incas36
International
- 4 November 2015
I apologize too. Sorry mates.
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Well, for me, the things PES does best are served by the model they use (no error) - though I'm playing devil's advocate a little.I'm curious, by the way.. in what situations you think the game wouldn't benefit more from a "looser" ball?
No need to apologise guys, I think PC guys come into this thread because the gameplay discussion tends to reside here. No probs.
Well, for me, the things PES does best are served by the model they use (no error) - though I'm playing devil's advocate a little.
For me, PES is designed to be a highlights package, and is designed to flow (I've read lots of reviews that hold up the flow of PES as its best feature). What highlights package is 50% players misplacing passes? You can't recreate the success rate you see in highlights with both sides misplacing lots of passes (maybe you can if you play on manual and you're good, but the AI never plays on manual - i.e. its passes are always on a "perfect path" - due to the way the game works).
They have to simulate a highlights package - if you don't, it'd be like playing the first 10 minutes of an actual football match, then stopping. Every game would be 0-0!
"What about FIFA?" Well, FIFA has pass error etc. but there's less in 18 than ever, and playing with sliders just results in the AI suddenly playing shorter, safer passes, or kicking every attempted cross out of play. So, I think even those devs are trying to go down the path of "flow".
There's definitely a middle ground to be had, but no game is aiming for that at the moment. To me, both games are about action, and I'm worried it'll never go back.
The controls/mechanics really need changing for there to be a truly free ball.I'm not really an expert on the field so I don't have any real idea whatever sliders are possible or not at the actual state of things.. however, leaving this topic aside for a moment, if we want to head towards a simulation, or just a better game all along, the ball NEEDS to become a much more separate entity than is it right now at least imho. Errors and unpredictability are more or less what makes a soccer game random and varied, so worth to be played all the years. At least for me it always has been like that, I've devoured chapters in which there was a lot of randomness and different situations (even objectively, all along bad ones like Pes 2009) and left aside the ones more on "binaries".But maybe it's just my experience.
I'm curious, by the way.. in what situations you think the game wouldn't benefit more from a "looser" ball?
There's a similar logic in play when the referee doesn't award a foul.because the game's logic still had them as the player in possession...
I don't know why Adam is going to Japan, probably because they want a more direct communication between the West branch and dev team...The development team struggled with the transition from ps2 to Ps3 which made 2008 the worst game in the series unfortunately, if the blame is on konamis managers than what role is kei musadas, I wouldv assumed it’s his responsibility for what is and isn’t allowed in the game, but as you said maybe kei wants sim elements in the game but the upper hierarchy won’t allow, but then let me ask you this, why is adam going to Japan to work more closer with the dev team if in the end the bosses won’t allow sim elements in the game, doesn’t make any sense.
No need to apologise guys, I think PC guys come into this thread because the gameplay discussion tends to reside here. No probs.
Well, for me, the things PES does best are served by the model they use (no error) - though I'm playing devil's advocate a little.
For me, PES is designed to be a highlights package, and is designed to flow (I've read lots of reviews that hold up the flow of PES as its best feature). What highlights package is 50% players misplacing passes? You can't recreate the success rate you see in highlights with both sides misplacing lots of passes (maybe you can if you play on manual and you're good, but the AI never plays on manual - i.e. its passes are always on a "perfect path" - due to the way the game works).
They have to simulate a highlights package - if you don't, it'd be like playing the first 10 minutes of an actual football match, then stopping. Every game would be 0-0!
"What about FIFA?" Well, FIFA has pass error etc. but there's less in 18 than ever, and playing with sliders just results in the AI suddenly playing shorter, safer passes, or kicking every attempted cross out of play. So, I think even those devs are trying to go down the path of "flow".
There's definitely a middle ground to be had, but no game is aiming for that at the moment. To me, both games are about action, and I'm worried it'll never go back.
If the defender doesn't "know" he's going to commit a foul, the game will never consider his action to be a foul. (I can't think of any better way of explaining it, hopefully it's adequate to communicate what I mean...)
I don't know why Adam is going to Japan, probably because they want a more direct communication between the West branch and dev team...
Anyway what makes you think Adam is going there to help the the team develop a more simulative game? Every time i talked to him on twitter about reducing passing assistance he told me he disagreed because Pes needs to be as inclusive as possible reaching casual fans too. Let me tell you, he is not one of us, hardcore fans.
However in Pes i see more realistic pass completion from cpu like 83-84%(although this year they made this stupid thing and removed % and now you can only see how many passes were made and how many were succesfull and not % but you can still figure out that it's in the 80's) where in Fifa even low teams have most of the time 92-94% even when i play with 58 pass error.I still see in Pes the cpu play high balls or low and their player won't catch the ball and it goes out.No need to apologise guys, I think PC guys come into this thread because the gameplay discussion tends to reside here. No probs.
Well, for me, the things PES does best are served by the model they use (no error) - though I'm playing devil's advocate a little.
For me, PES is designed to be a highlights package, and is designed to flow (I've read lots of reviews that hold up the flow of PES as its best feature). What highlights package is 50% players misplacing passes? You can't recreate the success rate you see in highlights with both sides misplacing lots of passes (maybe you can if you play on manual and you're good, but the AI never plays on manual - i.e. its passes are always on a "perfect path" - due to the way the game works).
They have to simulate a highlights package - if you don't, it'd be like playing the first 10 minutes of an actual football match, then stopping. Every game would be 0-0!
"What about FIFA?" Well, FIFA has pass error etc. but there's less in 18 than ever, and playing with sliders just results in the AI suddenly playing shorter, safer passes, or kicking every attempted cross out of play. So, I think even those devs are trying to go down the path of "flow".
