PES 2019 News Discussion Thread (INSULTS/DIGS = INSTANT BAN)

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Then compared to Pes 2017? You remember that, if you don't, not a problem. :))

Your Passing assistance video even set at 1 shows that when you make quick passes they are too perfect and it becomes a ping pong with the ball rebounding from one player feet to the others.

Look at 12:25, six consecutive quick and precise passes including two backheel passes.


That passing is awful, one the passes it was a no look 30 yard pass. Backheels should be done maybe twice, three times a match but in the right context, like stuck in a corner trying to win a throwing or a world class player not done by anyone in the middle of the park - it's just stupid - what makes it worse is that they are always accurate.
 
From what I've seen it looks pretty decent. All I know is once I get my copy, I'm whacking PA on 1 or even manual. Got me by on the last game and I didn't hate '18 either. But what we've seen in the below compilation absolutely blows FIFA out of the water in my opinion and I don't see FIFA 19 being as remarkably different from '18 either.

There's gamey elements in both games and there's not a lot you can do about it but they're still customisable to an extent for a personal experience.

Some pretty cool moments of randomness in this video, a goalie who saves but hands aren't strong enough, another one who punches a strike directly at him rather then comfortably catching it like a sponge cannon ball.

 
I counted the most backheel passes for Harit and he's definitely someone who does it frequently and well. Doesn't need to be a world class player.. the frequency is way too high but there's a difference between players.
 
What are you trying to show us in this video, it looks like two guys that don’t know what the hell they are doing. The first couple seconds we see laser guided passes, E3 build had a better feel to it. It wasn’t as bad, it was promising and I noticed a lot more varied passing touches. You’re telling us all the other videos are bs and this is different? It’s the same. Here it looks like PES 2018, with just better graphics.

Its clear the two videos are using two different PA settings, blatant even from my perspective, also again like i said, tactics play a huge part and this was clear in the ARG vs FRA video. This is my point. I just don't understand how more haven't seen this.

The thing is that we don't know for sure on what speed and assist settings people are playing in these videos so it can be misleading.
Maybe they play on PA2 or PA3 and that's why it looks more assisted or maybe not and they just made PA1 more assisted again which will be pathetic if it's true.
Also these choppy non 60 fps videos are always look and feel much worse than when you actually play it yourself.
In 2 weeks we will have the demo so only then we'll see for sure.
I don't play manual so i just want a more free and stat based and less on rails PA1.
I really hope they didn't fucked it up as it seems to be the case.

I love that, this for me needs to be something we should expect in every PES game

Well one thing i have mentioned, its sad, its similar to some people i know who watch WWE regulatory but turn it off when certain people call or come in the room because something about them is 'ashamed' about watching it which is just weird imo. PA3 has that same stigma, for some reason people don't like to admit they are essentially playing stabilisers.

While that video looked good compared to others, I think it's mostly down to playing style. These guys hardly attempt to make any first time passes, but when they do the passes are pretty much perfect, for example at 3:13. Now, that is Busquets and Iniesta so of course they should be able to make such passes, but - as Dennis said - we don't know what settings these players are on most of the time, so our judgement is of course based on the stuff we see (a lot of ping pong games) and what we hear (that play testers say the assistance is upped even on PA1). We will have to wait for the demo to really know, I guess.

The way i saw it when the Barca player go in the final third and later resulted in the goal, he tried more risky one timed passes but it didn't payoff nearly in the same perfect way it has in every PES NewEra video. The Schalke player seemed to have difficulty making the same level of passes as the Barca player and looked to play it long multiple times to Embolo to get up the pitch. In general the passing was slower because many were not going 100% perfectly to feet, even simple ones. The overall effect for seems that this video shows the game on default settings and what konami has setup the standard to be like, the PES NewEra videos actually seem 'off'. Your seeing perfect passes made by players almost falling over and totally off balance which don't correlate with the animations even. The whole PA3 and play tactical in a certain way i feel is simply a habit which those guys at PES NewEra have ingrained into their play. They where messing around really, some games they where testing skill moves out, they weren't taking it seriously like a few have here.

To come back to the video, we don't know if they refrain from first time passes out of choice or out of necessity, i.e. if their experience tells them that blind folded passes will lead to loss of posession. But then, to get into your other point about people's skill level and sim definition, I think, that most pro-sim guys just want that:
A realistic passing game where not all teams and players can play perfect passes without regard to body position and the nature of the oncomming ball (if you receive a ball at fast pace from just a semi-akward angle you can't just immediately pass it perfectly on to a teammate - you have to control it first. Konami even acknowledge this in their description of PES 2019, see my earlier quote).

And then all other parts of football represented in a more "naturalistic" matter as well: shooting, pace, positioning, dribbling, tackling (incl. closing down and being physical which also leads to fouls).

Of course individual people stress these elements to different degrees and their desire of the level of assistance in passing and shooting will also differ a bit, but basically I think sim guys just want a game that respect the basic elements of football and what is physically possible to do for different players (stats). This adheres to the AI as well by the way.

This might be a too simplistic description of the sim crowd and of course there's more nuances. Maybe also it would be better to say that people want a game that is simcade (a term sometimes used to describe Gran Turismo), because people aren't playing 90 min. games that resemble real games of football on a 1 to 1 scale, but just want PES to respect the basic physics of the game like GT respect that you have to slow down comming into a tight corner compared to Need for Speed where it's just pedal to the metal all the time.

Anyway, I don't think it has to do with people's skill level and how they play the game, because classic PES was always about representing real football (except maybe pace) and people had to adjust their play style and skill level to that. For example I had a friend who didn't play nearly as much as me and wasn't as good at the game so he would adjust to a long ball, counter attacking style and could sometimes scrape a win without it feeling cheap, because he had Crouch up there as a target man for Liverpool so you could never rule out that some chances were created for him to score, much like in real life, you can never completely rule out the underdog - but the underdog isn't playing like Barcelona!

This is the thing. For some people their balance of what they want for passing may mirror their own awareness of football so they think whatever team you choose it should 'feel' super hard to put a few passes together, which others are more akin to how you describe it. This is why i speak about skill level, every year i feel its essential however good or bad the game to just master it on basic settings, win a cup, the word cup or something within the first month. Play it in a basic style to really understand it, whats good, whats terrible then make a decision if you like it or not and move from there.

What i have noticed over the years more and more is people have their playing style and try to only play that way in the new game, come across a few sticking points then just shout obscenities at the game rather than try adjust their playing style or learn more about the game. You normally see it where people complain (this team just cheats, you can't beat them) where the truth more often than not is the AI is exploiting heavily its tactical advantage and you can save and replay the fixture, trying different settings and the same team battering you 4-0 you maybe even able to beat comfortably 3-0 with a different setup. It goes back to your friend playing with Crouch and that long balls style, since he knew his level he made a strategy which suited that and managed to get a few wins.

Not every PES game has been good the last 6-7 years especially 2014, 2016 had a number of issues also so when the person dosen't like the game and runs into trouble, its very easy to shout THIS GAME IS BROKEN and complain on forums rather than see if there anything you did wrong. This never used to happen in the PS2 era becuase the game was always quality and respected so people when they lost tried to better themselves in respect of the game. also in the PS2 era everyone, i mean EVERYONE discussed things on forums if their where issues, nowadays you have twitter, people don't write long posts like this to discuss in depth. I feel the breaking down the game element is something that has been lost and hence my point about people not being sure what they want anymore.

What you spoke about with passing assistance i feel is what most simulation players want and what we want to expect as standard. I think that's easy for us to agree on, but i want to talk about what i love which is tactics and how long would people expect to have t change for each game tactically? I don't think spending more than 4-5 minutes working out their team for each game is for everyone. Some people may love it but how many, i don't know. We also all agree we need more fouls but to what extent should the foul rate be, WE9LE hit the right balance but if anyone remembers PES 5 that was a little too much or the PES 2011 demo which was again just too much. How much skill should be needed to tackle?
 
Do they have an option online to play against full manual only? That way you 'hardcore' players could play each other in there,the rest of us can continue as normal with a bit of assistance with passing and shooting.
 
Do they have an option online to play against full manual only? That way you 'hardcore' players could play each other in there,the rest of us can continue as normal with a bit of assistance with passing and shooting.

In Online Divisions u can and the manual scene is growing, but it is sometimes hard to get a match tbf. In MyClub u can set it to filter so u only get others playing manual but NO ONE does so it's near impossible to get a match.

Online Divisions is the place.
 
In Online Divisions u can and the manual scene is growing, but it is sometimes hard to get a match tbf. In MyClub u can set it to filter so u only get others playing manual but NO ONE does so it's near impossible to get a match.

Online Divisions is the place.

Ah ok, sounds like manual users are very much in the minority then. I can see why Konami is catering to those who want some assistance. I suppose if there is an option for manual users then that is enough. Can't complain that there isn't enough people to play against, you can't force people to play manual.
 
Ah ok, sounds like manual users are very much in the minority then. I can see why Konami is catering to those who want some assistance. I suppose if there is an option for manual users then that is enough. Can't complain that there isn't enough people to play against, you can't force people to play manual.

literally nobody is arguing for that
 
Seems to me like there is a lot of complaining about the game being too assister though? Correct me if I'm wrong but can't you switch to manual to 'fix' that?
 
Seems to me like there is a lot of complaining about the game being too assister though? Correct me if I'm wrong but can't you switch to manual to 'fix' that?

That's not the point of the people complaining. There's no in-between. Manual takes a lot of time to get used to (I play on full manual and I love it, but it was a steep learning curve to get used to, months of frustration) but PA1 is TOO asisted.
We think this could easily be fixed simply by adding more levels of assistance that increase gradually. Or by adding gameplay sliders, which should be a must already.
 
Do they have an option online to play against full manual only? That way you 'hardcore' players could play each other in there,the rest of us can continue as normal with a bit of assistance with passing and shooting.

Seems to me like there is a lot of complaining about the game being too assister though? Correct me if I'm wrong but can't you switch to manual to 'fix' that?

A new user sniping at 'hardcore' users and asking questions that have been answered a thousand times before. I wonder who this could be! :)
 
People are complaining that there are 4 levels of passing assist, and the default passing assist level (PA1, one level above manual) has been modified over the years so that there isn't much difference to the other levels.

If you want to play with a decent level of assistance, then you're sorted and you have no problem, but if you prefer less or 0 assistance, then there aren't that mnay good options available for you, nobody has issues with people that want to play with assistance, it'd just be nice to have an option to not play with such assists.

|----------------------------------------------------------------------------|------------|------------|
Manual-----------------------------^^-----------------------------------PA1--------PA2----------PA3
{what about people that want to play in this assistance zone?}
 
|----------------------------------------------------------------------------|------------|------------|
Manual-----------------------------^^-----------------------------------PA1--------PA2----------PA3
{what about people that want to play in this assistance zone?}

Great explanation!
 
Don't forget that cpu also plays assisted in the worst way possible. I don't love manual (semi is where I'm at), but I'd be even willing to play it instead of this ridiculous assisted level, if it wasn't that when I see the cpu chaining impossible fast pass combinations like last year even with indecent teams and players all the immersion and the drive to play and commit to it disappear as fast as possible.
 
So not only is their new 'feature' not properly implemented, it was implemented properly in last year's FIFA with little to no fanfare or hype.

:DOH:

You got the point :D

On top of the fact that Adam/Asim/Lygaard/Etc don't seem to have a real voice at Konami, apparently. It also seems as though they have poor coders, bad programmers.
Great artists but not so good on the coding side of the game.
 
I wasn't trying to wind anyone up, I was just curious what the complaining was about. I understand now thanks and the diagram helped a lot. Perhaps a sliding scale on percentages would offer the granularity you seek.
 
Little off-topic: Can we please have just one thread for PES2019 not that there'll be only one version of the game (current gen only)? No more separate PS4/XBOX and PC threads?.
 
I know this is not your point but looks like post render effect, not 3D light.
PES can do this if they want to, since they have post render effects likes camera flares, vignettes, etc.

Just curious if I can do something similar in After Effects:
ezgif.com-video-to-gif.gif
 
@B-Man sure there is people collecting them. :) see all the Facebook and Twitter “influencer”! ^^ hate that stuff!

@klashman69 always a good read and so fundamental! Keep it coming! Like your latest comment a lot.

@Volun huuuuuge thanks for your honest insides, mate!! Ehrlichkeit siegt!!

So, the latest videos and impressions made the community kinda go “crazy” I see... let’s all wait for the demo and judge it ourselves.
Sure I’m hooked. It’s my brand! I just want to play soccer on consoles. Real soccer.

That talk, some users were on, about how our own level and understanding of soccer is..., made me think. Thanks for that. Like someone mentioned to put our play style pillars into our sig, is a good thing. We have to keep that in mind!

Manual, sim loving, soccer fans are rare these days I guess. This game is not what the minotity wants, I guess. So, you have to be cool and let it flow. Konami want to make money. Maybe we’re left out. I don’t know. Just looking forward to the demo (now with mixed feelings)!
Have a good day.
 
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They need to cut out the notion of Cpu defenders reacting to your button press and tackling/blocking before your player has even started his animation.

It's cheating at it's worst and makes it almost impossible to beat/fool/wrong foot your marker
 
I can't say that I am not utterly disappointed by the recent videos, I might even cancel my pre order and just play the demo... I am that disappointed.
 
Manual is rubbish imo. Iniesta putting lots of balls out for throw ins etc

Football game remember, not point and click
I understand completly what you say, even I am manual player :) yeah we use manual and want to stats take place which is impossible in my opinion. If you miss direction of the pass by 3-4 metres with Iniesta and ball goes to his feet just becouse he has high stats then you actually play with assistance which is not manual at all. In my opinion manual should only take place on speed and how much ball bounce during travel to recipient which is really dependant which player on the pitch passes the ball.
 
I used to be full manual in FIFA and PES but since how PES is designed with the lightening quick counter attack of the AI and how good that it as passing it just doesn't work for me. Like someone said seeing Inestia missing a simple 5 yard pass is just not realistic and then you'd would get punished by stoke with 6 passes downfield two back heels then crouch bangs it in. No thanks. If the AI had more error in their passing also and a heavier first touch it would probably work better because they dont manual just makes it more end to end
 
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