20'. Because simply all the time you recover the ball, it is a foul. The CPU also takes freekicks as if everyone was Cristiano Ronaldo prime, 35-20 meters is basically 50% of a goal. I had Gordon bend a curler on me from 35 meters, this is non-existent.

Me pasa exactamente lo mismo. Estoy muy frustrado con el juego de este año. Muuuuuy lento, pitan todas las faltas pero si las hace el equipo contrario no pitan ninguna. Controlar el balón se hace extremadamente difícil. La mayor parte del partido los jugadores están en el suelo. Pases imprecisos, IA se adelanta a todos los pases. Lo peor es que aunque cambie el Gameplay en el switcher no cambia absolutamente nada, todo sigue igual de pesado.

I will reply in English, but I understand Spanish very well, just don't know how to properly write. So forgive me: We share the same feeling, it feels that the more Football Life advances in gameplay changes, the worse it gets. It seems they are not improving, they are actually damaging the fluidity of the game and the referee situation is just ABSURD, there is no way to put it, it is more than absurd it is OUTRAGEOUS. Tackles simply doesn't work, any tackle you make will be a foul, but any tackle the CPU makes will not.

The only real improvements I could notice were by using F4L 4.4 in Football life 25. In Football Life 26 the gameplay was awful no matter the gameplay I was using, F4L 5.1 and it was a disappointment. 30th Anniversary changed some things, but overall experience was still so bad.

It doesn't matter if the FL27 comes with a switcher for gameplay, nothing changes. I tried FL27, 26 and 25 none of those changes anything related to player reactions and broken animations. The reaction speed is delayed, the CPU reacts instantly, but you are always 1 second behind, you can see this when you are 1x1 against a defender. I'm playing on Speed +2 and the problem is not ball speed, it is player animations that are bad, see the video.



I have been playing and I'm 100% sure they have added gameplay changes that only affect the player, the reaction speed of the CPU is infinitesimally faster than any reactions you can get on your controller. It has nothing to do with CPU/GPU performance because my latency at 60 FPS locked is at 16.7ms at GPU level and only 22ms at monitor level, which is considered excellent. The animations are possibly lacking framedata referential and they are incredibly sluggish. It would be the case to see someone who is very skilled at the game at max difficulty and see how they perform. I have been noticing several broken animations, even when you are doing the pass it takes ages, while CPU pass is instant full bar.

I have compiled even more videos, animations are simply broken, every match you play you have to constantly deal with broken animations and input delay. When you beat that, then comes the referee. There is no way they have noticed this in beta. IDK who is testing but they are clearly trying to bury FL27.
 
Last edited:

How to fix this this problem with team logos replaced with flags.Im playing Real madrid VS Porto and team logos are replaced with the nation of the club​

 

Attachments

  • Screenshot (3).png
    Screenshot (3).png
    5 MB · Views: 0
See this other video, pay special attention to how the CPU players are infinitely faster, some of them will resume 3 animations while my players are still struggling to complete 1 cycle of theirs. See how De Jong controls the outcome of 3 different plays and he barely left the ground. See how Endrick, who just got up, struggles to make a pass, you can even see that he tries to pass, but just before it, tries push the ball forward, which makes no sense in that scenario, pass is pressed.

Now about defenders, mind you, I have turned off automatic slides and assisted CPU trying to intercept, but you will see several of my CPU controlled players trying to do a slide tackle, most of the time at the same time I already got the ball with other player. It seems the CPU is actively trying to prevent me from recovering possession, it keeps me in constant defense, this is the kind of gameplay that is tailored to drive one insane. IDK if this is about funneling people down to UML(paid FL27), but it is clear that is something awfully wrong with the gameplay. Whoever is responsible doesn't know what is doing, or worse, this person knows exactly what he is doing.



It is about time we stop glazing because we want a game that does just not exist. Glazing is bad, it just prevents someone from improving. Sometimes there is something this person is doing wrong and no one lets him know. This would be really, what evil is.
 
Last edited:
For the feedbacks i'm watching... if i was already absolutely tired of FL26 and i just dont play it anymore , people is saying 27 is worse...not to soon i wont go back to this Football Life games. Lets see
 
For the feedbacks i'm watching... if i was already absolutely tired of FL26 and i just dont play it anymore , people is saying 27 is worse...not to soon i wont go back to this Football Life games. Lets see
gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉

The Force is firm in this community... May the Force be with you always 😉
 
Is there a way to turn up the volume of the UEL and UCL anthems when they are played on the pitch, right after the teams walk out?

