PES 2018 PlayStation & Xbox Discussion Thread

they way i always interpreted the Advanced instructions were, if i had set my defensive line to 15 but say during the game i went 1-0 up with 5 mins to go, i could set my 'deep defensive line' advanced instruction to override my default value of 15. So it would still be a valid case to use that setup. as long as it wasn't for 90 minutes

Thinking about it, maybe I am misinterpreting what Adam meant, maybe in the demo ALL the advanced instructions for each team are switched on at once, rather than used when necessary? that would explain things better

But what happens to tactics when i turn these on? It means if i turn on any of the attacking AI the other values are all gone? Are they like FIFA default tactics? Just preset bags?
 
But what happens to tactics when i turn these on? It means if i turn on any of the attacking AI the other values are all gone? Are they like FIFA default tactics? Just preset bags?

i'm not exactly sure but as i say that's how i interpreted them. ie. if i set my attack to be centre rather than wide, but at 60 minutes switch on 'Hug the Touchline' i'm expecting that original value of centre to be changed to wide while that AI is selected.

In the demo, the user and the AI's team start the match with all of their advanced instructions switched ON (the AI seem to keep theirs switched on for the full 90 minutes), which would defeat the object of the original tactical setups, if my interpretation is correct then it makes much more sense to have them off by default and used as and when needed, the question is will the AI also use them like this or will it be use them all or not at all?
 
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As for the xboxone demo.If anyone can try it,do.Its not opinion but fact.Its just more polished and doesn't have some of the glitches the PS4 version has.I don't say this as a Xbox fanboy but as someone that has both demos and can clearly see and difference.

The PS4 demo has ball physics/animation glitches and the game and ball physics look off at times as does the speed.There is other little things like defenders stalling and freezing occasionally.

There clearly just optimisation issues or bugs because they're not there in the Xbox demo.

I don't know what you're talking about? What glitches and off things. I didn't experience any of that.
 
This is a continuing issue for me in the PES series and again hasn't been looked at

Try it on manual and on top or superstars settings.

Not really challenging yourself if your playing with stabilisers and against regular.

Look how laser guided everything is.Those settings are for noobs.

Not able to do this with manual.lovely movement though from Liverpool and runs.Just a shame your playing it on easy.

This can also be done on the other game.Nice propaganda though.

I swear FIFA fans love making these videos this time of year.Wack the game level right down and put the passing assistance on 3.

Assistance is for newcomers not the seasoned.
 
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I don't know what you're talking about? What glitches and off things. I didn't experience any of that.
I don't know what you're talking about? What glitches and off things. I didn't experience any of that.

There's a few here and there,but not always.

The game speed and transitions go into overdrive sometimes too.

There not gamebreakers but I've seen some crazy ball physics on the PS4 demo that defy gravity!

I'm going with the pc version this year.Confident it's going be great plus the modding.
 
I notice that superstar difficulty is better to play. CPU pressures little more and make more fouls. Even my defense rushes to close gaps on in wider areas of the pitch. Is just placebo?

In other hand, shooting feels heavily scripted. Its like goalkeeper diving (floats) on the same speed of the ball. It looks like they syncronised both keeper and the ball, making the saves way too shallow and not organic.

"Power bar" must be used to tone height of shots and not the power its self. The power, speed and tragetory should be stat, speed and body position based, just like used to be.

Shiat I cant express my self correctily. I hope you guys understand.
 
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I posted this on another forum the other day but I think it is worth adding my opinion here since there is plenty of discussion.

I actually think the AI are slightly more proficient in front of goal this year, they have score some nice long/mid-range shots and generally stick away clear cut chances. The problem is that they do not create too many chances overall because of their repetitive attacking patterns.

Plus, the defensive AI is poor, guys often are too concerned with running back into a set position that they allow the human player to pick up the ball and run 70 yards forward. They have no awareness of danger. Against human players this problem is mitigated somewhat as the human player always closes the man with the ball down, hence why the beta felt more balanced in this respect.

The game has no soul, it feels like a game devoid of any of the creativity, unpredictability, inventiveness, emotion, or satisfaction which exists in real football. I think this is due to the lack of player individuality, and the dull shooting and passing systems. Player individuality is not as pronounced as it should be, nearly every player has the same set of animations (and thus technical capabilities).

