PES 2019 Demo Impressions Thread

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Pes and fifa are not aimed at the over 20s anymore. It’s all about the kids spending their money on Ultamate team and playing super fast football

sure but "their" money in general is the parents money.

to ignore the older player base IS commercial suicide if the majority of us were computer game-savvy parents. but the majority are not.

much in the way konami present us with an annual "take it or leave it. enjoy."; i suspect parents are effectively doing the same with their kids to keep them "happy" (i.e. "heres a console and the game you keep asking for. enjoy")

i'm saying there is a core characteristic of gamer that probably resides within forums like these who present a "solution" to this problem (which could be an "epidemic" given that game addiction is now a recognised heath disorder).

so we can either be silent and let things happen and try to ignore whats going on.
OR we do what we are doing here - weeding out these salient points like dribble issues etc and TRYING to get things to improve

if the dev is not prepared to listen, makes no sense to preorder/order/spend coins. money is key and if its not there changes need to be made.

yes, i hope PES 2019 will blow our minds with great improvements on release. but i'm skeptical because i think their 3 year plan is basically a 3 year drip feed.

they probably have the final build of PES 2019 ready for release in 2021 and spent 6 months working out how to pad out the 3 years.
 
the ai just couldn't attack well and effectively, they are not decisive when attacking, it really annoys me
at firts I was thinking that the demo was great, some solid defense from ai
but then its just because I was not adapted to the game, once I started to adapt
the ai are not challenging, sometimes they could defend well that I may not score
but they can't score against me either, so my situation is that they could just defend like a turtle
so I dominate the possession and almost everything now
don't get why people said this game has a better individuality,
even messi and salah(the ai) wouldn't try to beat me 1on1
thats so boring against ai, the game is fun against human,
I think konami make this on purpose so that it forces people to play online
if the retail version doesn't improve this, it would be an nightmare to play offline
 
This forum is hilarious. The animations are clearly changed, they are heavier and more inline in movement than last year. So saying nothing changed doesn’t hold well for you. Shooting and ball physics clearly changed. That’s very clear if you actually played PES 2018. The game is honestly great, I only feel let down by the AI when attacking, they are boring and they miss shots that are ridiculous to miss. Afraid to make runs and enter space. Collision system is not as profound as I would like it to be, I can live with it for another year. But other than that, it sounds like a fun year. Some people are giving stats of 5 min matches acting as if it’s enough to judge the game. The fact that I’m getting fouls in 5 minute matches is more promising than what we got last year.
 
I really want to like PES again but I can't. These main issues are not just something present in PES 2019 but haven't been addressed at all year after year!

My main issues:
  1. Players still feel too clunky and clumsy
    • Controlling the ball from a simple pass takes an age and the player takes unnecessary/unrealistic touches to get the ball under his control. To expand on this point, it should be possible to control the ball whilst moving into space. Players currently stand still, wait for the ball to arrive the feet, then take a heavy touch which brings the ball even further away from feet, then takes several unnecessary touches on the ball to get the ball back under "control". This slows down attacks and by the time the ball is under control, the other team takes advantage and gets the ball back.
    • Whilst dribbling, players take ages to turn and an age to move up the field. They also allow the opposing team to catch up to the dribbler because dribbling still feels too clumsy and players get their feet confused - which slows down attacks.
  2. Long balls, crossing and ground passes and shots don't have enough zip.
    • The ball moves too slow and is still way too floaty for me. Nothing is wrong with being able to do floaty passes but this shouldn't be the only option available and it shouldn't be the default. Eg. If I have a full bar of power, it should be possible to ping the ball with zip, up the other end of field or simply from wing to wing, whether the ball is played along the floor or the air, in a flash.
    • Also, too many one touch passes.
  3. R2 Shooting - when it comes off right, looks good and acceptable. Most of the time it doesn't look acceptable and still some weird animations in there.
    • Shooting in general doesn't feel satisfying and hasn't felt good since the PS2 days. Not enough variety or satisfaction like PES5/6
  4. The ball and the players don't seem "free" and stills feel like they are on rails.
  5. Sprinting doesn't feel right - not enough variation between slow and quick players. For example, rather than have a 0-100 for speed attribute, why don't Konami use actual 40 yard/60m times (for acceleration) and 100m (for sprint speed) instead.
 
^ honestly mate i think i disagree with 95% of that post - im not sure what game you are playing but the game is really responsive and crosses are fine - double tap cross button and the low crosses fly into the box. Nothing wrong with dribbling and to change direction its quick enough but using L1 and sprint you can turn in a split second. You are allowed your views though.

Anyway just lost 3-2 to barcelona Suarez again in the 93rd minute. What i did like though was when he scored, by a mis timed header, the celebration was with the crowd who had obviously left the stands -- it felt like a last minute winner celebration - i was gutted but smiling at the same time
 
Try going back to Pes 2018 and see if you feel they are exactly the same in player's weight. Probably you got accustomed to the Pes 2019 gameplay and now it feels like it's the same as Pes 2018 while actually the difference is quite noticeable.
You've given me an idea for an experiment.
Played PES2018 and PES2019 side by side. :DD

Dribbling speed almost the same. PES2018 is slightly faster on long sprints.
Animation is smoother and better on PES2019, maybe making it look slightly slower. There's some tiny variation in dribbling posture and the way they push the ball forward, maybe making the player's feel heavier.

Most of the passes in PES2019 have a lot of spin. It is struck/released quicker. The initial speed is high but slows down quicker than in PES2018, making an impression that ball's heavier.

2 PES, 1 PAD:LMAO:
It's blimp cam so both games looks slower than usual. But it's the only the way I can play both and string a decent amount of passes.
 
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^ honestly mate i think i disagree with 95% of that post - im not sure what game you are playing but the game is really responsive and crosses are fine - double tap cross button and the low crosses fly into the box. Nothing wrong with dribbling and to change direction its quick enough but using L1 and sprint you can turn in a split second. You are allowed your views though.

Anyway just lost 3-2 to barcelona Suarez again in the 93rd minute. What i did like though was when he scored, by a mis timed header, the celebration was with the crowd who had obviously left the stands -- it felt like a last minute winner celebration - i was gutted but smiling at the same time

I've been playing PES for a very long time so I think I know very well what game I am playing and what issues are present. By the way, the issues I have just raised are nothing new - these are a recurring problem amongst some of the PES community and I have yet to seem them remedied. But you seem to enjoy the game so that's great for you I guess.
 
I really want to like PES again but I can't. These main issues are not just something present in PES 2019 but haven't been addressed at all year after year!

My main issues:
  1. Long balls, crossing and ground passes and shots don't have enough zip.
    • The ball moves too slow and is still way too floaty for me. Nothing is wrong with being able to do floaty passes but this shouldn't be the only option available and it shouldn't be the default. Eg. If I have a full bar of power, it should be possible to ping the ball with zip, up the other end of field or simply from wing to wing, whether the ball is played along the floor or the air, in a flash.
      Also, too many one touch passes.
    2. R2 Shooting - when it comes off right, looks good and acceptable. Most of the time it doesn't look acceptable and still some weird animations in there.
    • Shooting in general doesn't feel satisfying and hasn't felt good since the PS2 days. Not enough variety or satisfaction like PES5/6

Interesting read, Ive pulled out a couple of points to get a bit more information.

1. Crosses. For me on PA1 they absolutely fly across the pitch and sometimes are so quick that the player has no chance to react. Are there different types of cross that you are using other than the default (Square or Circle)? Long balls forward from say LB to RW do take a little time to get there, but after looking at it side by side the spurs match I was streaming on the now tv player on my laptop, they looked spot on. What i did notice though was that players are harassed for the ball immediately in game whereas in reality the defender tends to back off a pace or two to judge what the attacker is going to do next.

2. R2 Shots. They felt great on the PS2 games but honestly have you played one recently? We fired up my mates console the other day for a game of PES 5 (my favorite) and we both sat there like WTF? The game feels terrible now. Very basic, one dimensional play. Passing a shooting is very much on rails compared to the modern games. Shooting is very predictable probably due to the basic physics engine and there was no variability other than going wide sometimes.

By all means Im not saying this game is perfect but I'm not sure I can get on board with your points entirely.
 
I've been playing PES for a very long time so I think I know very well what game I am playing and what issues are present. By the way, the issues I have just raised are nothing new - these are a recurring problem amongst some of the PES community and I have yet to seem them remedied. But you seem to enjoy the game so that's great for you I guess.

Your previous post has a lot of contradictions. You say it’s slow and then say it’s unrealistic with it taking time to control the ball. Sorry bro but I don’t know what match in real life are you watching but not everyone has that perfect turning and touch ball. Also in real life players don’t just randomly go to space, to attack. It’s not possible without an offside or a miss pass, or just leaving so much space in the back, plus you can already push your players all out attack in the game so I don’t know what you’re trying to say here. There are tactics in the gameplan, as well before the game starts.

Dribbling isn’t easy in real life either, games nowadays are very organized, look at Messi struggling in the WC. It’s a team game, players around you need to be at your level to find space. Plus there is a combination in how to dribble in pes. I see a lot of people don’t use R2, L1 or use skills or even super cancel. And don’t bother to learn, and then fault the game for it. I see a lot of people just spam the R1, it’s not enough, and they for some reason think it’s the game fault, clearly there is a learning curve here. People just don’t want to learn the timing because honestly I can dribble easier with Salah, Countinho, Messi, Griezmann and Mbappe, those are players who are a lot easier to control than others. So I don’t know what you’re asking for here. Do you want everyone to just dribble so easily, to pass players the whole game, that’s not fun. Clearly you don’t know what pes was always about.

