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PES 2018 PlayStation & Xbox Discussion Thread

Very sad at how disappointing the demo is. Beta was so amazing to play. I was blown away by beta. This demo has no soul. Too fast on default, auto shielding is non existent, no weight on players, shooting feels wrong, etc...

I am hoping that the online part of the final game plays like the beta.

Hoping......
I totally agree with you Ali
 
Don't you guys think it might be because you're using players with high passing stats or is it just for every player?
Playing devil's advocate a little here, but A) the world's best teams don't have world-class passers in every single position on the pitch and B) with no disrespect intended, if Colo Colo's players can nail every pass with accuracy, stats aren't coming into it.

I think it was @Kundera who theorised that, like PES 2017 as far as I'm aware, poor passing stats are represented by slower, bobbling balls that are intercepted, but aim accuracy never seems to be off (i.e. those passes will never miss without the interception - excluding manual passes, obviously).
 
Playing devil's advocate a little here, but A) the world's best teams don't have world-class passers in every single position on the pitch and B) with no disrespect intended, if Colo Colo's players can nail every pass with accuracy, stats aren't coming into it.

I think poor passing stats are represented by slower, bobbling balls that the AI intercept - but the accuracy of the passes in question is very high (when not playing on manual, of course).

This. I had the same impression. And if that's an editorial decision from Konami I respect and I kind of like it. Short passing in football nowadays is not that much about accuracy but about the quality of the pass. I mean, of course accuracy is important but the speed, that the ball doesn't bobble, etc, is of supreme importance. Accuracy is something given, the other thing not so much. I applaud it. I'll look into this next time I play.
 
Hmm played two games on top player it not as bad as I thought it was going to be but I cant get used to the defending what is going on with player switching?

I seen some variations in shots although on basic for that only thing is the shooting feels like lazer all the time maybe I should try advance.

Could someone screenshot there settings for me so I can have a good base to start I have not played PES for a while?
 
Some rumors taken from browsing the file system (by french modder Durandil):

- PES LEAGUE Stadium is apparently a modified version of Konami Stadium with custom ads.
- Soundtrack : Bag Raiders, Linkin Park, Blondie, Bruno Mars, Coldplay, Clean Bandit, Findlay, John Legend, Jonas Blue, RIVVRS, Mallory Knox, The Unlikely Candidates
- "Go West" is in the game (which strengthens the idea that San Paolo could be the added stadium and Napoli the new licenced team), as well as "A Healthy Normal American Boy" from Charles Strouse and Lee Adams (?) and "Pop Goes The World" (River Plate).
- The kit texture is different but has the same size. The main differences stand between the sleeves and the socks.
- New "Challenge Mode" for ML where you can get fired.
- It will be possible to import/export modified competition data.

I really hope its true.. San Paolo and Napoli as a partner team......
 
Playing devil's advocate a little here, but A) the world's best teams don't have world-class passers in every single position on the pitch and B) with no disrespect intended, if Colo Colo's players can nail every pass with accuracy, stats aren't coming into it.

I think it was @Kundera who theorised that, like PES 2017 as far as I'm aware, poor passing stats are represented by slower, bobbling balls that are intercepted, but aim accuracy never seems to be off (i.e. those passes will never miss without the interception - excluding manual passes, obviously).

Sure but if we look at the teams in the demo, they do have good/great passers in most positions. But I didn't play with Colo Colo or some of the weaker teams, so I don't know if it's still the same. Either ways I do see the point but he was talking about L1 + Traingle. Thats a bit different I think.
 
Hmm played two games on top player it not as bad as I thought it was going to be but I cant get used to the defending what is going on with player switching?

I seen some variations in shots although on basic for that only thing is the shooting feels like lazer all the time maybe I should try advance.

Could someone screenshot there settings for me so I can have a good base to start I have not played PES for a while?
There's an option to switch off that,and have normal player switching instead of secondary player active
 
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Have had to stop reading after seeing such a negative view on the demo. I will be playing tonight and need to make sure i'm making my own mind up.

I found the beta a hugely improved 2017 and that's what i want from the demo. Hoping it's not totally different (I really don't expect it to be).

I just want to enjoy PES for the year. I couldn't play either game for more than a few matches last year, FIFA 16 was the last that kept me interested.
 
So it plays as it looked on the vids after all?