The shooting and passing is too guided even on manual; the trajectory is the same, always straight, always hit with pace. Additionally, every player has the same chance of making a mistake, because it is simply contingent on the human player making a mistake. There should be a greater chance of inaccuracy when passing the ball depending on the player who is passing it, same goes for shooting.

The game isn’t terrible, if it made adjustments in those areas it could be a good game. Another problem is the glacial pace that Konami seem to make improvements; when they do, it is usually cancelled out by something else that has been broken in the process. After 3 years of development time, people expected more.

PES needs its own identity, right now it looks they attempt to make the game as close to FIFA as possible and fail miserably. FIFA has a slick engine where every player has real, lifelike, fluid animations and PES tries to replicate that. As a result, every new animation they add, they fire it in without any regard for the context, resulting in Wes Morgan being able to pull off a backheel 25 yard pass with 100% accuracy. FIFA actually has a greater sense of player individuality now, by quite a distance, their traits and specialities actually feel unique. They kill off the great ML Online and rip off FIFA UT. It also feels like they tweak the gameplay to the competitive online gamers who want smooth, rapid end to end goal fests, and a game where both teams to have no discernible advantage over the other. That is what FIFA plays like online, and now PES. This is not a football simulation.

Go back to the basics Konami and build from there. Your priorities are all wrong.

Dude I agree with most of what you just said but what you said in bold part about FIFA is complete bs. FIFA possibly have the worst animations of any sports game, you have no idea how many times the animations glitches and delay happens in the game. Ball physics is the biggest cheat, I have seen shocking goals and missed shots especially when it's inside the box. Plus FIFA always had the same animations for all players, I never felt individuality in that game. This year PES clearly has a sense of identity when it comes to player ID. It feels so different with Iniesta than others and same can be said about Messi, Coutinho, Dembele, Neymar, Reus, aubameyang, etc. even defenders. So please think before you say something like that. I'm one of those people that actually appreciate that more than anything else. And this year I think it's spot on. Animations is at it's best for any other PES game and def better than the overly animated and delayed FIFA animations.
 
http://www.operationsports.com/pes-2018-demo-impressions/

Adam commented on twitter regarding that article that most things they highlighted as cons already had been adressed in the final game and that some of it needed more testing first. He also said the article was sent to the team. Hopefully PA1 is on thing already looked at, it was one of their cons...
who told u that the cons we talk about are gonna be fixeD?
are they gonna fix the collisions resulting in no penalty?? ofc no they won t
are they gonna fix the shooting? ofc not they won t
are they gonna fix the positioning and space in midfield? ofc not
are they gonna fix fouls?? ofc not
this is pure talk nothing is gonna happen because these issues are fundamental in the game engine..
 
I notice that superstar difficulty is better to play. CPU pressures little more and make more fouls. Even my defense rushes to close gaps on in wider areas of the pitch. Is just placebo?

In other hand, shooting feels heavily scripted. Its like goalkeeper diving (floats) on the same speed of the ball. It looks like they syncronised both keeper and the ball, making the saves way too shallow and not organic.

"Power bar" must be used to tone height of shots and not the power its self. The power, speed and tragetory should be stat, speed and body position based, just like used to be.

Shiat I cant express my self correctily. I hope you guys understand.
man what u said is purely what everyone is finding as a con within the game, nothing new here.
 
who told u that the cons we talk about are gonna be fixeD?
are they gonna fix the collisions resulting in no penalty?? ofc no they won t
are they gonna fix the shooting? ofc not they won t
are they gonna fix the positioning and space in midfield? ofc not
are they gonna fix fouls?? ofc not
this is pure talk nothing is gonna happen because these issues are fundamental in the game engine..

Read again what I wrote. The things mentioned in the text as cons are the things he said was already adressed or looked at. I never said the things that are talked about on this forum would be dealt with.
 
Try it on manual and on top or superstars settings.

Not really challenging yourself if your playing with stabilisers and against regular.

Look how laser guided everything is.Those settings are for noobs.

Not able to do this with manual.lovely movement though from Liverpool and runs.Just a shame your playing it on easy.

This can also be done on the other game.Nice propaganda though.

I swear FIFA fans love making these videos this time of year.Wack the game level right down and put the passing assistance on 3.

Assistance is for newcomers not the seasoned.

Absolute nonsense!
Firstly these games are played on either Superstar or Top Player
Secondly I use default pass assistance 1 which 99% of players will also use.
Thirdly, for my sins I've bought this game religiously for as long as I can remember and have been part of this PES community for 13 years so to come at me with FIFA fan nonsense is just plain disrespectful.

As for your "solution", explain to me how using manual passing will stop opponents using this exploit against me online?
Also how will this stop the A.I from spamming lofted through balls.

I eagerly await your response
 
some stores are already selling the game

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Hi any help this will probably be last game of Pes I buy,don't play it much these days or have the inclination but because my team is in the game this year thought I might give it a whirl.problem is cannot even try the demo on PS3 the demo freezes on loading the game at the same point even tho I have downloaded it 3 tlmes.wanted to try before I buy.
 
Dude I agree with most of what you just said but what you said in bold part about FIFA is complete bs. FIFA possibly have the worst animations of any sports game, you have no idea how many times the animations glitches and delay happens in the game. Ball physics is the biggest cheat, I have seen shocking goals and missed shots especially when it's inside the box. Plus FIFA always had the same animations for all players, I never felt individuality in that game. This year PES clearly has a sense of identity when it comes to player ID. It feels so different with Iniesta than others and same can be said about Messi, Coutinho, Dembele, Neymar, Reus, aubameyang, etc. even defenders. So please think before you say something like that. I'm one of those people that actually appreciate that more than anything else. And this year I think it's spot on. Animations is at it's best for any other PES game and def better than the overly animated and delayed FIFA animations.


You say that Fifa has the worst animations of any sports game. Ok pal, you lose all credibility with that statement. You also present your *opinion* as fact, and your tone is overly aggressive.

Happy to have a discussion on why I believe FIFA has greater sense of individuality but I’m afraid it would be lost on someone like yourself.
 
You say that Fifa has the worst animations of any sports game. Ok pal, you lose all credibility with that statement. You also present your *opinion* as fact, and your tone is overly aggressive.

Happy to have a discussion on why I believe FIFA has greater sense of individuality but I’m afraid it would be lost on someone like yourself.


Get in the right thread then pal.
Dont spill it here.
 
I was insinuating that engaging this chap in a discussion about the player individuality in FIFA would be a waste of time. I never said I was going to spill it here, pal.


Its already attracted one off topic post which I fully expected it to do,just refrain from even mentioning it here and keep bang on topic.
 
Read again what I wrote. The things mentioned in the text as cons are the things he said was already adressed or looked at. I never said the things that are talked about on this forum would be dealt with.
The things that need fixed are the things that i mentioned in the reply, anything else is not important
 
Anyone watching spain vs italy should check the pass completion of spain, its just superb, probably 75% or more, tiki taka, and pes 2018 is kinda that flow which is nice to see , notice how midfield play has more congestion something that need to be addressed in pes, more compact midfield
 
Okay so we all agree with the lack of fouls, the lack of working stats like (passing, shooting, tackling, etc), lack of aggression, too accurate passes that bypasses midfield, a bit too much space, defensive line too low, CPU doesn't like to close down players and back-peddle too much.

Edit: Also I may add, the lack of interceptions by the CPU in the midfield.
 
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Okay so we all agree with the lack of fouls, the lack of working stats like (passing, shooting, tackling, etc), lack of aggression, too accurate passes that bypasses midfield, a bit too much space, defensive line too low, CPU doesn't like to close down players and back-peddle too much.

Edit: Also I may add, the lack of interceptions by the CPU in the midfield.

And players ignoring the ball and letting it run by them . ..also cursor picking the wrong player a lot.
 
Anyone watching spain vs italy should check the pass completion of spain, its just superb, probably 75% or more, tiki taka, and pes 2018 is kinda that flow which is nice to see , notice how midfield play has more congestion something that need to be addressed in pes, more compact midfield

Yes but PES is currently very hard to take seriously when Iceland and Greece are returning the same stats.
 
Okay so we all agree with the lack of fouls, the lack of working stats like (passing, shooting, tackling, etc), lack of aggression, too accurate passes that bypasses midfield, a bit too much space, defensive line too low, CPU doesn't like to close down players and back-peddle too much.

