PES 2019 News Discussion Thread (INSULTS/DIGS = INSTANT BAN)

Status
Not open for further replies.
Do y´all mean no fouls at all or fouls that haven´t been called by the ref?

Because that´s my problem. I do have fouls in the game, AI tackles, AI pushes, AI slides, but they mostly are getting away with that, which is really a let down, specially in the box.

To me, the amount of is okay, but the ref is way to weak...that´s the problem.

Ref ID is something that´s extremely needed.
if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing
 
Few days ago i received a penalty while trying to dribble in penalty area, one of the defenders just slide tackled me. Something has been improved with the latest patches, now it's rare to have matches with 0 fouls by CPU, but it's still nowhere near where it should be.
 
if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing

You shouldn't have to use the dive function to get a penalty in the box. Fouls in the box are just broken, I haven't even had one against the AI in PES 2018.
 
if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing

Hmmm, but that´s again another thing WE have to do, which shouldn´t be the case.
I mean it´s cool to be able to dive, but it shouldn´t be the only way to receive a penalty.

Guess the last one I got was in PES 2017 after around 100 games or so.
 
Although it look a LONG time for EA to implement the one replay system in online due to the frustration it caused where someone would score and MAKE you sit through about 5 cut scenes of unskippable exposition.

This is the sort of thing I can see Konami doing tbh.
 
I've read somewhere that handball is not in PES2018 and want it to be included in PES2019.
It's in PES2018, but maybe a very rare occurrence. Did the guys from Konami confirm there's no handball in PES2018?

One time, I'm playing training match against the AI, I got a free kick inside the box. I check the replay to see if it's a handball. It is!

I wasn't able to save the replay because I'm not concern at that time. I just want to know the reason why I got a freekick inside the box. I did not know that people believe there's no handball.

Does anyone experienced defensive handballs in this game?
 
Last edited:
I've read somewhere that handball is not in PES2018 and want it to be included in PES2019.
It's in PES2018, but maybe a very rare occurrence. Did the guys from Konami confirm there's no handball in PES2018?

I know that in PES6 at least there is handball against the offensive team only, so you can't get a penalty for it. Maybe it is the same in PES 2018.
 
I've read somewhere that handball is not in PES2018 and want it to be included in PES2019.
It's in PES2018, but maybe a very rare occurrence. Did the guys from Konami confirm there's no handball in PES2018?

One time, I'm playing training match against the AI, I got a free kick inside the box. I check the replay to see if it's a handball. It is!

I wasn't able to save the replay because I'm not concern at that time. I just want to know the reason why I got a freekick inside the box. I did not know that people believe there's no handball.

Does anyone experienced defensive handballs in this game?
I'm almost certain that handball isn't in. If it was, they'd be advertising it as a new feature.
 
I know that in PES6 at least there is handball against the offensive team only, so you can't get a penalty for it. Maybe it is the same in PES 2018.
But I got a free kick inside the box, not a penalty kick.

I'm almost certain that handball isn't in. If it was, they'd be advertising it as a new feature.
I'm very sure it happened to me.

I hope someone can confirm that defensive handball is in this game, or else I'm hallucinating.:(:(:(
 
Last edited:
Few days ago i received a penalty while trying to dribble in penalty area, one of the defenders just slide tackled me. Something has been improved with the latest patches, now it's rare to have matches with 0 fouls by CPU, but it's still nowhere near where it should be.
I'd disagree that it's rare as it's happening regularly for many players.
The idea that these patches have improved fouls is just not believable. Konami made a royal song and dance about last November's #monster patch addressing fouls and it did practically nothing. The smaller, minor tweak patches that have the usual generic 'other changes to improve the overall gameplay experience' won't have done a thing.
 
if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing
You have actually had decisions awarded to you for diving?! Never seen that. I was under the impression that it automatically booked you whenever the button combination was pressed.
 
I'd disagree that it's rare as it's happening regularly for many players.
The idea that these patches have improved fouls is just not believable. Konami made a royal song and dance about last November's #monster patch addressing fouls and it did practically nothing. The smaller, minor tweak patches that have the usual generic 'other changes to improve the overall gameplay experience' won't have done a thing.

That is my experience with the game, playing Master League. I noticed a bit more fouls and less 0 fouls matches compared to the same situation at release.
 
