Matt10
International
- 5 February 2004
I edited a couple of players on a team to have 40/99 speed/explosiveness etc, went to training mode and ran the length of the pitch like the video posted here double tapping R1, and then did a little test with super cancel too... Seems that in these conditions all players are actually still 99% identical despite their attributes. I overlaid the videos and they were pace for pace the whole way. Same with the super cancel one (where I thought the difference would be more clear).
Maybe the game uses these attributes differently somehow?... Like they only take effect in comparison to opponent players rather than just being a flat speed/acceleration for that individual player. Doesn't seem to make much sense but when I've played as Liverpool for example, when I control Clyne and super cancel, he seems to catch up to opponents and cover the ground much faster than Lovren.
Always a difficult comparison between training and match. I think the code changes for Exhibition, League, Master League as well? Maybe best testing would be best in a league/competition environment.
I can confirm it. It's the strangest way they have done stats. And sometimes I feel like they work but other times, I get outpaced by the slowest players. I will do some more in-depth test with difficulty and in a match settings rather than training because the only stats that works in training is the ball control/agility.
Assuming PES doesn't have a threshold/disparity scale (EA's concept for their NFL/NCAA games), it must mean it's controlled by something else like game speed + difficulty maybe? Take warping animations for example. I see less of it on -1 speed compared to 0. Remember how we had tested Fatigue and Speed at 0 game speed? What if instead you raise the stats but play it on a -1 or -2 speed? The goal to accomplish here would be at determining when the actual animations take place and if players are in-sync with what's happening on the pitch.
For example, look here at 0 speed, my controlled players have all 40 attributes/abilities, and playing CPU on superstar, able to sprint through the midfield: