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You are completely justified, they have changed how holding Square(PS) or X(Xbox) works, you now have to press it twice for 1 player to put pressure with a ghost arrow. Before you could send 2 guys with ghost arrows by pressing twice, the pressure was much more effective. One would combine 2 square with X/A pressure and you would have 3 players pressuring, make things simpler. They completely set defense to manual, creating that problem in which the CPU will pretend to cross, but will always turn around to shoot if you close his crossing line. This happens because you cant use automated pressure, you have to do it yourself with X, if you manage to take his ball, it is a foul, it completely defeats the game purpose, getting the ball is foul. See my compilation of absurdities below.Hi, I have a few questions about gameplay
Defending
I'm unsure if I am defending as effectively as I should. Mainly because of the tackle system. Might be me not timing or using it in the right situations but the double tap A to stand tackle always gives fouls away so I'm having to resort to holding A to pressure an rely on it for tackles. My controller layout has tackle as double A but then also deliberate foul as double A so I'm a little confused by it.
When I apply pressure, I have minimal control on how the players apply pressure. For example, I want to pressure my opponent whilst covering goal side but they seem to ignore where the goal is and go around the back of the player leaving chances open for opponents.
Match Timing
In my first 3 games I played on 10 min matches but because of how realistic the game feels, it seemed to me games would be low scoring an uneventful. Since changing to 20 min matches, it feels much more realistic and I can break my opponents much more so just wanted to know if the general player feels like this and how the devs intended.
I'm coming from being used to EFootball's style and controls so I feel like most of my issues come from being accustomed to their mechanics just for reference.
Me pasa exactamente lo mismo. Estoy muy frustrado con el juego de este año. Muuuuuy lento, pitan todas las faltas pero si las hace el equipo contrario no pitan ninguna. Controlar el balón se hace extremadamente difícil. La mayor parte del partido los jugadores están en el suelo. Pases imprecisos, IA se adelanta a todos los pases. Lo peor es que aunque cambie el Gameplay en el switcher no cambia absolutamente nada, todo sigue igual de pesado.
gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉For the feedbacks i'm watching... if i was already absolutely tired of FL26 and i just dont play it anymore , people is saying 27 is worse...not to soon i wont go back to this Football Life games. Lets see
I tried + than 50 gameplays mods dt18 dt13 etc different exe files on FL 26 and i get bored.gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉
The Force is firm in this community... May the Force be with you always 😉
Could you please take a look at my question in #107? Thank you.gameplays mods will resolve anything, don't worry about that (there will more for each taste) 😉
The Force is firm in this community... May the Force be with you always 😉
I'm sorry but I never experienced that issue so I don't know what the solution is.. did you tried to make the update and them to start the switcher with administrator's privileges?Could you please take a look at my question in #107? Thank you.
Yes, I have already tried updating .NET Desktop 10.0 and launching Switcher as administrator, but it still doesn't work. I noticed that a few other people have the same issue. It is inconvenient for me to contact the Smoke Patch team from China. Could you please help us report this?I'm sorry but I haven't experied that issue so I don't know what the solution is.. did you tried to make the update and them to start the switcher with adim privileges?