Dude, with respect that isn't really an idea or feedback, but a question. It isn't an interview but a chance for you and the rest to put your minds at work on one aspect of the game and come up with ideas. They want to hear more on how mechanics and alike can see fouling naturally increase. In other words, they would like to hear peoples grander solutions that are not centered round simply hitting some imaginary "increase fouls and penalties" button in the code.
There is no rush because it is about trying to find a grander, yet more natural solution. Have a think about it and come back to me, but please try to stick to how I have asked it is presented.
You have an opportunity here. Don't waste it with a question.
I'm not having a go, Ameppe. I want to hear what you have to say and I'm just looking to offer some guidance with this reply.
Well the obvious answer is to code the damn game properly so that fouls actually lead to free kicks, penalties etc. It's not hard to turn the initial question into a solution.
I've played a few games of this and this is my feeling...
+ Graphics and animations are, overall, very good.
+ The player movement and feeling of inertia is pretty spot on. There is a decent weight to the bodies too.
+ The catch up bug seems to have been squashed.
- Floaty keepers all over the place. Just fix this already. How hard can it be?
- In my first game, I attempted 6 shots on target and every single one was a straight, soulless arrow. The positioning of my player, his ability, the speed of approach to the ball counted for nothing. The same boring, repetitive shots over and over and over.
- AI on Superstar level is so robotic. Ultra-accurate first time passes, the same approach play (lofted to the wing then cutting in), and again the same types of shots at goal.
- Waaaayy too much space for wingers and no midfield play.
- The final nail in the coffin: absolutely no urgency from anyone on the pitch. Tackles, loose balls, counter attacks - every player animates at the same speed in recoveries, sliding in, passing etc. If a defender loses out to an attacker in the air near the box, I expect him to scramble to his feet and lunge towards the ball and attempt to disrupt play. This just isn't possible. The shots, passes, flicks, saves, jumps all happen at the same speed every time. It's like watching snooker where all the balls move around the table at the same speed no matter how hard they get hit.
I had some hopes for this, I really did. Despite some minor improvements, I think, overall, this is a worse product than 2017 because of the awful negatives that have allowed through yet another year later.
I'm done with PES until there is a change in direction.