You have actually had decisions awarded to you for diving?! Never seen that. I was under the impression that it automatically booked you whenever the button combination was pressed.

another plug for the video of my successful dive in the beta :)

 
You have actually had decisions awarded to you for diving?! Never seen that. I was under the impression that it automatically booked you whenever the button combination was pressed.
I experienced that too. It work against the AI one time. I tried it a few times against my cousin in dying seconds, I got a freekick.
Maybe the timing of the dive should be timed perfectly as the opponent try to tackle or bump you.
 
I'd disagree that it's rare as it's happening regularly for many players.
The idea that these patches have improved fouls is just not believable. Konami made a royal song and dance about last November's #monster patch addressing fouls and it did practically nothing. The smaller, minor tweak patches that have the usual generic 'other changes to improve the overall gameplay experience' won't have done a thing.
I think the best move for Konami (and for fans following this concern) is to acknowledge that some of the problem can't be resolved until the physics/collision engine is itself overhauled. I don't think we'll see substantial foul changes until that bigger project is undertaken.

Incidentally, Asim addressed the fouls issue in the ShoGun interview. He does give a version of the "it's a ten minute match" argument—much despised around here.

But it was more revealing than the normal "how many would you expect in ten minutes?" question. He said, given it's a ten-minute match, "how many would you want?".

I'm glad he put it that way, because it reveals the design philosophy about flow (something he alluded to in his answer also), and shows it to be a conscious decision not to change the physicality and aggression system.

For what it's worth, I do want more fouls like most people here. But on the flipside, I'm also pleased to see a consistent direction and philosophy, which has been lacking in some former years, in my view.
 
I think the best move for Konami (and for fans following this concern) is to acknowledge that some of the problem can't be resolved until the physics/collision engine is itself overhauled. I don't think we'll see substantial foul changes until that bigger project is undertaken.

Incidentally, Asim addressed the fouls issue in the ShoGun interview. He does give a version of the "it's a ten minute match" argument—much despised around here.

But it was more revealing than the normal "how many would you expect in ten minutes?" question. He said, given it's a ten-minute match, "how many would you want?".

I'm glad he put it that way, because it reveals the design philosophy about flow (something he alluded to in his answer also), and shows it to be a conscious decision not to change the physicality and aggression system.

For what it's worth, I do want more fouls like most people here. But on the flipside, I'm also pleased to see a consistent direction and philosophy, which has been lacking in some former years, in my view.

I can see a "AI aggression" slider right before my inner eye...
 
You have actually had decisions awarded to you for diving?! Never seen that. I was under the impression that it automatically booked you whenever the button combination was pressed.
if you get it wrong which is easy to do you get booked every time but if you time it correctly you get a penalty weather a foul or not as long as there's contact ...i reckon I've had about 7 penalties in my last 20 games all by using the dive button. There's a youtube tutorial somewhere how to do it
 
I think the best move for Konami (and for fans following this concern) is to acknowledge that some of the problem can't be resolved until the physics/collision engine is itself overhauled. I don't think we'll see substantial foul changes until that bigger project is undertaken.

Incidentally, Asim addressed the fouls issue in the ShoGun interview. He does give a version of the "it's a ten minute match" argument—much despised around here.

But it was more revealing than the normal "how many would you expect in ten minutes?" question. He said, given it's a ten-minute match, "how many would you want?".

I'm glad he put it that way, because it reveals the design philosophy about flow (something he alluded to in his answer also), and shows it to be a conscious decision not to change the physicality and aggression system.

For what it's worth, I do want more fouls like most people here. But on the flipside, I'm also pleased to see a consistent direction and philosophy, which has been lacking in some former years, in my view.
it's null and void argument. I have had 7 goal matches in 10 minutes ..how many times do you see 7 goals in 10 minutes. Also I've tried 20 minute matches and fouls don't increase.
 
I think the best move for Konami (and for fans following this concern) is to acknowledge that some of the problem can't be resolved until the physics/collision engine is itself overhauled.
Excuse the phrasing, but in what world do you think any representative of the company is going to say "our current game is defective"?

It might be the "best move" for us, but it certainly wouldn't be the best move for Konami. It wouldn't make any sense for them to do that.

That isn't going to make anyone say "oh look at their honesty, definitely going to buy that game they've just said is broken" (!!!) - all that would potentially come of it is Joe Public going: "The game is bad? I won't buy it then."

Incidentally, Asim addressed the fouls issue in the ShoGun interview.
I'm sure (but can't find the quote) that someone said, in the video (I've not watched it), there's a hint of the "disconnect" between the guys looking at feedback, and the dev team. That, for me, is something that we (as a community) never consider. You can collate all the best feedback in the world - but you can't force anyone to listen, and this is something that we've been saying long before the days of Asim.

