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Average Joe doesn't apply any kind of critique to the game, it's "just a game" and with that mentality, you'd rather have the one that looks right. Gameplay isn't a massive factor.
I have fond memories of the days when this thread was all about PES2018.
How to reduce arguments about the game = talk about other games... It's unorthodox but it works for me...I have fond memories of the days when this thread was all about PES2018.
I want Konami to implement their ideas, I prefer their interpretation of football. This is why I'm here and why I prefer it to the other game. However, I also don't want them to be reactive and be easily influenced by loud noises.
I think it is not a matter of being arcade or sim but rather a matter of being accessible to the mass. As much as I would love devs to give more emphasis on simulation type of game, I understand that many potential buyers, who are casual players only, might have troubles/difficulty with a more simulation game. So arcade is an easier road for devs to have this crowd buying the game even if they only play it for a couple of handfull days during the year. From the devs perspective, the problem is not how long will you play the game, but will you buy it.
Great idea, very intriguing.RaceRoom Racing Experience could be a model. They give away the engine and a few cars and three tracks for free, everything else you have to pay for (additional cars, tracks, series etc.) but it's usually at a price point that you would be willing to shell out regularly. There is a mix of licensed and fantasy content but in general everything is of a quite high quality and fairly up to date (which is important).
Adopted to Konami this would mean: PES would become more of a platform rather than a mere game and existing content would be sliced up and sold in packages. Advantage: Separate teams could more neatly focus on separate things. One could continuously improve the core (gameplay, animation, physics etc), others could merely focus on content. Those could even be external teams or community members who, for a small license fee, would finally be able to make some money of their hard work. Similar to flight simulators there would be central store that would be continuously updated ideally increasing a steady stream of cash. If they'd find the sweet spot for pricing (i.e. teams 2.99, top-teams 3.99, stadia 1.99, series 6.99, CL season 9.99 just as an example), they could in the end make more revenue from a single user than selling the whole package once a year, because as a fan I would be always on the look out for rebates or things I would like to add to my collection.
RaceRoom also shows, that this doesn't necessarily mean a lack in quality either. Physics are top notch, AI is adaptable and convincing, graphics and presentation for a DX9 game still quite decent, sound is excellent. It is considered highly among hardcore simmers and rookies alike and the developers (a Swedish team) are continuously publishing new content.
Now, given that the PES team is still predominantly Japanese, they will likely not do any of these (Western) things, but in general I think the day and age of an 'all inclusive' package once a year, is a business model on the decline.
Great idea, very intriguing.
I would really like this.
One of the updates could be the yearly rosters and the core team could work on gameplay updates considered as 'new' games. That way time would be less important and there would be less need to 'publish' an unfinished product.
I also like the user generated content. PES has a tradition of kitmakers and even people who create, players, teams and leagues. Konami never has done something with the community generated content. That would be great.
Most people are not interested in the Belgian league but if a Belgian community member would create Belgian teams, then people interested could buy this league ( license issue, i know, but lets forget this for the sake of argument).
The national team of Nepal? Why not...
Agree for the most , but i think that just unlocking more leagues (also fake doens't care) to have a more complete scenario could be more simple for KONAMI.
And about @Rodchenko idea also will be nice, but i think that in this way all the modding community could only disappear, Konami would be forced to lock all their additional contents that mean that no one should be able to open them --> result : we can only play with Konami DLC and Add-on ,not a great deal IMO.
Been mentioned before but the new Ashes Cricket game and the previous Don Bradman cricket games by Big Ant have a great way of getting round lack of licenses called The Academy. Basically a community resource where people can create, upload / download a stack of user-created content. Players, teams, stadiums, bats... Really well implemented and it's cross-platform too - so something created on the PC version can be used by an Xbox user etc. If a relatively small developer can manage something like that then surely Konami could ? As an Xbox user it's tough not being able to download an option file to sort the lack of licenses on PES.
I think that Konami need to go back to their roots of ISS. By that I mean that they need to create just the best clubs of Europe (approx. 40/50) and some South American (and Internationals of course). Then they would be able to create much better team and player I.D. (like before), because they will be focused on less teams and players. This sum of teams is just too much for them (and EA too). ISS had only the best teams, and everybody were playing it because of the great gameplay. So I wouldn't mind play Master league with two/three leagues with best teams like on ISS before 18 years.
Does that assume that people buy the game because they support a certain team or league that wouldn't be present? If so, I mean, the game is selling now despite having so few licenses (and the majority won't know what an option file is, let alone have a computer, a USB stick and the ability to Google instructions, let ALONE find the right websites and navigate past all of the ones laden with pop-ups and viruses).This is not something that would work. Even i wouldn't manage to play a game with so few teams, even if it had the best gameplay ever. Pes sales would totally collapse unless they would sell it at like 20 euros.
In Adam's defence, he reached out over the video review I put together* and said that he was shocked that altering all the player's attributes made no difference to the success of the AI's passing, shooting etc. (I edited Man City's players to have the minimum - 40 - for every attribute, and they still passed the ball around like superstars on Top Player / Superstar). He said it was something he'd discuss in Japan - what that means exactly, who knows.I get people like Adam and Asim need to tow company line, but to deflect that such problems exist is ridiculous and insulting to the core group of PES fans who have been around for over 15 years.
In Adam's defence, he reached out over the video review I put together* and said that he was shocked that altering all the player's attributes made no difference to the success of the AI's passing, shooting etc. (I edited Man City's players to have the minimum - 40 - for every attribute, and they still passed the ball around like superstars on Top Player / Superstar). He said it was something he'd discuss in Japan - what that means exactly, who knows.
*Which I was sort of hoping he wouldn't see to be honest - we've known each other for a long time and I felt like he'd feel a bit stabbed-in-the back by it - but thankfully he took it as fair constructive criticism, even if he didn't agree with everything...
In Adam's defence, he reached out over the video review I put together* and said that he was shocked that altering all the player's attributes made no difference to the success of the AI's passing, shooting etc. (I edited Man City's players to have the minimum - 40 - for every attribute, and they still passed the ball around like superstars on Top Player / Superstar). He said it was something he'd discuss in Japan - what that means exactly, who knows.
*Which I was sort of hoping he wouldn't see to be honest - we've known each other for a long time and I felt like he'd feel a bit stabbed-in-the back by it - but thankfully he took it as fair constructive criticism, even if he didn't agree with everything...
In Adam's defence, he reached out over the video review I put together* and said that he was shocked that altering all the player's attributes made no difference to the success of the AI's passing, shooting etc. (I edited Man City's players to have the minimum - 40 - for every attribute, and they still passed the ball around like superstars on Top Player / Superstar). He said it was something he'd discuss in Japan - what that means exactly, who knows.
*Which I was sort of hoping he wouldn't see to be honest - we've known each other for a long time and I felt like he'd feel a bit stabbed-in-the back by it - but thankfully he took it as fair constructive criticism, even if he didn't agree with everything...