Sorry :D had to :D

It seems like it was the shortest honeymoon for a PES title for a while even for those who liked PES 17? I think there was too much hype around the gameplay itself.
 
hello guys. I don't post a lot but here is my opinion about the demo. as a 31 years old who grew up with pes I can clearly say that pes has lost it's soul. I will skip bollocks talking about pes 4,5,6 becouse I played these games during my childhood and I can't play thrm today becouse they are boring for me to play them now. Pes has always been the game if you want great gameplay and use strenghts of the teams and players but this isn't the case today. Clearly Konami is more oriented about player faces and trying to satisfy kids bringing club licences instead of that game is suffering in it's core. I remember in the old days using Recoba if you want to have classic number 10 to dribble, great passer with good accuracy but player who cannot win battles with players like Stam, Maldini etc. You want a good striker with great shot and player who needs little space to fire a rocket, play with Batistuta. This is just example how every team and player had own strenghts and weaknesses. What I played today is a joke of a game if I compare with these games. What I see is weird animations when player recieves ball, strange ball physics while passes, no error during first touch of the ball. Every team can execute counter attack like in Barca golden days with one touch passes and then something stupid shot animation what don't even represents power of the shot animation. What is the point of football game that can't make goal satisfying, doesn't matter if it's long shot or one on one with the gk. Trying to make good cross, no problem rocket will be fired and then player uses his head and suddenly ball moves slowly in companion with slow gk animation. Konami please... :( Pes 2014 was light in the tunnel for making good simulation with core of the game mechanics right except bad shooting but there is a lot pottential. Today saddly most important thing is player faces :( Konami that's it, year after year same old dissapointment... Playing fifa is like choosing better worst game but in fifa Messi can't win air balls against Boateng but in pes maybe 70% of them and other similar weird things. Sorry for a long post but I expect more from this years game. Very dissapointed...
 
hello guys. I don't post a lot but here is my opinion about the demo. as a 31 years old who grew up with pes I can clearly say that pes has lost it's soul. I will skip bollocks talking about pes 4,5,6 becouse I played these games during my childhood and I can't play thrm today becouse they are boring for me to play them now. Pes has always been the game if you want great gameplay and use strenghts of the teams and players but this isn't the case today. Clearly Konami is more oriented about player faces and trying to satisfy kids bringing club licences instead of that game is suffering in it's core. I remember in the old days using Recoba if you want to have classic number 10 to dribble, great passer with good accuracy but player who cannot win battles with players like Stam, Maldini etc. You want a good striker with great shot and player who needs little space to fire a rocket, play with Batistuta. This is just example how every team and player had own strenghts and weaknesses. What I played today is a joke of a game if I compare with these games. What I see is weird animations when player recieves ball, strange ball physics while passes, no error during first touch of the ball. Every team can execute counter attack like in Barca golden days with one touch passes and then something stupid shot animation what don't even represents power of the shot animation. What is the point of football game that can't make goal satisfying, doesn't matter if it's long shot or one on one with the gk. Trying to make good cross, no problem rocket will be fired and then player uses his head and suddenly ball moves slowly in companion with slow gk animation. Konami please... :( Pes 2014 was light in the tunnel for making good simulation with core of the game mechanics right except bad shooting but there is a lot pottential. Today saddly most important thing is player faces :( Konami that's it, year after year same old dissapointment... Playing fifa is like choosing better worst game but in fifa Messi can't win air balls against Boateng maybe 70% of them and other similar weird things. Sorry for a long post but I expect more from this years game. Very dissapointed...

excellent post and good points made.
 
The positioning is pretty bad in this game. Everything else is nice. But would also like to see way more fouls and physical tackles (pushing/shoving/pulling), it's like players aren't even trying to take the ball off of me or stop the danger. It would probably take another year to achieve that but they should try a quick solution for this year cuz I barely had any fouls in all my games, I even managed to play games without any fouls.

Edit: A quick solution for spacing and positioning. Go to advanced instruction and put defense as wing back. It actually helps a lot.
 
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Very sad at how disappointing the demo is. Beta was so amazing to play. I was blown away by beta. This demo has no soul. Too fast on default, auto shielding is non existent, no weight on players, shooting feels wrong, etc...

I am hoping that the online part of the final game plays like the beta.

Hoping......

Same felling for me, it was like my mind was stucking in the las 20 seconds of the last match in the beta, then i tried to link the same "felling" the same "sensations" with my 20 first seconds whit the demo and was a shock, The demo is another song a dissapointing and different song.
 
Played about ten games now, manual passing and shooting and I don't agree that it's massively different from the beta (which I thoroughly enjoyed), it seems about the same pace wise at least.

The problem for me is playing the AI just feels so... Flat. I think it's mostly down to the way the teams are set up tactically, but I just kinda feel it becomes very easy to just hold down sprint rather than try and work your way through the rigid AI, Combined with the same old master league issues I'm really questioning buying the game despite liking it.

On the flip side, the beta showed us that konami have made a nicely balanced online game that rewards your play style and doesn't have any bias against those who play manual, maybe I can become an online player and get the game anyway?
 
Guys I seriously encourage you to change defense to Wing Back in advanced instruction, the game will be so much better. In terms of positioning and spacing, it changed to build up right away. Trust me it works great. This should have been a default for all teams, now they ruined it because they want to make it seem like it's a new tactic.
 
Quoting this post of mine from a couple of days ago as I was asked to try gather some feedback on this aspect of the game a while ago. Please read the bolded part in particular:

Okay, let's talk reckless defending...

What are your solutions if it proves there isn't enough reckless defending, a lack of fouls and penalties in the game?

Let's carve out some ideas and potential solutions. Let's discuss how a fouling system should work in pure mechanical and gameplay terms.

Those who do know me know I am friends with Adam. I am going down to Windsor a week on Saturday to catch-up with a friend who just happens to have a job with Konami (one which nobody has been able to accurately describe as to what the role actually entails, might I add) and play PES 2018 final retail code, I believe.

So this your chance. No more bullshit. You want to give detailed feedback and ideas? Have at it. Maybe a mod could set this up as a seperate thread if needs must but seeing as everyone has already made their mind up about the game and have ditched it, but still want to frequent here and either greet about the negatives in a hyperbolic fashion, or simply pop by to like every single negative post going, maybe you could use that time spent on here in a better way.

I'm not joking. This is an opportunity for you all.

Any replies which are passive aggressive in tone or wander off into Konami/Adam Bhatti conspiracy theory territory will go completely ignored, and will not be considered. If you wander off on a huge tangent about animations or something else completely unrelated like what EA are doing with their product in general, then that too will go ignored. I probably won't finish reading those types of posts, so if you have a jewel of an idea but start your response in that fashion (or have a pop at me) then what can I say? You had your chance, but declined the opportunity to have your input considered. I won't be wasting my time editing out hyperbolic nonsense, personal attacks, or weird conspiracy theories.

They genuinely want feedback from the "hardcore" community but if your feedback is, for example, "you can score blindfolded" it will be ignored and should be ignored because it is fake news... even more so if you are using Basic Shooting.

But the question posed is about the fouling system and what you think could improve that in either mechanical or gameplay terms.

Over to you, and remember: it is ideas on how tackling, fouling and alike could be better realised.

Posted with respect,

Curd
 
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No weight? Well, no. There is a distinct feeling of weight to different players. Messi is so easy to move while defenders in general feel slow to turn. Why do you feel the need to exaggerate things? Saying there is no weight to players is just a lie. That is not a personal opinion, that is a fact. Pes 2018 demo (even pes 2017) have different players having different weight and reaction to input.

Pace is the same as beta, with the difference that beta was influenced by server that made everything slower that it should have been. The last few days of beta when they made some server testing the pace became awfully fast. I'm really happy it's not that fast.

Continuing this morning argument i can tell you that one of my first goal scored in this demo was with auto shielding. It was Icardi that managed to shield the ball, escape the defender and shoot. I wish i would have saved it to show you how autoshielding is there and working as intended.

So it plays as it looked on the vids after all?

Sorry :D had to :D

It seems like it was the shortest honeymoon for a PES title for a while even for those who liked PES 17? I think there was too much hype around the gameplay itself.

It seems like you should try to play it instead of trying to validate your negative opinion as the one truth. This demo has been out for few hours and you are already saying it's dead.

Honestly i only see a whole lot of overreactions from people saying that beta was amazing and this demo is horrible. If i didn't play the beta i would have been worried, but thankfully i played it and i know that it's not the case.
 
Quoting this post of mine from a couple of days ago as I was asked to try gather some feedback on this aspect of the game a while ago. Please read the bolded part in particular:



Those who do know me know I am friends with Adam. I am going down to Windsor a week on Saturday to catch-up with a friend who just happens to have a job with Konami (one which nobody has been able to accurately describe as to what the role actually entails, might I add) and play PES 2018 final retail code, I believe.

So this your chance. No more bullshit. You want to give detailed feedback and ideas? Have at it. Maybe a mod could set this up as a seperate thread if needs must but seeing as everyone has already made their mind up about the game and have ditched it, but still want to frequent here and either greet about the negatives in a hyperbolic fashion, or simply pop by to like every single negative post going, maybe you could that time doing do to better use.

I'm not joking. This is an opportunity for you all.

Any replies which are passive aggressive in tone or wander off into Konami/Adam Bhatti conspiracy theory territory will go completely ignored, and will not be considered. If you wander off on a huge tangent about animations or something else completely unrelated like what EA are doing with their product in general, then that too will go ignored. I probably won't finish reading those types of posts, so if you have a jewel of an idea but start your response in that fashion (or have a pop at me) then what can I say? You had your chance, but declined the opportunity to have your input considered. I won't be wasting my time editing out hyperbolic nonsense, personal attacks, or weird conspiracy theories.

They genuinely want feedback from the "hardcore" community but if your feedback is, for example, "you can score blindfolded" it will be ignored and should be ignored because it is fake news... even more so if you are using Basic Shooting.

