PES 2019 Demo Impressions Thread

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I set you a challenge all until the final game comes out.

Game: (H) France (cpu) - (A) Argentina (player)
Goal: Revenge the WC18 game and beat France with 3 or more goals to prove Argentina worthy for the WC trophy.
Deadline: August 28.
Difficulty: Superstar
Form arrows: Random
Injury: on

I had that game in mind already (not necisarily winning by 3 though) so I'll take the challenge:TU:

Any restrictions on PA level?
 
"Spinning Hand" of God goal!:DD
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Anyone played with the time extender mod by @juce ? Would like to know how many fouls are there in a 10 minutes match.
 
I haven't played enough to form an opinion yet but the saved formation slots still being limited to the three is asinine.

Yeah it is annoying, but I just found out (maybe people know already) that you get 3 slots for every "personal data". So when selecting sides in exhibition match you select user 2 for instance and you have 3 new slots to save formation. When changing user/personal data remember also to press [] if you need to change PA levels etc.
 
Yeah it is annoying, but I just found out (maybe people know already) that you get 3 slots for every "personal data". So when selecting sides in exhibition match you select user 2 for instance and you have 3 new slots to save formation. When changing user/personal data remember also to press [] if you need to change PA levels etc.

I didn't know this, thanks.
 
Anyone played with the time extender mod by @juce ? Would like to know how many fouls are there in a 10 minutes match.
I get about 2-3 fouls from AI, in 10 minute match.
Doesn't include the fouls not called by the refs.:D
It's very good I think. EPL team's average on a 90minutes match is less than 12.
 
I get about 2-3 fouls from AI, in 10 minute match.
Doesn't include the fouls not called by the refs.:D
It's very good I think. EPL team's average on a 90minutes match is less than 12.

Do you happen to have matches with 0 or just 1 fouls? Yes, it is better but 2-3 is still low i think.
 
Do you happen to have matches with 0 or just 1 fouls? Yes, it is better but 2-3 is still low i think.
Can't remember having 0 or just 1 foul. Most common foul is when you pass a long normal pass to the forwards, the CB's try to intercept the ball from behind.
 
It's amazing to read how different people's perceptions of the demo are, just something as simple as game speed!

Then there's stuff like physicality and fouls by the AI. While people of course have different preferences on the amount of that, it's certainly my experience that physicality and fouls has been increased since PES 2018. Stuff like this I hardly ever saw in last years game, but in the demo I get it regularly:


Also, for the first time in years, I actually can enjoy playing on PA1. There's still loads to improve, mainly making player stats and contextuality matter (more), but somehow it feels much better than at least 2016, 2017 and 2018.

I love slowing the game down and playing football, I'm not a sprint merchant, slow the game down keep the ball and this made is made for this, I've been using 442 diamond quickly become my favourite formation

Gameplay from SpoonyPizza in stunning 4K

 
Can't remember having 0 or just 1 foul. Most common foul is when you pass a long ball to the forwards, the CB's try to intercept the ball from behind.

In this demo there are some times when referee calls a fouls that isn't 100% foul, but that's good because it makes them more human. Several times referees called fouls because CPU took the ball but also the player feet. In all other cases fouls are called with the same exact situations as in Pes 2018, it's still really difficult to receive a penalty.
 
Played some more games and as much as I enjoy it, I'm not sure I can get past how awful the AI are both tactically and offensively. The mindless wingplay is a killer. Also the keepers not moving off their line is infuriating. These two things are ruining it for me
 
In this demo there are some times when referee calls a fouls that isn't 100% foul, but that's good because it makes them more human. Several times referees called fouls because CPU took the ball but also the player feet. In all other cases fouls are called with the same exact situations as in Pes 2018, it's still really difficult to receive a penalty.
Just finished a game with 0 AI foul. There's one foul but wasn't called because of the advantage rule.
Had 1 penalty chance today that is saved by the post.:))
 
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Played some more games and as much as I enjoy it, I'm not sure I can get past how awful the AI are both tactically and offensively. The mindless wingplay is a killer. Also the keepers not moving off their line is infuriating. These two things are ruining it for me

This only attacking down the flanks is game breaking surely? How did none of the "playtesters" not pick up on this. :CONFUSE: It reminds me of PES 2016 "low shot into the corner", and it went the whole year without them fixing it so I'm not very hopeful that they will fix this before 2019.
 
This only attacking down the flanks is game breaking surely? How did none of the "playtesters" not pick up on this. :CONFUSE: It reminds me of PES 2016 "low shot into the corner", and it went the whole year without them fixing it so I'm not very hopeful that they will fix this before 2019.

I don't think a lot of "playtesters" are are attuned to the cerebral side of football, like a football manager would be, for example. There's a few on here if you look around. It's not a bad thing, it's just how they're wired. Instead of looking at the game tactically, they're just happy to run up and down the field and bang in sexy goals.
 
This only attacking down the flanks is game breaking surely? How did none of the "playtesters" not pick up on this. :CONFUSE: It reminds me of PES 2016 "low shot into the corner", and it went the whole year without them fixing it so I'm not very hopeful that they will fix this before 2019.

I played against all teams and only one i noticed tried to costantly pass the ball to the flanks (Colo Colo), other ones are varied enough, attacking down the middle and other variations.
 
Call me crazy but the mrs went to the gym this morning so I fired up the demo again.
My love hate relationship with this game continues. Had 3 great games as ARG V FRA. (After saying I was done with this game yesterday!)
Really enjoyed it and played around with the tactics a bit more.
Im just gonna keep going back to the demo and see if I enjoy it as much as I did this morning.
Scored a great goal with Salvio, went passed 3 defenders and put ball in top corner. Lovely.
There are still a few gripes like Cursor switching - seems a bit unresponsive at times. Also seeing impossible back heels coming off. I scored a flicked up back heel yesterday that left me so annoyed as I didnt meant to do it. I flicked ball up to lay it off but the player done this over powered back heel into the net. Looked crap.
Also not sure if its me or if its the demo but the AI seem to be programmed to create a chance after about 15 seconds of each half. Lots of early goals (as only short halfs?)
Konami definitely want goals goals goals as defence does seem to be all over the place at times.
In the 3 games saw one odd bit of play from AI - Mbappe was through and kind of stopped, then went back a step and then carried on. Looked odd.
Im enjoying it a lot more today than I did yesterday so until I have hammered this Ill not say anything else.
PS - Game looks stunning in 4K - Best looking game yet.
 
This only attacking down the flanks is game breaking surely? How did none of the "playtesters" not pick up on this. :CONFUSE: It reminds me of PES 2016 "low shot into the corner", and it went the whole year without them fixing it so I'm not very hopeful that they will fix this before 2019.
They won't fix it. The flank play is this year's version of the 'chipped through ball' nonsense from PES 2018, that's now gone (mostly) and been replaced with this.
They never addressed the problem last year and I very much doubt they'll change this, it's just coded that way and we're most likely stuck with it.
 
For me its not only on the wing. The cpu often plays through balls and high balls when there is a chance. Also down the middle as well.

Im playing only FRA v ARG and its varied.

And i like that. Also the shifting of player weight, that you can slow down the game. That the cpu often sends the ball high forward or just clears it to be safe.

This game should have been PES 2016.
 
After a couple of matches here's my impressions :

much better ball physics
much better AI pressing and positionning all over the pitch : i haven't seen a team triggers pressing only when you are 30m away from their goal like in pes18. Now pressing is everywhere on the pitch and you have to carefully build your play from the back.
Much better ball control you can now pass a defender with speed and fast changing directions, tricks are no longer an absolute necessity to pass a defender.
Animations are nearly perfect
Graphics significantly improved

BUT :
- AI build up play is catastrophic : they are unable to make 5-6 passes, they lose the ball very quickly. They do very stupid choices with the ball ( going for an impossible trough ball, give the ball to a tight marked player, play a short corner when 2 of your players go to press them) and they don't know how to use midfield to give the tempo of the game, keep the ball and wait for an opportunity. I have an average 60% possession even in the upper levers of difficulty.
- Marking is also a "not solved" problem : defenders still let several meters between them and the attacker even in the box. Incredible how you can see defenders let the attackers do whatever they want in the box and act regardless of the attackers positioning. In general, marking is way too loose, no tight marking at all even from the central defenders of defensive midfielders.
- Scripting is everywhere : they've done some adjustments (no more catch-up bug) but you can still feel it very often.
-Passing error and first touch error is again absent : you and the AI can make perfect trough balls, ping pong passing even with not so good players. There is more passing errors but its not well balanced. You should have a great amount of errors when you try high risks passes: trough balls, one touch passes, etc... And you should see some bad first touch especially from poor players, they cant' always perfectly control the ball in less than a second, not everyone is luka Modric. :)

In conclusion i think pes 19 did a great job at tweaking some things, giving a much more enjoyable experience than '18 but the main problem is remaining : AI is very poor. It's a big problem because when you play a football game there's 22 guys on the pitch and you can control only 1 player at a time. So if the 21 others don't act correctly its very difficult to have a challenging and not frustrating gameplay

It would be amazing if they can implement the sliders system by the way, to tweak marking, first touch and passing error...
 
Fired up the Steam demo yesterday.