Edit: Also I may add, the lack of interceptions by the CPU in the midfield.


I bet not everyone agrees, but yeah people who don't pretend that the game is perfect would pretty much say the same things. I do notice however, that most of these are more or less symptoms of the same thing: Konami worked a lot on the offensive side, with improved dribbling and animations (thanks konami), and probably didn't care much about the defensive side. I mean it's not like the refs are blind and are not calling obvious fouls, but rather that little defensive pressure and no midfield to bypass will naturally result in less fouls. Perfect long distance passing and bad player positioning = tons of space and no midfield, etc. I would simply sum it up as "the defending part of the game needs a lot, a looot more work". I only point this out because some of these are just symptoms and it's probably much better if the root cause is addressed by the devs.

Kinda expected this though, they removed the catch-up "bug" and the unrealistically insane AI pressure (not saying these were great features, but they did add some resistance in their own lazy way), and replaced them with.... erm, improved offence. It's only logical, right? I will be pleasantly surprised if people do not start complaining about games being goalfests in the future and very curious about how will konami avoid it. I truly hope they do address it because I want to get the game and leave pes2017 behind, but i'm not sold yet.
 
Slowing down the players when they're dribbling is an alternative to the "catch-up bug"
But people will be complaining. In fact i never seen those catch-up as a bug, and with double taping R1 it wasn't too difficult to overlap a defender.
 
The only reason catchup bug existed was due to the bad coding of the defensive AI. We need more control over the defense. More ways to foul/push/pull and jockey a player and the AI needs to look at how good a defender is based on the stats and execute smart actions. However knowing Konami, they will most likely reintroduce catch up bug(aka metersacker outpacing Bale) to fix this issue since it's the lazy way to solve it.
 
Finally(!) got a chance to play the demo for myself. First match, Boca vs River Plate in Camp Nou, low gras, night game and on professional.

After the first minutes i was like "meh". Not good, not bad. Noticed some nice animation, but I still had all the negative comments in the back of my head and to a degree I could confirm them. Big gaps on the field, did not feel pressured to make quick choices, defending was very easy.. the challenge was lacking. I was not involved in the game. Add to that the lack of commentary (i hate playing without it, no matter how bad the commentary is, it just feels something is missing) and right from the start it is difficult to appreciate this demo. Got 0-1 behind as well, just lack of concentration: shot, rebound, goal.

Come second half I realized i still had to turn on manual passing and shooting. Just turning it on instantly made me consider my choices more and I started to build some nice attacks. Then i had another realization. Camp nou has short grass. I needed to exploit this more and up my passing game.
Maybe it was just a placebo but from then on it just felt like i was playing the way one should play in Camp Nou. More forward thinking, less consolidating. It worked, it seemed like the timing of my passing game made all the difference between 'meh' and 'wow'. Suddenly possibility where there, players where making runs, deflections where happening, the game showed small glimpses of its brilliance.

Second game. I decided to try the Dortmund stadium and put the grass on long. Also, looking for a challenge i played River Plate against Germany this time. Game started. Oh boy, that's more like it! This is what i played a during the beta! I felt like every attack something magical could happen, the old familiar PES feeling, when you feel everything is possible and you crave those moments where you actually succeed in playing that perfect trough ball, pulling of that nifty sidestep or that nice low driven shot from distance. It clicked again. I am reassured the game will be fine.

At the same time i fully agree with most of the negatives. Even against germany pressure on my own half especially was non-existent, the field was way to big and i myself did not feel defending required enough skill from me, running into players was a bit too effective.

But most of those negatives are, i believe, due to it being a demo, more catered to the pick up and play crowd. And don't forget, these are friendly matches. The real test lies in non-friendlies. Also, they might have changed the difficulty levels a bit, so that all levels are now (a lot) easier (sure feels that way).

As it stands human vs human alone will be worth buying this game for. Here's hoping vs CPU will be on par.
 
Did anyone else notice that stray passes never loose speed? For example a loose ball along the ground rolling towards the sideline doesn't loose it's speed?

Might be only on manual passing, but I see a lot of users here playing with manual settings so I'm surprised no one have mentioned it yet (as far as I'm aware - long thread :D)

Btw I play on normal grass length and normal pitch conditions.
 
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