PATe.Arminia
Banned
- 20 June 2007
- DSC Arminia Bielefeld
Re: PES2010 News & Rumours thread
thanks, goalgerd
thanks, goalgerd
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300 animations in nowaday's next-gen titles is no much, to be honest. Don't think in "running" as a single animation, there must be lots of them, same for shooting, heading, falling, pushing, think about the keepers, trapping the ball (count up to 50 animations here as minimum) all the instances of players celebrating, getting fustrated, warming, walking, standing, etc...
To put it in perspective, nba 2k10 is adding 9.000 animations alone this year. Fifa is adding hundreds of animations (I heard someone talking about almost 500 new animations in the game) to the enormous catalogue that is already in the game, etc... For example, Uncharted had more than 300 animations for Nathan Drake alone.
The thing is, doing mo-cap animation in present times is very cheap for those big companies (EA has its own mocapping studio, so whenever they feel like they just mo-cap there). They can literally record thousands of animations quickly. The real meat of the question is having a good and competent animation engine that blends them with perfection and having the right logic that triggers the right animation for the right context.
All of you that have played Nbka2k9 can share what a good animation engine allows you to do. After one year of playing the game, there are still animations that I had never seen. In Fifa it happens the same (even though not so often) and recently I've seen animations I'd swear I had never seen.
That said, 300 new animations is a little short for the current timmes, really. Specially compared to other top sport titles by EA and 2K. Of course, the most important thing to know is if they are well implemented and the engine blends them well and show them when it's the right time (no messi crossing with the little toe of the feet, for example, no players falling on the arse when being tackled from the front). I'd prefer 300 well implemented animations than 2.000 baywatch animations. So, if there are 300, let's hope AT LEAST 20 of them are for running styles.
i thought so too....That top 25 compilation from PES2009 pretty much shows everything that is wrong with it to be honest.
psm3 scans,
http://img24.imageshack.us/gal.php?g=scan0008bqs.jpg
http://img12.imageshack.us/gal.php?g=scan0011y.jpg
my own opinion is that they are old school pes players living in the ps2 glory days who wont give fifa a chance
let's hope AT LEAST 20 of them are for running styles.
mr man said:Poloplo Sweet christ that's a lengthy post, most of the stuff you posted is cosmetic and would just be fruitless work, we know what they gotta focus on.
this would be "teh hammer"
btw, does the version psm3 tested is the same version we saw @gamescom?
Here's how the PSM3 "comparison review" went: (these are their real opinions, read the scans if you don't believe me)
SET-PIECES:
Even though EA's FIFA10 had customizable set pieces with a fully fledged editor, we didn't have enough time to play with it to determine whether or not it was a real addition or just a gimmick. Verdict: FAIL!!
TRICKS:
Even though EA has visually amazing animations for every trick in the book, we found it to be too hard to beat players (because if there's a trick, we should always be able to pull them off on a first playtest all over the pitch), we we prefer PES's "consistent" trick system. Verdict: EA FAIL!
MULTIPLAYER:
While PES is an online mess (their own words), and EA has always been impressive with smooth 10 vs 10 action, we're more excited by KONAMI's promises for smooth multiplayer. Verdict: A draw....
LICENSING:
All European league teams are spot on in FIFA10, but PES has the English national team and the UEFA license (without all the teams). Verdict: Ah, another draw....
AI DIFFICULTY:
We found the new PES2010 code to be too lenient, while FIFA10 on intermediate difficulty offered a solid challenge, with more rewarding toughness. VERDICT: Draw.
MENU/PRESENTATION:
FIFA10's Arena mode certainly impresses, with the ability to practice your own set-pieces. But, the menus have a slight DVD-style delay to them. VERDICT: EA FAIL!
I swear it's like a comedy sketch....
I for sure read somewhere that it was going to be 4 with the baywatch one inclusive of that.but hopefully now everythings slowed down a bit it wont look as bad as in 2009.
300 animations in nowaday's next-gen titles is no much, to be honest. Don't think in "running" as a single animation, there must be lots of them
Here's how the PSM3 "comparison review" went: (these are their real opinions, read the scans if you don't believe me)
SET-PIECES:
Even though EA's FIFA10 had customizable set pieces with a fully fledged editor, we didn't have enough time to play with it to determine whether or not it was a real addition or just a gimmick. Verdict: FAIL!!
TRICKS:
Even though EA has visually amazing animations for every trick in the book, we found it to be too hard to beat players (because if there's a trick, we should always be able to pull them off on a first playtest all over the pitch), we we prefer PES's "consistent" trick system. Verdict: EA FAIL!
MULTIPLAYER:
While PES is an online mess (their own words), and EA has always been impressive with smooth 10 vs 10 action, we're more excited by KONAMI's promises for smooth multiplayer. Verdict: A draw....
LICENSING:
All European league teams are spot on in FIFA10, but PES has the English national team and the UEFA license (without all the teams). Verdict: Ah, another draw....
AI DIFFICULTY:
We found the new PES2010 code to be too lenient, while FIFA10 on intermediate difficulty offered a solid challenge, with more rewarding toughness. VERDICT: Draw.
MENU/PRESENTATION:
FIFA10's Arena mode certainly impresses, with the ability to practice your own set-pieces. But, the menus have a slight DVD-style delay to them. VERDICT: EA FAIL!