Those job listings that @Ameppe posted are the one thing giving me hope that maybe, next year, things could be different. More resources in Japan, more time to spend across the board. Without that, I just don't see much changing. The AI on show in some of the gameplay videos looks as chipped-through-bally as ever and I'm just hoping it's something being left until the last minute.
 
I'm sure (but can't find the quote) that someone said, in the video (I've not watched it), there's a hint of the "disconnect" between the guys looking at feedback, and the dev team. That, for me, is something that we (as a community) never consider. You can collate all the best feedback in the world - but you can't force anyone to listen, and this is something that we've been saying long before the days of Asim.

I don't think it's just about disconnect. I can't believe it's so difficult for the Japanese team to understand that European gamers want a better presentation, better servers, better online and so on.

The "goal net" feedback and many others were received just fine, they are trying to improve them. So i don't think it's about language differences. There are just not enough developers actually working on the game and they can't do what we ask them to do, not in one year. Again, this is not an excuse, they are asking us to pay 60€ every year and they should be investing most of them ingame and we should see much more improvements at a quicker pace, but that is just the way it is.
 
Excuse the phrasing, but in what world do you think any representative of the company is going to say "our current game is defective"?

It might be the "best move" for us, but it certainly wouldn't be the best move for Konami. It wouldn't make any sense for them to do that.

That isn't going to make anyone say "oh look at their honesty, definitely going to buy that game they've just said is broken" (!!!) - all that would potentially come of it is Joe Public going: "The game is bad? I won't buy it then."

Well, I don't envision them simply saying it's defective, or alluding to it in the way you indicate. I imagine them doing something like how they've spun the Master League problems so far: "We're aware it needs more depth, and it's a long-term aim." A suitably polished statement in regard to fouls would be this:

"At the moment, we really like the balance between the flow of the game and the stoppages, but we appreciate that some fans really want to see more fouls. The current collision system works really fluidly, but as we approach implementing serious changes to it in future editions, we are looking into finding a way to tilt the balance in the direction of more physicality, without compromising the flow for which our game has become widely lauded."

Or could say: "three year cycle!"

Either way, it wouldn't be hard to finesse a statement where you acknowledge a defect but don't present it as one. They do that all the time.

I'm sure (but can't find the quote) that someone said, in the video (I've not watched it), there's a hint of the "disconnect" between the guys looking at feedback, and the dev team. That, for me, is something that we (as a community) never consider. You can collate all the best feedback in the world - but you can't force anyone to listen, and this is something that we've been saying long before the days of Asim.

Yeah, that someone was me, I think, just above. It's not in a video (ShoGun chopped up the fuller interview into smaller video clips), but it is in the fuller SoundCloud link. Sho usefully asks about the feedback process specifically—what sort of feedback does Asim get from the dev team: "Yeah we'll look into this?", "This is the sort of thing we'll put on hold?", "This is a priority?" etc.

Asim said that this has been the problem in the past (it just being unclear), and that Konami as a company are only coming round to a more transparent way of dealing (internally and externally) with feedback in very recent years. It is, he says, part of why he does the job he does, and moreover is why Adam took up a post in Japan. Asim said that it's starting to become a less opaque process: Adam is now coming back with return feedback from the devs. But Asim said it has a way to go, and eventually (by his ideal), he'd want a process where the transparent feedback goes all the way back to the fans asking questions and feeding their criticism to him.

It's definitely worth a listen—especially for those here who are most critical of Asim and Adam. It's why I generally give him an easier time than most, because it's clear to me he has to retain a helpful and respectful public-facing persona, all while not knowing the fruits of his work on the feedback front.
 
it's null and void argument. I have had 7 goal matches in 10 minutes ..how many times do you see 7 goals in 10 minutes. Also I've tried 20 minute matches and fouls don't increase.
I'm not suggesting the "how many fouls can you expect in 10 minutes" claim is a good argument.

It's not. I've said that before.

But there's a different argument, namely:

"We think the game is better with fewer fouls in that kind of timeframe."

That is effectively what Asim had said, and that simply signals a commitment not to realism in respect of fouls.

Note (and this point is routinely forgotten on here), that need not signal a commitment to a general "arcade" direction. A SIM represents many different aspects, and always treats some elements in a more artificial way. A good game treats some things artificially as a way of representing other things more realistically.

