The new fake league they added is for Asia, so no chance to make a D2 edited league.
Maybe a placeholder for CSL.
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The new fake league they added is for Asia, so no chance to make a D2 edited league.
Actually is. Durandil talked about relinking PEA teams to D2 teams. Maybe this can be done on PC if the league slot still exists.The new fake league they added is for Asia, so no chance to make a D2 edited league.
Except for England and France.
Sorry I meant generic fake division 2, that could be reassigned (PD2 or something like that was rumoured). Or can you do that with the English one?
Actually is. Durandil talked about relinking PEA teams to D2 teams. Maybe this can be done on PC if the league slot still exists.
No sign of generic division 2 I see.
I think the whole CSL talk is clutching at straws.Maybe a placeholder for CSL.
My bad. Actually it's listed on Wikipedia.These are all members of the Fifpro. Brazil isn't part of Fifpro.
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My bad. Actually it's listed on Wikipedia.
Why isn't the MLS FIFPRO'd?
Nope!No sign of generic division 2 I see.
Unless you can use England 2nd div on other leagues.
Me neither.I don't think so.
So there's no actual FIFPRO license list?As far as I know, USA (MLS) hasn't given all rights to the Fifpro that's why it cannot be included in PES.
So there's no actual FIFPRO license list?
Actually is. Durandil talked about relinking PEA teams to D2 teams. Maybe this can be done on PC if the league slot still exists.
From Pes 13 to Pes 14 the fundamental passing structure changed. Most likely due to the Fox Engine.Anyone who knows about programming, is the pa1 loss of freedom to do with elements they've introduced since pes 2015?
I remember pes 2014 the players had some issues tracking the ball at first.
I wonder whether it's necessity? That they can't programme a loose pa1?
I remember someone saying years ago that fifa's AI was limited because their ball physics were so free and loose that getting a sophisticated AI to work with those physics was complicated. Fifa's more varied seems to have coincided with more rigid ball physics...
Serie A has been my bread and butter since Pes 5.Now I was very hesitant after last year's outing and not being impressed with the demo's AI but there was one thing PES had always going for it: A good representation of italian Football. Serie A/B and loads of faces in Serie A which made it fun to play a ML set in Italy. In FIFA you could only ever play EPL career modes.
It was one of Konami's very few USP's left. And what do they do with it? Out of the window, screw the ML gamer.
There is literally no more reason to buy PES at this point.
Essentially at the same time EA announces a complete La Liga revamp that sounds great. Unfortunately I guess that they will - again - patch the game to death to make it more fun for FUT crowd. But damn!
This year it's no Football Game at all or just FIFA.
I agree on 13 being great on PA1,even though I rather play manual (keeps the pass % from CPU lower) I think more modern games has a "passing snap" someone described it very well in here a few months back.From Pes 13 to Pes 14 the fundamental passing structure changed. Most likely due to the Fox Engine.
In Pes 13 you could change the direction of passes and shots right up until the player (animation) touched the ball. So all through the charging up of the pass you had the ability to change the direction until the player hit the ball.
In Pes 14 & onward, the aim direction was locked in as soon as you pressed the button.
Hope I described that ok, because that's a massive difference. Extremely noticeable on manual.
Ps. If you guys think Pes 15's PA 1 was good, go back and try PA 1 on '13. Perfect semi-assisted option, so much freedom, and the throughball was manual.
PA2 was default back then, but it also had PA 3 & 4. All available for competitive online