Re: PES2010 News & Rumours thread
When developing a game, the percentage of completion don't have a direct relationship with actual gameplay features.
For example, 40% of the develop process could be simply adding final art in the menus, adding textures for the different teams, chants, etc...
Theorically, the game could be 50% done and all gameplay-related things already developed, and the final product, in terms of gameplay, would not differ from an early build.
Granted, it's not the case, but make sure that all the basics of gameplay are ALREADY DEVELOPED. They are now on tuning and tweaking things and adding some final things, such as animations.
The gameplay won't differ much from the actual build. If the game is brilliant now, surely it will be brilliant 2 months from now. But if it's not brilliant, 2 months is rather little time to turn the tide.
My impressions from all I've read this morning are quite positive, but there's still some fundamental things that make me think it's not enough:
- Control scheme is the same scripted crap for passing and shooting. Poor. I expected them to start changing things here.
- Ball physics seem to be again "scripted" in the sense there's no proper physics engine and the ball always has an end point to its trajectory. That's realted to the previous point. I hoped they would do the jump to free the ball, finally.
- It's still too fast for what I guess (if adam and other pes fans I know from long find it slow but faster than fifa, I know it's too fast for me)
- No word on improved body collisions (even if there's animation involved, the system to detect where the collision has been registered shuold already be implemented by now).
The rest seems to be in a good direction, but without these points, it seems not enough of an evolution for me.
I like the card system idea by now, has great potential. Let's hope there's a real AI involved in positions and movements of AI-driven players. If not, it's useless.