E.g., the argument would be that the game sacrifices realism in respect of fouls to replicate the experience of longer passages of fluid play. Those passages are also "real".

Now, we all may disagree about its being important to replicate such passages of play. Or we may think a better balance can be struck.

But I think it's important to notice how taking a stance on this is committing to a philosophy for the game, and yet also how doing so is not necessarily committing to making the game more or less of an overall simulation experience.
 
if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing

I have to practice. I remember I tried it a couple times, but pressing 4 buttons when in the box looks like it´s just too much for me to remember lol.
 
My personal wish is different refs with specific ID´s.
Also factors like players (aggressivity) match types, forms etc. should be in the calculation.
If this is too difficult for KONAMI then I just would love to have those slide tackles being called by the ref more often...specially in the box without me having to dive in the right moment.

What I absolutely DON´t WANT:
Having it the other extreme way like in PES 2014 before one of the latest patches.
Every tiny little push made the ref blow his whistle and the game flow was broken hardcore.
You couldn´t play 30 secs without an interruption.
That made it unplayable for me.
Then I´d rather have it the way it is now.

Please KONAMI, find the balance!
 
I have to practice. I remember I tried it a couple times, but pressing 4 buttons when in the box looks like it´s just too much for me to remember lol.
same here. tried it a couple of times on purpose... but forgot about it in the heat of a match! :D
its a gimmik, imo. on pitch collisions resulting in fouls more i'd like to see more frequent. what about holding in midfield; tactical foul?! what about those "close-quarter-combat"-sliding tackles!? gosh, gimme yellows for delaying time even! gimme yellows for kicking the ball away after ref blows the whristle (ah... you took that out, i forgot^^)! and there is plenty more opportunities just in the cards department.

edit: and i remember PES5 or 6, where every sliding tackle resulted in a card. the other extreme i guess! i put it in the "sim-drawer" back then! ;)
 
Sorry for the possible off topic.
If i'm off move this question to the correct thread, or please suggest me where to ask it.
About the Pc requirements: what laptop would you suggest me to buy in order to feel a perfect gaming experience?
Trying to find the sufficiently High Quality at the lower price possible?
Thank you in advance!
 
I also get at least one foul called each halftime normally, and i got reason to believe the full manual settings i am playing on and its organic inaccurateness are somehow forcing this (player too late, 50:50 balls etc.). But that´s only a part of the problem, as fouls don´t lead to injuries, penaltys or red cards. And these are missing football fundamentals which make PES a substandard experience, no matter how good the core gameplay might be.


I'd disagree that it's rare as it's happening regularly for many players.
The idea that these patches have improved fouls is just not believable. Konami made a royal song and dance about last November's #monster patch addressing fouls and it did practically nothing. The smaller, minor tweak patches that have the usual generic 'other changes to improve the overall gameplay experience' won't have done a thing.

I agree with Philla here.
I've always been a skeptic regarding the announced misterious miraculous fixes hidden in patches. But this last patch (or 2?) made a difference for me. I feel the game is tighter and I also am getting more fouls in non-derby matches.

I guess this type of discussion will never go away, and it will be always about Placeboers VS Non-Believers. I've been on both sides already though, so I can't blame either.

I just still can't believe how or why wouldn't Konami pinpoint exactly what they've done on each patch. To avoid criticism?

if you want a foul in the box you need to dive at the right time, wait for contact then it dive button. I have had 2 penalties in 3 matches this way, doesn't seem to work as well for free kicks but maybe it's my timing

I have to practice. I remember I tried it a couple times, but pressing 4 buttons when in the box looks like it´s just too much for me to remember lol.

Yeah diving has been made difficult to execute and difficult to time on purpose and I think it's a good call. Otherwise, if it was made easier, Online it would be a massacre of Neymars everywhere falling over all the time. And I have never even played online.
 
I just still can't believe how or why wouldn't Konami pinpoint exactly what they've done on each patch. To avoid criticism?

I'd say it's a mixture of avoiding criticism; the fact they've actually done nothing and that they know the vagueness of their statement breeds the discussion we've just had about have they/haven't they.
 
In regards to fouls and refs, think they should give us 6-10 different refs to Edit with Sliders. That way you have variety game to game based on what ref you have. You could have sliders for how likely a ref will call a foul, how fast they will give a yellow and red card, and how often they will give PKs.
 
Status
Not open for further replies.
Back
Top Bottom