Thx
 
gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉

The Force is firm in this community... May the Force be with you always 😉
I tried + than 50 gameplays mods dt18 dt13 etc different exe files on FL 26 and i get bored.
Lets see , for now i just watch some videos if this make me wanna play again i will give a try
 
gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉

The Force is firm in this community... May the Force be with you always 😉
Could you please take a look at my question in #107? Thank you.
 
Could you please take a look at my question in #107? Thank you.
I'm sorry but I never experienced that issue so I don't know what the solution is.. did you tried to make the update and them to start the switcher with administrator's privileges?
 
I'm sorry but I haven't experied that issue so I don't know what the solution is.. did you tried to make the update and them to start the switcher with adim privileges?
Yes, I have already tried updating .NET Desktop 10.0 and launching Switcher as administrator, but it still doesn't work. I noticed that a few other people have the same issue. It is inconvenient for me to contact the Smoke Patch team from China. Could you please help us report this?
 
Yes, I have already tried updating .NET Desktop 10.0 and launching Switcher as administrator, but it still doesn't work. I noticed that a few other people have the same issue. It is inconvenient for me to contact the Smoke Patch team from China. Could you please help us report this?
personally I don't have any account on the platforms they use for contact... in the past I searched to contact them for some bugs on "football life 2026" through their email contact... but they never answered to me, sorry.

But maybe some other user can try to write with X, youtube etc to them
 
personally I don't have any account on the platforms they use for contact... in the past I searched to contact them for some bugs on "football life 2026" through their email contact... but they never answered to me, sorry.

But maybe some other user can try to write with X, youtube etc to them
If I upgrade to Windows 11, it should be fine.Thank you anyway.
 
You are completely justified, they have changed how holding Square(PS) or X(Xbox) works, you now have to press it twice for 1 player to put pressure with a ghost arrow. Before you could send 2 guys with ghost arrows by pressing twice, the pressure was much more effective. One would combine 2 square with X/A pressure and you would have 3 players pressuring, make things simpler. They completely set defense to manual, creating that problem in which the CPU will pretend to cross, but will always turn around to shoot if you close his crossing line. This happens because you cant use automated pressure, you have to do it yourself with X, if you manage to take his ball, it is a foul, it completely defeats the game purpose, getting the ball is foul. See my compilation of absurdities below.

I have been playing with 15' in FL25 and 26, but in 27 I changed it to 20'. Because simply all the time you recover the ball, it is a foul. The CPU also takes freekicks as if everyone was Cristiano Ronaldo prime, 35-20 meters is basically 50% of a goal. I had Gordon bend a curler on me from 35 meters, this is non-existent.



I will reply in English, but I understand Spanish very well, just don't know how to properly write. So forgive me: We share the same feeling, it feels that the more Football Life advances in gameplay changes, the worse it gets. It seems they are not improving, they are actually damaging the fluidity of the game and the referee situation is just ABSURD, there is no way to put it, it is more than absurd it is OUTRAGEOUS. Tackles simply doesn't work, any tackle you make will be a foul, but any tackle the CPU makes will not.

The only real improvements I could notice were by using F4L 4.4 in Football life 25. In Football Life 26 the gameplay was awful no matter the gameplay I was using, F4L 5.1 and it was a disappointment. 30th Anniversary changed some things, but overall experience was still so bad.

It doesn't matter if the FL27 comes with a switcher for gameplay, nothing changes. I tried FL27, 26 and 25 none of those changes anything related to player reactions and broken animations. The reaction speed is delayed, the CPU reacts instantly, but you are always 1 second behind, you can see this when you are 1x1 against a defender. I'm playing on Speed +2 and the problem is not ball speed, it is player animations that are bad, see the video.