I swear it's like a comedy sketch....
I played pes2009 for a week or two before going back to pes6, watching the video of the top 25 HD gols was a bit shocking tbh, passing is really crap, you can see scripting all over the place there. They need to free their ball physics or at least make we feel that is free.
Point being i don't see passing being very different from the 2010 videos posted.
Pro Evolution Soccer 2010 Hands-On Preview
By Sterling McGarvey - Posted Sep 01, 2009
Sterling McGarvey
Once the reigning champ of soccer games, the Pro Evolution Soccer series has made a bumpy transition to the current era of consoles. On the heels of two regressive seasons of footy (at the exact time that EA began hitting a sweet spot), it’s hard to imagine what Konami can do to regain its status as the hardcore soccer sim that ardent sports fans play. Judging by what the publisher brought by the G4 office last week, I’m still not exactly sure that Pro Evolution Soccer 2010 will beat FIFA 10 this year, but this year’s improvements could mean room on your shelf for both games.
Konami has made the claim that it’s working on a more newb-friendly experience for its highly-technical sim. How? It’s all about tactics. Besides “I could go outside and play a sport if I wanted” or “real gamers don’t play sports games,” gamers tend to condemn sports titles as being too inaccessible. PES 2010 addresses that issue with its approach to tactics. Our Konami rep said, “It’s not a yes/no question of whether you want help; it’s a question of how much help you want.”
You might have seen the recent video laying out the new approach to formations and play styles a few weeks back. Essentially, PES 2010 will explain every step of the process. Can’t tell the difference between the reliability of a 4-4-2 and the attacking trident of the 4-3-3? The game will detail why each tactic works, depending on how you want to play. Is the idea of a counterattack kind of fuzzy and complicated? There’s a detailed explanation that shows how it works, plus you can tweak exactly how much or how little you want the AI to help you (on a 1 to 100 scale) in various departments. Plus, the explanations animate those little square player icons to demonstrate how each formation and tactic functions. It’s a really novel approach to explaining how the game works (minus tedious tutorial mode), yet it allows vets to decide the minutiae, like whether they want to spread out player positioning, or protect the ball carrier like Secret Service.
Strategy aside, the action on the pitch feels different. Because you have the ability to tweak the amount of AI help that you want, you don’t have nearly as many instances of your CPU-assisted teammates running out of position and getting you unwanted yellow cards, a problem I encountered as recently as last week when I went back to revisit PES 2009. The shooting feels much more precise and accurate than last year’s game; Konami’s Tokyo team has really refined shots so that a gentle tap no longer sends the ball into the ultras section of the stadium.
Konami’s big coup last year was the acquisition of the UEFA Champions League license. The irony was that the publisher snatched up those rights, but still lacked the club licenses for virtually every English Premier League team. Unfortunately, for PES 2010, it doesn’t look like North London will magically become Arsenal, nor will Manchester Blue become Manchester City. That said, the publisher claims it has some big news regarding some clubs and stadiums shortly. I managed to at least squeeze out some information that previously unlicensed clubs will be debuting with PES 2010.
I’m not sure that Konami’s long-standing claim -- PES’ depth overcomes its lack of licenses -- holds as much water after EA’s two years of exceptionally deep gameplay and licensed clubs with FIFA. That said, from the 3-0 drubbing I gave the Konami rep in a Roma – Juventus match (hardly indicative of the real-life results this past Sunday), I get a strong sense that with Pro Evolution Soccer 2010, the Tokyo-based team is finally sculpting a better soccer experience for this console generation. The shooting system feels tighter than the past two years, the AI got itself fewer yellow cards, and the visual menus really help with explaining complex ideas. I’m not sure it’s going to walk away with the championship, but it could at least qualify for a slot on your shelf.
G4TV Pro Evolution Soccer 2010 Hands-on Preview
I haven't seen a real life pass honestly, which means a pass into space. There seems to be a magic force linking the pass to a player. Sometimes players need to chase the pass. I think we had something like that in pes5.
Also high through ball seems to be still kinda weird. Once again pes5 got it right, with the right players you could send lovely high balls to a fast player (pes6 screwed that up completely).
Improving the scripting for passing is not improving passing per se.
Passing in 2009 was scripted and sometimes the ball goes to the totally wrong person. But from the vids I've seen I haven't seen that happen. From what I can tell, the ball went to the direction intended, which is a very good sign. Also the ball physics are much better compared to 2009.
I have played 100's of hours of PES 2009 and the ball goes where I intended or mistakenly passed. The only issues I noted are my long cross balls due to the limited directions.
I am seriously starting to think it's a different copy of PES 2009 maybe mine was the super-secret-behind-close-door version that was meant for Adam but dispatched to South Africa
EDIT: We also have to bear in mind the 2 teams playing have players of the highest class. So we should rarely see them missing a pass. Its not like Sunday league teams. Accuracy for such high standard players is a must. Or else why would they be paid all that money?
Again, Manual passing = Scripted passes. Why ? Press X correctly and the ball ends up at Y. That is what you call scripted. It's premeditated. Scripted. Preordained. Scripted. Call it whatever you want. It isnt rocket science, but it is scripted. Even if you dont apply the correct power and the pass falls short of its intended target. Scripted.