Re: PES2010 News & Rumours thread
The funny thing is they may have been working on ideas that they weren't gonna implement just yet for 2years. They weren't sure if they would work or couldn't get them to work right.
Working on a new physics system that they may implement for a future version could already be in the pipeline but we can only dream.
We can keep asking all these question, be pessimistic or optimistic, we only have a few months to find out and hope these guys are on the right path.
Also regarding Drekkard, your right about sports games in general, i think the amount of work required for sports games surpasses any other type of game eg
Good game mechanics - lots of different genres can get away with shoddy ones but no way can a sports game. The way individuals feel, move, react, turn etc is so complex that a FPS/rpg etc has it so easy. I think something like mario64's character controller wouldn't even be as complex.
AI - again, simple AI tricks can be used to get convincing AI in other genres but sports games are easily found out when the player can set AI routines/tatics and also your not dealing with a few simple bots but 20+ advanced AI bots!
Graphics - Sports games seem to be getting better graphically although some don't quite scratch up. Not many other genres where you need to have 20+ fully animated characters, with high quality textures and meshes, all nearly on the same screen.
Online - I think other genres have shown this should be possible to have good online ie FPS
Physics - again, the amount of characters, each with multiple collision points - 15+, data etc required is way beyond what you would get in other genres.
I really think football games have it tough with the next-gen with what is possible, and even implementing it is goonna be crazy. Imagine having fight night 4 type collision data on 20+ players, not possible on this gen of systems!
The funny thing is they may have been working on ideas that they weren't gonna implement just yet for 2years. They weren't sure if they would work or couldn't get them to work right.
Working on a new physics system that they may implement for a future version could already be in the pipeline but we can only dream.
We can keep asking all these question, be pessimistic or optimistic, we only have a few months to find out and hope these guys are on the right path.
Also regarding Drekkard, your right about sports games in general, i think the amount of work required for sports games surpasses any other type of game eg
Good game mechanics - lots of different genres can get away with shoddy ones but no way can a sports game. The way individuals feel, move, react, turn etc is so complex that a FPS/rpg etc has it so easy. I think something like mario64's character controller wouldn't even be as complex.
AI - again, simple AI tricks can be used to get convincing AI in other genres but sports games are easily found out when the player can set AI routines/tatics and also your not dealing with a few simple bots but 20+ advanced AI bots!
Graphics - Sports games seem to be getting better graphically although some don't quite scratch up. Not many other genres where you need to have 20+ fully animated characters, with high quality textures and meshes, all nearly on the same screen.
Online - I think other genres have shown this should be possible to have good online ie FPS
Physics - again, the amount of characters, each with multiple collision points - 15+, data etc required is way beyond what you would get in other genres.
I really think football games have it tough with the next-gen with what is possible, and even implementing it is goonna be crazy. Imagine having fight night 4 type collision data on 20+ players, not possible on this gen of systems!