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PES 2018 PlayStation & Xbox Discussion Thread

Yeah. Lol. It's hard to descibe. I'll video it next time it occurs.
I get what you mean and yes, it somehow looks strange.
It looks even more strange because maybe they catch (and hold) a rocket, like they're superhuman, and a couple of minutes later they just go back to "normal mode" and parry a less ambitious effort out for a corner...
But again, I believe they're almost too good (no keeper would try and catch those rockets, all of them would just deflect them over the bar).
 
Played a couple of matches after lunch:

Superstar, 10 min matches.

- River v Boca. I was River and couldn't get through the middle so had to kept passing to the wings. I liked that. I had to work to get the ball to were I wanted. There were a couple of times were I could take the ball to the center lane of the final third but it was packed by Boca players and I had to dribble them. Every time I tried to do it, they would close me down and took me out of possession. Was very challenging and satisfying. And it felt real!

- I am currently playing PA 1 but on occasions I used manual passes, crosses, etc because I feel the need for freedom in the action I'm gonna attempt. I do believe the PA 1 is too much assisted although I have not been able to figure out how it works: I know that it helps with accuracy of the pass by "correcting" my input, trying to pick what I intended and changing both trajectory and strength. Nonetheless, I kind of notice some differences between the players I used to pass the ball. Even though accuracy was "spot on" - as the game thinks I intended to pass - the quality of the pass was different from player to player: some times the ball bounced more, some couldn't pass the ball on the ground, etc. Would it mean that the passing stat is not about accuracy as it was on the old days but about the technique of the pass? If that's the case, I think I may like that approach. Maybe it was there on past iterations, but without these ball physics (Love them) it wasn't so clear and had little impact. I'm gonna try manual and other PA to see how it behaves.

- Played Liverpool v Corinthians. It was cool that they retreat a lot and didn't close me down until well into the final third. It was different from Boca game. Also they counter attack with few men but very effectively.

- I'm seeing more passing error from the CPU, which is cool, and I think that it could be even more if I defend properly. A lot of their accurate passes are being delivered due to mistakes of mine.

- Shooting: I'm trying to learn advanced shooting as I didn't like shooting on 2017 (Played on basic and Manual), so cannot really comment on the matter.

- Something I find annoying is those through balls with the outside of the foot a la Modric being faaaaaar too easy. Average players being able to make 20-30 meters passes with the outside of is weird. I remember that back in the days there was a star that allowed players to make those kind of shoots and passes. Has that been removed and now every one can attempt them? :/
 
The game is growing on me I've tried loads of settings but now stuck with plus one speed full manual..my main issue is not the lacknof fouls they are non existent..still only one foul in maybe 20 games now ..my last game the AI did one slide tackle
 
I find a lot of the posting here odd compared to my own expectations. As I said on other posts, my understanding of where a football simulator should go is to create a context where "everything" that happens in football can be replicated realistically by stats, team tactics, *emotions*, and, of course, human input. And that means all the good and well done stuff but the bad or not refined technique, positioning, decision making, etc.
I see where you're coming from, and "where anything can happen" is great, but we're not talking about teams occasionally making mistakes or planting a defensive line too deep now and then. "Advanced tactics" are so extreme that they completely mess up a team's shape and discipline, and beyond that, a lot of these issues last for 90 minutes.

If I played a match where the positioning was great for 80% of the game and "off" for 20% (not randomly, in a realistic context - say that the 20% was where I was "frightening" the opposition with my wingers and they were too occupied with the ball carrier's pace to rush back into position), I'd be delighted, because that (for me) mimics reality whilst giving you a chance to score (keeping it "fun" but via realism - allowing you to recreate a match highlights package with the default half length, but replicating the fact that even the world's best teams aren't perfect for 90 minutes and not every game is 0-0).

I'm not saying that it's easy to implement, by the way. But it's just as invalid to take a screenshot of one moment of a match and say "positioning is terrible", as it is to say that we either have to have "rigid perfect (boring) positioning" or "fun" with no in-between. IMO. There is a balance to be had that represents realism, positioning and errors.

Love your posts by the way, thank you for contributing.
 
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do u have this problem??
tell adam this problem pleeeeeeease...
All of L1+ 3angle(log pass) receive to forward and defender can do nothing... its like pes16 long pass why??pes17 was better about long pass... Fiiiiix it pleeeeaaaase.please add more error for long pass... We dont want this big bog in game
 
Hi everyone. Strange moment for me - my first post in about 13 odd years despite being a regular follower since...

Having played the demo for about 10 games, felt moved to contribute. PES for me started with PES 1 on ps2 and played pes 2017 for 4-5 months, enjoying a few seasons ML with leicester. I don't think 18 is just 17.5 yet there is a definite continuity there - in my experience it is nothing like a whole new game. Re the current demo:

PA1 is a real problem for me too - it removes the value of each pass as much as anything, dilutes the moment to moment focus and strategising, takes so much tension away. Shooting is ok but I share the concerns of most people. The positives for me are great animations, nice and loose ball physics when dribbing, good enough graphics, 60% of the game feels representative of football.
The real reason I'm posting is due to something that's been dawning on me since around pes 2014 (much as I loved its heavier, more strategic feel) and i've felt already in pes 2018 - the heresy that pes might be becoming repetitive.

Pes was never repetitive, in many ways unpredictability and moment to moment improvisation was its guiding star. Since moving to the FOX engine it's felt to me that I'm playing some sort of wire-frame version of the old pes, where the impression of it is there, all the movements are there but a crucial dimension or texture of the gameplay has gone missing. Some people call it the soul, for me it's the life, the blood and guts. Rather than playing vieira and keane (old pes), it's now fernandinho and henderson (new pes), still good but lacking the explosiveness, the mud and grit, all the bits in between.

