SP Football Life 2027 Discussion Thread (PC)

FILELIST00000000 is missing from the installation, and I noticed many players are unregistered. Does anyone know why?
 
Many thx for the best football game !

I would like install stadiums for new teams in MLS, but I don't know their ID.
Does anyone know the IDs for the new teams ?

I’ve started a Master League campaign with Marseille, but the club logos don’t appear on the scoreboards.
Also, under the new UEL format, clubs from the same country can face each other during the single league phase.
Will these issues be addressed?
Thx
 
I did It but no changes in gameplay. It is always the same. Maybe switcher is not working.
Set all the exes files inside "SP Football Life" 2027 folder (switcher included) with Administrator privileges, then chose the gameplay and then click on apply button...

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Hi, I have a few questions about gameplay​


Defending

I'm unsure if I am defending as effectively as I should. Mainly because of the tackle system. Might be me not timing or using it in the right situations but the double tap A to stand tackle always gives fouls away so I'm having to resort to holding A to pressure an rely on it for tackles. My controller layout has tackle as double A but then also deliberate foul as double A so I'm a little confused by it.

When I apply pressure, I have minimal control on how the players apply pressure. For example, I want to pressure my opponent whilst covering goal side but they seem to ignore where the goal is and go around the back of the player leaving chances open for opponents.

Match Timing

In my first 3 games I played on 10 min matches but because of how realistic the game feels, it seemed to me games would be low scoring an uneventful. Since changing to 20 min matches, it feels much more realistic and I can break my opponents much more so just wanted to know if the general player feels like this and how the devs intended.

I'm coming from being used to EFootball's style and controls so I feel like most of my issues come from being accustomed to their mechanics just for reference.
You are completely justified, they have changed how holding Square(PS) or X(Xbox) works, you now have to press it twice for 1 player to put pressure with a ghost arrow. Before you could send 2 guys with ghost arrows by pressing twice, the pressure was much more effective. One would combine 2 square with X/A pressure and you would have 3 players pressuring, make things simpler. They completely set defense to manual, creating that problem in which the CPU will pretend to cross, but will always turn around to shoot if you close his crossing line. This happens because you cant use automated pressure, you have to do it yourself with X, if you manage to take his ball, it is a foul, it completely defeats the game purpose, getting the ball is foul. See my compilation of absurdities below.

I have been playing with 15' in FL25 and 26, but in 27 I changed it to 20'. Because simply all the time you recover the ball, it is a foul. The CPU also takes freekicks as if everyone was Cristiano Ronaldo prime, 35-20 meters is basically 50% of a goal. I had Gordon bend a curler on me from 35 meters, this is non-existent.

Me pasa exactamente lo mismo. Estoy muy frustrado con el juego de este año. Muuuuuy lento, pitan todas las faltas pero si las hace el equipo contrario no pitan ninguna. Controlar el balón se hace extremadamente difícil. La mayor parte del partido los jugadores están en el suelo. Pases imprecisos, IA se adelanta a todos los pases. Lo peor es que aunque cambie el Gameplay en el switcher no cambia absolutamente nada, todo sigue igual de pesado.

I will reply in English, but I understand Spanish very well, just don't know how to properly write. So forgive me: We share the same feeling, it feels that the more Football Life advances in gameplay changes, the worse it gets. It seems they are not improving, they are actually damaging the fluidity of the game and the referee situation is just ABSURD, there is no way to put it, it is more than absurd it is OUTRAGEOUS. Tackles simply doesn't work, any tackle you make will be a foul, but any tackle the CPU makes will not.

The only real improvements I could notice were by using F4L 4.4 in Football life 25. In Football Life 26 the gameplay was awful no matter the gameplay I was using, F4L 5.1 and it was a disappointment. 30th Anniversary changed some things, but overall experience was still so bad.

It doesn't matter if the FL27 comes with a switcher for gameplay, nothing changes. I tried FL27, 26 and 25 none of those changes anything related to player reactions and broken animations. The reaction speed is delayed, the CPU reacts instantly, but you are always 1 second behind, you can see this when you are 1x1 against a defender. I'm playing on Speed +2 and the problem is not ball speed, it is player animations that are bad, see the video.



I have been playing and I'm 100% sure they have added gameplay changes that only affect the player, the reaction speed of the CPU is infinitesimally faster than any reactions you can get on your controller. It has nothing to do with CPU/GPU performance because my latency at 60 FPS locked is at 16.7ms at GPU level and only 22ms at monitor level, which is considered excellent. The animations are possibly lacking framedata referential and they are incredibly sluggish. It would be the case to see someone who is very skilled at the game at max difficulty and see how they perform. I have been noticing several broken animations, even when you are doing the pass it takes ages, while CPU pass is instant full bar.

I have compiled even more videos, animations are simply broken, every match you play you have to constantly deal with broken animations and input delay. When you beat that, then comes the referee. There is no way they have noticed this in beta. IDK who is testing but they are clearly trying to bury FL27.
 
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How to fix this this problem with team logos replaced with flags.Im playing Real madrid VS Porto and team logos are replaced with the nation of the club​

 

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See this other video, pay special attention to how the CPU players are infinitely faster, some of them will resume 3 animations while my players are still struggling to complete 1 cycle of theirs. See how De Jong controls the outcome of 3 different plays and he barely left the ground. See how Endrick, who just got up, struggles to make a pass, you can even see that he tries to pass, but just before it, tries push the ball forward, which makes no sense in that scenario, pass is pressed.

Now about defenders, mind you, I have turned off automatic slides and assisted CPU trying to intercept, but you will see several of my CPU controlled players trying to do a slide tackle, most of the time at the same time I already got the ball with other player. It seems the CPU is actively trying to prevent me from recovering possession, it keeps me in constant defense, this is the kind of gameplay that is tailored to drive one insane. IDK if this is about funneling people down to UML(paid FL27), but it is clear that is something awfully wrong with the gameplay. Whoever is responsible doesn't know what is doing, or worse, this person knows exactly what he is doing.



It is about time we stop glazing because we want a game that does just not exist. Glazing is bad, it just prevents someone from improving. Sometimes there is something this person is doing wrong and no one lets him know. This would be really, what evil is.
 
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