I have been playing and I'm 100% sure they have added gameplay changes that only affect the player, the reaction speed of the CPU is infinitesimally faster than any reactions you can get on your controller. It has nothing to do with CPU/GPU performance because my latency at 60 FPS locked is at 16.7ms at GPU level and only 22ms at monitor level, which is considered excellent. The animations are possibly lacking framedata referential and they are incredibly sluggish. It would be the case to see someone who is very skilled at the game at max difficulty and see how they perform. I have been noticing several broken animations, even when you are doing the pass it takes ages, while CPU pass is instant full bar.

I have compiled even more videos, animations are simply broken, every match you play you have to constantly deal with broken animations and input delay. When you beat that, then comes the referee. There is no way they have noticed this in beta. IDK who is testing but they are clearly trying to bury FL27.

Well, "insta-tackling" (by the CPU, obviously) have always been a problem in PES 21. No matter the gameplay mod, I stopped believing it can be fixed. Because most gameplay modders (by the peskiness of some good amount of stupid users that lurk here in this forum) somehow end up being "influenced" by the fact that if a game have low-scoring (0x0, 1x1, etc.), then it's realistic somehow. Some seem not to understand context. Then a game like Villareal x PSG happens today, and they're all left wondering, right...? And I'm not shitting on the modders IN ANY WAY, I just believe some of them (not all of course) get influenced by users that like to somehow "suffer" through playing in Superstar or Legend, and IMO those difficulties shouldn't even EXIST in the first place. SAME with beginner and amateur... The truth is, PES 21 should only have 3 difficulties: Regular, Pro and Top Player. And that's about it. If someone is scoring 6 goals in every game on Top Player, then that person should look for another football game to play (or any other game, for that matter). Everyone knows how absurdly scripted the game is on those top 2 difficulties (SS and Legend), so my 2-cents is that modders shouldn't even care about tweaking the gameplay for those, since the CPU is gonna "script-cheat" anyways.

Another BIG problem is the collision detection. And I'm just mentioning it 'cause this one in particular, unfortunately, doesn't seem to have a solution unless the .exe could be reversed engineered somehow. And my totally laic guess is that, even with A.I., such thing is impossible.

The last problem is the referee strictness / bias. @Aoba created a very functional script that partially addresses the issue, have been tested extensively and is confirmed to WORK. The problem is that it changes the strictness for BOTH teams (player and CPU), so the BIAS (obviously toward the CPU) still remains. What I have done so I don't get worked up with all the bullshit, is to edit the script so no fouls are called, as long as you don't slide tackle some CPU player that doesn't have the ball (OR as long as you don't mash the press button, so your player doesn't pull the CPU player down for an automatic yellow card). Everything else is fair game. You can slide tackle any CPU player from behind (assuming that the CPU player has the ball), that no foul will be called. One can see it as a cheat (and I agree), but before some guru can discover how to completely eliminate the CPU insta-tackle, it's a work around (I've managed to injure 2 CPU players in the same game, only to see the CPU perform slide tackles itself, for reasons unknown... maybe it gets fed up of me slide tackling the crap out of their players). If only @Aoba could make his script to work SEPARETELY for human player and CPU, it would be a HUGE improvement (since it would address the "BIAS issue"). But, same as the collision detection problem, I'm not sure if it's possible.

In any case, this is all bad news. I was really looking forward for FL 27 since I read on the smoke patch team webpage that they have completely dissected / mapped the entire .exe, so I was expecting a way more balanced gameplay, but based on the comments here, it's not the case. Unfortunately.

That makes MES (Mods Evolution Soccer) the absolute LAST hope for saving this game... whenever that comes out. If it fails (let's hope it doesn't), then I believe we can bury PES 21 for good.
 
Well, "insta-tackling" (by the CPU, obviously) have always been a problem in PES 21. No matter the gameplay mod, I stopped believing it can be fixed. Because most gameplay modders (by the peskiness of some good amount of stupid users that lurk here in this forum) somehow end up being "influenced" by the fact that if a game have low-scoring (0x0, 1x1, etc.), then it's realistic somehow. Some seem not to understand context. Then a game like Villareal x PSG happens today, and they're all left wondering, right...? And I'm not shitting on the modders IN ANY WAY, I just believe some of them (not all of course) get influenced by users that like to somehow "suffer" through playing in Superstar or Legend, and IMO those difficulties shouldn't even EXIST in the first place. SAME with beginner and amateur... The truth is, PES 21 should only have 3 difficulties: Regular, Pro and Top Player. And that's about it. If someone is scoring 6 goals in every game on Top Player, then that person should look for another football game to play (or any other game, for that matter). Everyone knows how absurdly scripted the game is on those top 2 difficulties (SS and Legend), so my 2-cents is that modders shouldn't even care about tweaking the gameplay for those, since the CPU is gonna "script-cheat" anyways.