But the question posed is about the fouling system and what you think could improve that in either mechanical or gameplay terms.

Over to you, and remember: it is ideas on how tackling, fouling and alike could be better realised.

Posted with respect,

Curd
I think the post regarding new features in fouling (think you know which one I mean,to lazy to scroll) posted a few pages back,before 18 demo arrived,is a proper and good idea
Think it was @Chuny who posted
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They genuinely want feedback from the "hardcore" community but if your feedback is, for example, "you can score blindfolded" it will be ignored and should be ignored because it is fake news... even more so if you are using Basic Shooting.

Just ask them why they decided that fouls should be so low in number. Why did they make referee so lenient? That's my only real issue with the game, and it has been this way since Pes 2016, 2017 and now this demo.

My idea is that they could make referee more prone to give fouls. There are already situations when they could whistle but they simply decide not to.
 
I see where you're coming from, and "where anything can happen" is great, but we're not talking about teams occasionally making mistakes or planting a defensive line too deep now and then. "Advanced tactics" are so extreme that they completely mess up a team's shape and discipline, and beyond that, a lot of these issues last for 90 minutes.

If I played a match where the positioning was great for 80% of the game and "off" for 20% (not randomly, in a realistic context - say that the 20% was where I was "frightening" the opposition with my wingers and they were too occupied with the ball carrier's pace to rush back into position), I'd be delighted, because that (for me) mimics reality whilst giving you a chance to score (keeping it "fun" but via realism - allowing you to recreate a match highlights package with the default half length, but replicating the fact that even the world's best teams aren't perfect for 90 minutes and not every game is 0-0).

I'm not saying that it's easy to implement, by the way. But it's just as invalid to take a screenshot of one moment of a match and say "positioning is terrible", as it is to say that we either have to have "rigid perfect (boring) positioning" or "fun" with no in-between. IMO. There is a balance to be had that represents realism, positioning and errors.

Love your posts by the way, thank you for contributing.

100% spot on. I'm still reading more recent posts, but had to comment on how absolutely spot on this is by Chris. We can't point out the occasions in which there are errors, and use that as the base, it should be what shows up in RL football matches first...then...introduce the variables.
 
Just ask them why they decided that fouls should be so low in number. Why did they make referee so lenient? That's my only real issue with the game, and it has been this way since Pes 2016, 2017 and now this demo.

Dude, with respect that isn't really an idea or feedback, but a question. It isn't an interview but a chance for you and the rest to put your minds at work on one aspect of the game and come up with ideas. They want to hear more on how mechanics and alike can see fouling naturally increase. In other words, they would like to hear peoples grander solutions that are not centered round simply hitting some imaginary "increase fouls and penalties" button in the code.

There is no rush because it is about trying to find a grander, yet more natural solution. Have a think about it and come back to me, but please try to stick to how I have asked it is presented.

You have an opportunity here. Don't waste it with a question.

I'm not having a go, Ameppe. I want to hear what you have to say and I'm just looking to offer some guidance with this reply.
 
Curd I am going to see if I can get a video of lack of fouls being called. Even though there are a few other issues I feel like this is the easiest the can be addressed via patch if they choose to go this route of even addressing it because it seems like the collision system isn't working as intended. It seems like a dice roll on when ref will call them.
 
I think the fouls are a different issue this year..they were lacking in 17 but I did get some , probably averaged 2-3 per game (no pens though) ..part of the issue was the advantage rule ..the ref was seeing the foul but playing advantage way to quickly..in 18 im just not seeing anything , no slide tackles no reg aknowloging a foul and playing advantage the AI is just too stand off ish..theyve implanted this new free kick and penalty system and unless this is fixed as a single player I'm not going to see it..how can this get passed all the play testers and they say it's acceptable ..you would think at some point someone would say hold on second I've had 20 odd games and not had a free kick
 
Dude, with respect that isn't really an idea or feedback, but a question. It isn't an interview but a chance for you and the rest to put your minds at work on one aspect of the game and come up with ideas. They want to hear more on how mechanics and alike can see fouling naturally increase. In other words, they would like to hear peoples grander solutions that are not centered round simply hitting some imaginary "increase fouls and penalties" button in the code.

There is no rush because it is about trying to find a grander, yet more natural solution. Have a think about it and come back to me, but please try to stick to how I have asked it is presented.

You have an opportunity here. Don't waste it with a question.

I'm not having a go, Ameppe. I want to hear what you have to say and I'm just looking to offer some guidance with this reply.

I can't see how i can tell them how to increase fouls. My only idea is to make referees less lenient, because in my opinion there are already enough situations when the referee could call a foul but he doesn't.

Anyway they are the developers, not me. Don't want to be rude, that's just the truth.
 
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