No problems so far, game looks awesome, plays damn fluid on i7 4790K, 8GB RAM, GTX 1070.
After 2 offline matches I tried online with Net 4 and PA0.
Wow! At 12 am midnight, I met 3 online FM players, seems like full manual is really growing!
Those games where nice! Won one and had two draws.
Full manual is great online...you hardly have any ugly bullshit games and you feel like the opponent you got paired with, wants to play proper football.
Plus, they mostly won´t skip replays...even not your own missed shots.

One thing though:
Is there anyone here, who played the New Zealand demo on PS4 and the PC demo?

I´m not sure, but compared to NZ/PS4 the PC demo seemed to have faster pace and less weight in players.
I have to test that again, should have fired up the PS4 afterwards, but it was after 1 am and I had to catch some sleep.
But that was my first impression with the PC demo.
Maybe the "extra" weight comes from the PS4 struggling to handle the game??

Gonna test that after work tonight.
 
Because most teams have be set tactically to attack down the wings!!!!!!!!!!!!!!!!!!!!

Most teams have really poor setups as usual from Konami.

I'm excited about setting these teams up properly when the full game hits!!!!
It seems like Konami consistently get the default tactics wrong for every team.

Good to see how accurately the teams shape does change when playing with the tactics though - played around 10 games last night against a friend with manual passing constantly adjusting the formations, defence / attack instructions and advanced tactics and all had a really good effect on each team.
 
Because most teams have be set tactically to attack down the wings!!!!!!!!!!!!!!!!!!!!

Most teams have really poor setups as usual from Konami.

I'm excited about setting these teams up properly when the full game hits!!!!

Noticed this as well (kinda hard to miss when it flashes the tactics at the start of the game!). Played a few coach vs coach matches without the attack down the wings option on and seemed fine to me.
 
This only attacking down the flanks is game breaking surely? How did none of the "playtesters" not pick up on this. :CONFUSE: It reminds me of PES 2016 "low shot into the corner", and it went the whole year without them fixing it so I'm not very hopeful that they will fix this before 2019.
The AI is, in my opinion, absolutely horrible. It's the least "organic" thing about the game.

The mistakes it makes - the offsides, the fouls - are sometimes absolutely blatantly the AI going "MUST MAKE ERROR NOW TO STOP HUMAN GETTING MAD ABOUT HOW PERFECT I AM". You don't have to draw a foul out of them.

Coding AI is hard - because if you didn't put restrictions into it, if you didn't try to make it "human" and force it to take longer to make decisions - the AI would literally win 40-0 every game because it knows what your players are going to do (it controls them FFS), where the spaces are, how much power to apply to every shot.

So you have to add "barriers", if you like, to try and make it seem more human. But Konami's approach is terrible, in my opinion - and on top of that, you've got the tactics, which are so strict that it's absolutely ludicrous, and the "player styles", which are even worse. Combine all three and you've got a nightmare.

If the AI goes to a deep defensive line, you can walk forwards towards them with the ball and NEVER be pressed (see @embraceuk1's videos). Tactics are so strict they must do nothing else (pass to wingers = MUST ALWAYS PASS TO WINGERS NO MATTER WHAT), and goalkeepers set to "defensive goalkeeper" are scared to move.

But to go back to the AI's general play (on Superstar) - they'll hit five perfect first-time passes to feet, then run the ball out of play with nobody near them. You can give them an empty half to run into and they'll ping a first-time pass back to the DM instead. You'll clear a corner and they'll instantly head the ball back, straight to a striker (surrounded by defenders) with laser accuracy - no need for them to chest the ball and look for a man who's actually free to pass to. Then the striker will run straight into your defender.

Their attempt at adding "human error" to the AI's play equates to doing a stupid thing once every 5-6 passes.

There's no midfield build-up play while it tries to "figure you out" like a human, or anything like that - stuff that would actually make the AI feel like it's having to "work you out" or that it's having to work hard to score.

You can see it as clear as day when you give the AI an empty half to run into and score, and they almost "panic" and pass back into a congested area, for fear of looking too "cheaty".

TL:dr; the AI just doesn't understand what football is.
In my opinion. (Obviously.)

(The above situations have happened to me a LOT when playing the demo - and for those who talk about this stuff and say they're "bugs"... It's release code, from what we're all hearing from the guys who've visited the events, unless a day one patch comes along - but since when have Konami changed gameplay with a patch. All the talk of a "fouls" patch for PES 2018, and when it was released, there was zero difference.)
 
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It does look stunning from some of the videos on here but there's three things that really stand out from people's comments. Things that are mentioned as being done right that were right 10-15 years ago and they have gradually screwed up so much that they are now appearing as 'new' additions to the game. Keeper's that look awful and let in terrible goals continually yet make stunning saves at other times. No individuality at all it would seem. Thirdly the fact that almost everyone seems to be playing on superstar right out of the box. Surely a new version of a game should be more difficult initially? If you can just jump in at the top level and compete where's the longevity of the game going to come from?
 
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