Worked on this last night. Decided I'm going to just set up the team as if they have more numbers back, and the ball is in the midfield. That's how most tactics board are set up, with the majority of players behind their halfway line. I think PES starts with way too much space from the get go. So I reduced it to the "limits" of their player roles. Basically Edit the lineup/position to the point the player role changes, but still maintaining the base positioning.
Let me know your thoughts. And yes, the spam long ball still happens, not sure that can be fixed without a patch.
I've tried that over the weekend, I don't really think it changes much.
But no matter what do we, tactically, we can't reduce the lofted through balls, the A.I. is always trying to exploit them, it sucks and combine this with how accurate their passing and shooting is... and there is the problem.
So far my biggest issues with the game are:
1. The A.I. needs to be more
aggressive in defense, they are leaving too much space for the attackers to pass the ball around and run into space, because their is plenty of it.
2.
The passing and shooting accuracy of the A.I. must reduced, or at least, its shouldn't be so
instant(ping pong).
3. Because of how reluctant the A.I. is to tackle, there are less
fouls in the game, the A.I. has to be
more aggressive.
4. The referee's
aren't properly detecting the collision system in the game, they have no idea what a
clean/bad tackle's are.
5. The A.I.
MUST STOP spamming lofted through balls, this
FAKE SPACE that is being given to us, by the really inactive defensive A.I., really bugs me. The A.I. is constantly trying to exploit it, no matter what.