So you’re pressing a button for a quick pass and then say why is the game responsive to my input! Ok. Especially when I see people talk about backheels even tho the player position doesn’t give any other option, you directed it that way. And I’m talking about humans not AI which I agree in pes 2018 too many backheels from AI, here it seems more reasonable.
 
Interesting read, Ive pulled out a couple of points to get a bit more information.

1. Crosses. For me on PA1 they absolutely fly across the pitch and sometimes are so quick that the player has no chance to react. Are there different types of cross that you are using other than the default (Square or Circle)? Long balls forward from say LB to RW do take a little time to get there, but after looking at it side by side the spurs match I was streaming on the now tv player on my laptop, they looked spot on. What i did notice though was that players are harassed for the ball immediately in game whereas in reality the defender tends to back off a pace or two to judge what the attacker is going to do next.

2. R2 Shots. They felt great on the PS2 games but honestly have you played one recently? We fired up my mates console the other day for a game of PES 5 (my favorite) and we both sat there like WTF? The game feels terrible now. Very basic, one dimensional play. Passing a shooting is very much on rails compared to the modern games. Shooting is very predictable probably due to the basic physics engine and there was no variability other than going wide sometimes.

By all means Im not saying this game is perfect but I'm not sure I can get on board with your points entirely.

Nice reply. In PES, if you want to hit a long ball from LB to say RW you can generally reach your target but like you pointed it out, it takes time for the ball to get there but in real life it is possible for the ball to travel a lot quicker. It's almost as if the game randomly decides how to play the pass i.e. floaty (most of the time). I have too noticed that crosses can fly quick sometimes but for me it is generally out of the users hands. Just a while ago in PES 2019, I tried to play a long ball from left wing to right wing and the ball stopped way too short of its target when that pass is a trivial thing for wingers in real life.

The "harassing for the ball" is definitely a observation I strongly agree with as well.

I've attached a video: I don't expect anyone to watch the whole thing but look how the distance between the two footballers is relatively the same between each pass but yet, the passes that they play to each other vary. Some high balls, some low pings, some floatier passes. There's no way to control the pass type/pass speed in PES.


In regards to PS2 shooting - no way am I saying that Konami should revert back to PES 5/6 because I agree the shooting was on rails back then but it was fun because the shooting choice wasn't limited. You could hit all sorts of shots: low drives, power shots, low finesse shots, high finesse shots, half volleys, full volleys to name a few. One of the things I used to love was catching the ball on the bounce from 50+ yards and hitting a dipping volley into the top corner. The shot types and the feeling of a nice strike hasn't translated well into the PS3/PS4 days for me.
 
I love most of 19, I am buying it and will be a happy chappy for the most part, that said.

1. Through ball / PA1 , Yes PA1 there is more freedom about it, so I don't know if this is down to PA1 or scripting. I have my player on the ball 1 yard in from sideline 10 yards inside the cpu half (camside). I see my CF making a run across the back 4 to the camera side of the penalty box I have Full Power bar 100% to hit this long TB into his path. I let go of the Y to send this TB screaming along the deck to my CF, I take my finger off the button and WT.... my TB comes off my boot to the right about 2 yards inside my player - a team mate is running up near level with me as I let go of the Y button. Now dispite the the Y TB button being pressed hard and long, as I release it, it more or less truddles 2 yards to my right.
 
Your previous post has a lot of contradictions. You say it’s slow and then say it’s unrealistic with it taking time to control the ball. Sorry bro but I don’t know what match in real life are you watching but not everyone has that perfect turning and touch ball. Also in real life players don’t just randomly go to space, to attack. It’s not possible without an offside or a miss pass, or just leaving so much space in the back, plus you can already push your players all out attack in the game so I don’t know what you’re trying to say here. There are tactics in the gameplan, as well before the game starts.

Dribbling isn’t easy in real life either, games nowadays are very organized, look at Messi struggling in the WC. It’s a team game, players around you need to be at your level to find space. Plus there is a combination in how to dribble in pes. I see a lot of people don’t use R2, L1 or use skills or even super cancel. And don’t bother to learn, and then fault the game for it. I see a lot of people just spam the R1, it’s not enough, and they for some reason think it’s the game fault, clearly there is a learning curve here. People just don’t want to learn the timing because honestly I can dribble easier with Salah, Countinho, Messi, Griezmann and Mbappe, those are players who are a lot easier to control than others. So I don’t know what you’re asking for here. Do you want everyone to just dribble so easily, to pass players the whole game, that’s not fun. Clearly you don’t know what pes was always about.