There's definitely a middle ground to be had, but no game is aiming for that at the moment. To me, both games are about action, and I'm worried it'll never go back.
pass error in fifa is not the only slider that affects the % first touch and pass speed also affect accuracy. I don't see many above 85% AI passing on both world class and legendaryHowever in Pes i see more realistic pass completion from cpu like 83-84%(although this year they made this stupid thing and removed % and now you can only see how many passes were made and how many were succesfull and not % but you can still figure out that it's in the 80's) where in Fifa even low teams have most of the time 92-94% even when i play with 58 pass error.I still see in Pes the cpu play high balls or low and their player won't catch the ball and it goes out.
Yeah i know i also put first touch error 65 and pass speed around 35 to be more realistic.Sometimes it's good around 85% which is fair but other times i see 92-93%.Always on Legendary.pass error in fifa is not the only slider that affects the % first touch and pass speed also affect accuracy. I don't see many above 85% AI passing on both world class and legendary
High through ball error contributes the most in the pass error %However in Pes i see more realistic pass completion from cpu like 83-84%(although this year they made this stupid thing and removed % and now you can only see how many passes were made and how many were succesfull and not % but you can still figure out that it's in the 80's) where in Fifa even low teams have most of the time 92-94% even when i play with 58 pass error.I still see in Pes the cpu play high balls or low and their player won't catch the ball and it goes out.
Yeah that’s what I thought and why iv lost interest in the game, very sad to hear, reasons why podcasters have quit too, don’t understand why they can’t have more error in pass/shoot in higher difficulty levels, it’s a shame they don’t have balls like FROM software that created dark souls series, imagine how many people requested to make that game very easy to cater the casuals, there response, they made the game harder, respect to them.
My longest buildup so far
I just don't get how this game allows easy [] and X defending. Look at the beginning the clip, where I had to perform a shit ton of deft touch and body blocking to keep the ball, just to get away from my opponent who is holding a single button to defend all this time. Defending in PES, for a lot of people, is just a game of whack-a-mole. This encourages everyone just trying to kick the ball to your defender with a poor pass and hoping to win the ball back in your box.
That's why I never put any value when someone shows goals that involve discontinuous passing, it's just too easy to win the ball back, even in 18. The game is slower and it's a bit more possible to play around the press. But still, no one deserves the ball back from holding a single button. For this reason, I always will prefer to see players who score without losing the ball a single time during the process. That to me marks a higher level of play, and it's been that way since there was PES
Come on dude... I read your post for 3rd time and.. sorry but that is BS. If you just pressing X and [] most of the time, you are fucked up. A.I will destroy your easy, The human opponent will destroy you with easy and fast direction change or feint. Yes, sometimes its work, but most of the time you need to do much more with the correct position and R2 and super cancel move.
So .... !? What do i need to see in this video? That dude fails with a manual pass? Of course. Even its prove my point. He starts holding X after that and you can easily keep the ball hole game because he automatically chases the ball around you.Yeah tell me [] and X isn't auto centering tool here:
Fundamental of defending isnt there. There is no animations for holding, body check the dribbler and no effort to cut passing lane/intercept passes. I hope they improve the defending next yearand turn around in a circle without being able to take it away because he holds X.
So .... !? What do i need to see in this video? That dude fails with a manual pass? Of course. Even its prove my point. He starts holding X after that and you can easily keep the ball hole game because he automatically chases the ball around you.
Well yeah I can do maybe 100x 360 turns I guess this is the perfect representation of football it's just a continuous tail chase if none of us stop we can even run down the clock 90 minutes with it innit nice?
I read your post 3 times being dramatic doesn't add anything to the discussion
Fundamental of defending isnt there. There is no animations for holding, body check the dribbler and no effort to cut passing lane/intercept passes. I hope they improve the defending next year
I agree that less automation on defence is generally better for multiplayer, but IMO there is still too much in some areas and not enough in others.
Tackling is still insanely easy/automated, just hold sprint+pressure and the player will home in on the ball and time the tackle with no other input at all. Holding CPU pressure that player will do the same. Too easy... They either need to make it so just holding these buttons causes reckless/intentional fouling, or tone down their ability to take the ball. Even in the last FIFA I played, these pressure buttons only do enough to contain, you still need to press a tackle button to time the tackle and take the ball (unless the opponent runs straight into you).
Despite that, the other 8/9 outfield players not controlled by you or being instructed to press are totally braindead idiots who do nothing except somewhat follow their position on the teamsheet with no regard for the ball. The AI for them is so simplistic, they seem to have a binary state for "team in possession" and that's all that matters. This is evident with the typical goal where a defender gets a touch but it stays with the attacker - as soon as the defender makes the touch the rest of the defensive players stop covering, spread out or bolt up the pitch expecting a pass when the team doesn't even have the ball. This is why I can only really tolerate co-op play because at least you have a human to override another of the ridiculously dumb CPU players on your team.
The game still doesn't treat the ball as a seperate entity.
Pretty much spot on. personally i like the defending in fifa18 more than pes18. Its not easy but a bit more realistic imo. My idea is to have separate command for contain and outright pressure during defending. For example holding [ ] button will make the defender contains the ball carrier while double tapping the [ ] button and holding it will make the defender go for the ball quickly.I'm pretty sure [] and X makes no difference who you put on the field to defend as well. When you use [] and X to defend, ball winning stats and defending prowess makes no difference. A forward can chase after the ball with the same intensity and tightness, as a world class defender. In this video, that's exactly what we have. A forward chasing the ball like a homing missile. It wouldn't be more or less effective if you put an actual world class defender as there. Stats just get flattened. Speed is the only thing that matters.
I think this posts breaks it down well too: