SP Football Life 2027 Discussion Thread (PC)

Well, "insta-tackling" (by the CPU, obviously) have always been a problem in PES 21. No matter the gameplay mod, I stopped believing it can be fixed. Because most gameplay modders (by the peskiness of some good amount of stupid users that lurk here in this forum) somehow end up being "influenced" by the fact that if a game have low-scoring (0x0, 1x1, etc.), then it's realistic somehow. Some seem not to understand context. Then a game like Villareal x PSG happens today, and they're all left wondering, right...? And I'm not shitting on the modders IN ANY WAY, I just believe some of them (not all of course) get influenced by users that like to somehow "suffer" through playing in Superstar or Legend, and IMO those difficulties shouldn't even EXIST in the first place. SAME with beginner and amateur... The truth is, PES 21 should only have 3 difficulties: Regular, Pro and Top Player. And that's about it. If someone is scoring 6 goals in every game on Top Player, then that person should look for another football game to play (or any other game, for that matter). Everyone knows how absurdly scripted the game is on those top 2 difficulties (SS and Legend), so my 2-cents is that modders shouldn't even care about tweaking the gameplay for those, since the CPU is gonna "script-cheat" anyways.

Another BIG problem is the collision detection. And I'm just mentioning it 'cause this one in particular, unfortunately, doesn't seem to have a solution unless the .exe could be reversed engineered somehow. And my totally laic guess is that, even with A.I., such thing is impossible.

The last problem is the referee strictness / bias. @Aoba created a very functional script that partially addresses the issue, have been tested extensively and is confirmed to WORK. The problem is that it changes the strictness for BOTH teams (player and CPU), so the BIAS (obviously toward the CPU) still remains. What I have done so I don't get worked up with all the bullshit, is to edit the script so no fouls are called, as long as you don't slide tackle some CPU player that doesn't have the ball (OR as long as you don't mash the press button, so your player doesn't pull the CPU player down for an automatic yellow card). Everything else is fair game. You can slide tackle any CPU player from behind (assuming that the CPU player has the ball), that no foul will be called. One can see it as a cheat (and I agree), but before some guru can discover how to completely eliminate the CPU insta-tackle, it's a work around (I've managed to injure 2 CPU players in the same game, only to see the CPU perform slide tackles itself, for reasons unknown... maybe it gets fed up of me slide tackling the crap out of their players). If only @Aoba could make his script to work SEPARETELY for human player and CPU, it would be a HUGE improvement (since it would address the "BIAS issue"). But, same as the collision detection problem, I'm not sure if it's possible.

In any case, this is all bad news. I was really looking forward for FL 27 since I read on the smoke patch team webpage that they have completely dissected / mapped the entire .exe, so I was expecting a way more balanced gameplay, but based on the comments here, it's not the case. Unfortunately.

That makes MES (Mods Evolution Soccer) the absolute LAST hope for saving this game... whenever that comes out. If it fails (let's hope it doesn't), then I believe we can bury PES 21 for good.
I believe the scripting exists across all difficulty levels. Naturally, the higher the difficulty, the more pronounced the scripting becomes. But if someone is consistently winning Master League matches 5–0 or 6–0, even in derbies, on the "Top Player" difficulty, they should have access to even tougher challenges, especially since they’re already managing such dominant results despite the heavy scripting. I don’t think this makes the scripting any less annoying or unfair, though. I hate scripting even when I win.

I’ve managed to minimize the scripting in FL 26 (I haven’t downloaded 27 yet) by using a "Dynamic Difficulty" mod. I set it to -1/2 (engine/2), meaning the first variable is handled by the game engine, while the second remains constant. I’ve capped the first variable at a maximum of 3. After testing various fixed combinations (like 2/5, 3/5, and -1/5) which didn’t yield great results, this configuration proved to be the best. It preserves the natural flow of the game and the season, keeps derbies challenging, and maintains match momentum. Even with these changes, the matches where "scripting" is most noticeable are still derbies played in the League. However, it is clearly less pronounced than it was before this setup.

I play Master League on "Top Player" difficulty, and I also use a gameplay mod by Marlon Anthony (based on work by Aoba), which he shared on his channel a month or two ago. Foul calls can still be frustrating at times, but generally speaking, the referees seem to apply similar standards to both me and the CPU. The most annoying issue (though one I’ve grown accustomed to) is the behavior of the goalkeepers. In many situations where a keeper should ideally come off their line to narrow the angle, they remain rooted near the goal line; this is the same behavior seen in the vanilla game and in other gameplay mods I tested months ago.
 
Is there a way to turn up the volume of the UEL and UCL anthems when they are played on the pitch, right after the teams walk out?

Thx

Noboby can help me?

in path of sideraddons inside the game:
C:\Games\SP Football Life 2027\SiderAddons\content\audio\UEFA\UEFA_Champions_League

you can find mp3 files then use and MP3 editor to increase volume of them
 

How to fix this this problem with team logos replaced with flags.Im playing Real madrid VS Porto and team logos are replaced with the nation of the club​


I can't replicate your issue with Bernabeu released with the game inside Stadiums folder

1793829945427.png

Update your stadiumserver lua to 1.80
i did its not working
FL2027 as like 26 have their stadiums folder inside sideraddons to add stadiums... by default smokepatch don't use the classic stadiumserver.lua for pes2021
 
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in path of sideraddons inside the game:
C:\Games\SP Football Life 2027\SiderAddons\content\audio\UEFA\UEFA_Champions_League
Football video games

you can find mp3 files then use and MP3 editor to increase volume of them
Many thanx for your answer.
 
updated first post with new ejogc327 editor compatible with FL27 database and its EDIT00000000 file
 
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