Another BIG problem is the collision detection. And I'm just mentioning it 'cause this one in particular, unfortunately, doesn't seem to have a solution unless the .exe could be reversed engineered somehow. And my totally laic guess is that, even with A.I., such thing is impossible.

The last problem is the referee strictness / bias. @Aoba created a very functional script that partially addresses the issue, have been tested extensively and is confirmed to WORK. The problem is that it changes the strictness for BOTH teams (player and CPU), so the BIAS (obviously toward the CPU) still remains. What I have done so I don't get worked up with all the bullshit, is to edit the script so no fouls are called, as long as you don't slide tackle some CPU player that doesn't have the ball (OR as long as you don't mash the press button, so your player doesn't pull the CPU player down for an automatic yellow card). Everything else is fair game. You can slide tackle any CPU player from behind (assuming that the CPU player has the ball), that no foul will be called. One can see it as a cheat (and I agree), but before some guru can discover how to completely eliminate the CPU insta-tackle, it's a work around (I've managed to injure 2 CPU players in the same game, only to see the CPU perform slide tackles itself, for reasons unknown... maybe it gets fed up of me slide tackling the crap out of their players). If only @Aoba could make his script to work SEPARETELY for human player and CPU, it would be a HUGE improvement (since it would address the "BIAS issue"). But, same as the collision detection problem, I'm not sure if it's possible.

In any case, this is all bad news. I was really looking forward for FL 27 since I read on the smoke patch team webpage that they have completely dissected / mapped the entire .exe, so I was expecting a way more balanced gameplay, but based on the comments here, it's not the case. Unfortunately.

That makes MES (Mods Evolution Soccer) the absolute LAST hope for saving this game... whenever that comes out. If it fails (let's hope it doesn't), then I believe we can bury PES 21 for good.
I don't agree with you...
I play with semi-assisted controls—not full manual (FUMA)—but for me, the only difficulty level worth playing is Legend. It’s the only one where I actually have fun and face a real challenge.
On Legendary, you can easily win or lose by a score of 5 or 6–0.
I don’t really get your issues regarding reaction times or physical contact. It’s perfectly possible to defend, anticipate, and make tackles without committing fouls.
I feel like I’m playing a completely different game...
 
***** F4L - Clay Effect Fix *****
- This file fixes an effect introduced in FL27 that makes players look as if they are made of clay, restoring their original, more natural appearance from earlier versions of PES/FL.
- Installation is simple: just copy and overwrite the file in the "Data" folder.
- If, for any reason, you wish to bring back this effect, I have included a backup of the original file from FL27 in the package.

CREDITS: @Football4Life


1793783640153.png1793783627265.png



note: on first post of this thread I opened a spoiler with useful fixes and direct download links that community made like this to make better this first version of the game
 
Last edited:
Hi everyone,

How can I assign Stadium Server stadiums to the FIFA World Cup mod in Football Life 2027? How can I find the correct Competition ID?

Thanks!
 
i have spfootball life 26 with many mods ....should i install 27
and will the mods from 26 works in 27 ??
 
Hopefully also the light, it doesn't match with the light of the stadium
View attachment 459510
Camp Nou stadium they used has bugs also on borders around the field... Juventus Allianz stadium is glitched in the "J" logo hanging on the roof since 2025 time, never adjusted by them... stadiums aren't also fixed on coaches area (missed areas)
 
Camp Nou stadium they used has bugs also on borders around the field... Juventus Allianz stadium is glitched in the "J" logo hanging on the roof since 2025 time, never adjusted by them... stadiums aren't also fixed on coaches area (missed areas)
Also, when I play on competitions, I can't change the time to play. Even if I set it to night, the match still takes place during the daytime. I didn't have this problem in FL26. I change light in switcher to warm, dinamic or else nothing change it
 
I think switcher is not working for some people. I have changed it too and nothing change. I have the same problems in GP even if I make the change.
 
Back
Top Bottom