So you’re pressing a button for a quick pass and then say why is the game responsive to my input! Ok. Especially when I see people talk about backheels even tho the player position doesn’t give any other option, you directed it that way. And I’m talking about humans not AI which I agree in pes 2018 too many backheels from AI, here it seems more reasonable.

Clearly you have misunderstood my post. Where did I mention any of these things in my original post?

  • I agree that not every footballer has perfect turning or a perfect touch but a simple pass to a player that is unmarked and not pressured should be dealt with without an issue 99% of the time - these are professional footballers but in PES it seems that anybody who is not an "elite name" turns like a tank or can't control a simple pass when this is far from the case in real life.
  • I never said dribbling was easy - but it should be possible to move with the ball quickly (based on sprint speed). Obviously how far the ball travels away from the players feet after moving with it, will be based on his actual dribbling skills. eg. Bolt is the fastest man alive and can move with the football quick but his dribbling is atrocious so more than likely the ball will end up away from his control at speed.
 
Lots of subtle tweaks in 19. Be interesting to play the full version. Unlike FIFA, PES never forgot to improve its gameplay even though they spend a lot on myClub mode in recent years.
 
Does anyone know how to stop stuttering on a laptop? I have seen a lot of advice here for desktop but laptop Nvidia control panel has very few settings.

I'm running i7 7700hq, gt 1050 4gb and 16gb of ram so it should be stutter free.
 
Gave the demo a try.

It looks great! Immediately you get the impression that there is more weight to passing and see some missed passes. Good first impression, but there's something that can't be unseen once you've noticed. The game seems deeply and fundamentally broken.
On top player the AI doesn't dribble. It's a string of one touch passes or a maximum of 2-3 touches before a quick pass with 95% of players who are in possession.
It probably isn't noticeably immediately, but once you pick it up you can't see past it.

Refs are also very hit & miss. Had some fouls called (yeah!) but other blatant fouls that weren't called...unfortunately does where the classic fouls where you make an R3 special dribbling move, get knocked down but it won't be called.
 
Agreed.
One can see how inept the CPU is by watching it when you take your hand off the controls and letting it run free in certain areas of the pitch. Instead of simply running right past your players and making a beeline for the goal, it becomes muddled, passing the ball sideways and backwards...
 
in the demo, i found, if i let the CPU play their way and i'm not constantly pressing (instead keeping formation and closing passing lanes) the CPU type of play looks better/more life like. not without faults for sure, but better!

so i'm one of these guys that thinks the way the user plays against the CPU is kinda forcing the CPU to play a certain way. like in real life! ;)
 
in the demo, i found, if i let the CPU play their way and i'm not constantly pressing (instead keeping formation and closing passing lanes) the CPU type of play looks better/more life like. not without faults for sure, but better!

so i'm one of these guys that thinks the way the user plays against the CPU is kinda forcing the CPU to play a certain way. like in real life! ;)

Yes as a human player we absolutely hound the CPU for the ball,if they dribbled all over the pitch we would dispossess them very easily. Then we'd be asking, why does the CPU give up the ball so easily....
 
Just a quick thought: why doesnt Konami hire a manager (even 2nd or 3rd league) to help them with the fundamentals?!
Ah... i forgot... they might know shxx about micro transactions! ;)

But really. A real life manager/coach helping on sim mode for PES2021 (on PS5/new engine)! How I wish! :)
 
You can see if they have manual shooting too looking at the power bar, if it's yellow it's manual. About through balls, when you set passing assistance off they are manual, advanced through balls are not assisted either.

Ah okay, I didn’t know about the colour thing, I’ll look out for it.

Hey, man you 're talking about PES. There is no such thing as "Assisted through pass"
In pes pass assistance is global, for every kind of pass. Are you sure you didn't play FIFA?

Advanced through balls are clearly assisted. I played last year using advanced through balls because I’m convinced the manual though ball mechanic is broken. I also did play Fifa pal, nothing to be ashamed of, PES has been fucking awful for 10 year.
 
Well I've pre ordered 35 quid from shopto..with the time I have for playing it will be leagues and custom tournaments. Really enjoy the demo ..roll on 30th
 
So are the ground shots contextual or is there a button for it? Full shot power but fully low and on the ground happen this year on basic shooting. But I dont know if I trigger it with a button or that it is purely contextual
 
Disregarding the problems like A.i, keepers etc, if I were to judge this demo on 'game feel' and how it moves & handles with the ball at your feet I'd say it's the most engaging PES in well over decade.

A bold statement I know but it's just so engaging to build up the play. The weight and momentum feels so damn intricate at times. It's almost as if I can feel every single touch, pass, dribble, shot ETC reverb through the controller to my fingertips. Classic PES feel of old. The possibilities seem endless in terms of creativity.

If they can fix some of the issues it could be a really good year. I could get lost playing this game for hours upon hours I feel.
 
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