PSN's Crash Commando Gets a Price Cut
From August 27, 2009 until September 10, 2009, Crash Commando will be reduced to half price, dropping from £7.99 to £3.99. If you've not grabbed the chance to blast your friends into oblivion, then there's never been a better time to set your sights on the PSN game and arm yourself with its goodness.
The price crash comes with the release of great selection of new game packs to enhance your Crash Commando experience. The Heist Map Pack contains two new large standard maps to play with the new Heist mode where the acquisition of cash is just as important as eliminating your enemies. Heist can be played on and offline, and new Trophies are also available to win.
On top of Heist, there is also the chance to download the character double packs, Colonel Chaos & Army Chick, Gangsta Rapper & Reggae Rasta and Nukem Ninja & Maid Mayhem, each with their own distinct look and taunts. The packs can be purchased individually or together with the Heist Map Pack in the Crash Commando combo pack.
We don't know if a similar price cut will be coming to the US PSN, but it is likely that it will be.
http://www.ps3center.net//news/3531/psns-crash-commando-gets-a-price-cut/
According to screenwriting legend Syd Field, every page of a screenplay equals one minute of film time, on average. And this is why most films are built off scripts that are 120 pages in length. Videogames are a little different, since the developers have to make the story branch whenever the player makes significant decisions within a game. Heavy Rain is a shining example of this, because of one startling fact.
Its script is over 2,000 pages in length!
Though David Cage and his crew over at Quantic Dream have long been emphasizing the rubberband-like design strategy they were bringing to the table, as well as realistic storytelling techniques, we had no idea just how dedicated they were to creating so many different story paths within Heavy Rain. Just to round up the figures, 2,000 pages of screenplay comes out to 33 hours worth of screen time.
Obviously, the game won’t be this long. But it’s great to see so much dedication and hard work from the team at Quantic Dreams.