This has crystalised for me in pes 2018, a game i like, can see it's doing a lot of the right things but in many ways, even beyond the problematic shooting, seems to lack the cut and thrust, the vim and vigour of what differentiates pes.

In part it may be because of the poor defensive shape of the ai that permits similar, 'obvious' attacking but it feels repetitive - I can sense the repetition as I play. It almost feels FIFA-ish in this way.

This isn't meant to be a negative post, I'll probably buy pes 2018 and play it on and off through the year. But for me there's a very real sense of something gone missing in the gameplay that doesn't feel like it's coming back anytime soon.
 
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Hi everyone. Strange moment for me - my first post in about 13 odd years despite being a regular follower since...

Having played the demo for about 10 games, felt moved to contribute. PES for me started with PES 1 on ps2 and played pes 2017 for 4-5 months, enjoying a few seasons ML with leicester. I don't think 18 is just 17.5 yet there is a definite continuity there - in my experience it is nothing like a whole new game. Re the current demo:

PA1 is a real problem for me too - it removes the value of each pass as much as anything, dilutes the moment to moment focus and strategising, takes so much tension away. Shooting is ok but I share the concerns of most people. The positives for me are great animations, nice and loose ball physics when dribbing, good enough graphics, 60% of the game feels representative of football.
The real reason I'm posting is due to something that's been dawning of me since around pes 2014 (much as I loved its heavier, more strategic feel) and i've felt already in pes 2018 - the heresy that pes might be becoming repetitive.

Pes was never repetitive, in many ways unpredictability and moment to moment improvisation was its guiding star. Since moving to the FOX engine it's felt to me that I'm playing some sort of wire-frame version of the old pes, where the impression of it is there, all the movements are there but a crucial dimension or texture of the gameplay has gone missing. Some people call it the soul, for me it's the life, the blood and guts. Rather than playing vieira and keane (old pes), it's now fernandinho and henderson (new pes), still good but lacking the explosiveness, the mud and grit, all the bits in between.

This has crystalised for me in pes 2018, a game i like, can see it's doing a lot of the right things but in many ways, even beyond the problematic shooting, seems to lack the cut and thrust, the vim and vigour of what differentiates pes.

In part it may be because of the poor defensive shape of the ai that permits similar, 'obvious' attacking but it feels repetitive - I can sense the repetition as I play. It almost feels FIFA-ish in this way.

This isn't meant to be a negative post, I'll probably buy pes 2018 and play it on and off through the year. But for me there's a very real sense of something gone missing in the gameplay that doesn't feel like it's coming back anytime soon.

It was worth the wait of 13 years to hear your views . .. don't leave it as long the next time . . .the thing about feeling the soul or whatever can still happen . . I play ML in 17 a lot and most matches are average but all of a sudden the A.I will throw up a magical game which takes you back to the good ol' days . . you can feel it from kickoff ..the shackles are off and both teams feel lively and fit ..no sluggishness. . . but you see they can't have that in every match or it would become as boring as long shots are in Pes 2018 . ..I haven't played the demo so I can't comment . .. we have to realise that if Pes played with all the positional stuff fixed and shooting toned down etc. .. it would appeal to a chin stroking minority and sales would more than likely drop. . .Konami are fishing for a bigger audience including Fifa fans . . unfortunately a simulation would be considered boring . . . we can give feedback to them of what needs to be fixed but at the end of the day they have their own ideas of what a football game should be.
 
Offff .. the shots are a pain in the ass ... Same like was in PES 2015, PES 2016 and PES 2017. Maybe they have a bit.. more variations like.. animations ? .. but feel terrible and wrong.

The problem here is that .. people feel tricked .. AGAIN.
Adam and the other guys, from months, they were saying that this is a different and NEW game, how do you have to learn to play it, but it turns out ... it's not, it's just a bit polished version of PES 2017. I'm already thinking about the pre -order I did. Is it worth to pay 50 euros for PES 2015-17 with Co-op mode .. I do not know.
 
Hmm, interersting. Played Boca (me) vs River on manual passing and River had much more errors in passing (me too of course) than on PA1. Gonna try Dortmund vs Barca and se if that is the same. Perhaps this year the ai have more errors when you yourself play with manual passing. Also I have to see if the Barca players are better passers even when playing manual.
 
Hmm, interersting. Played Boca (me) vs River on manual passing and River had much more errors in passing (me too of course) than on PA1. Gonna try Dortmund vs Barca and se if that is the same. Perhaps this year the ai have more errors when you yourself play with manual passing. Also I have to see if the Barca players are better passers even when playing manual.
Report back please, this is probably the only thing that would make me play manual passing again (and it didn't work that way in 2017)!
 
Manual is definitely a better play than assisted. More random things seem to happen. More fouls seem to occur too. Maybe because the ball is more available for an intercept or tackle as it's not always to feet.

I only play with Advanced shooting, so i couldn't comment on how bad assisted is. But i know on Advanced the ball goes to where i aim. I did notice something. All CPU's goals seem to go in off the post.

One more thing, i'm a net freak, even though the nets look the same as last year. there is definitely more net movement when the ball goes in. Looks lovely at times.
I replayed a goal i conceded to Corinthians for at least 5 minutes. to keep on seeing how the ball crushes the net. Lovely.

EDIT; The daytime lighting is wonderful, so much better than last year. Has tons of vibrancy.
 
Gotta be honest lads, I played 4 games full manual trying various difficulties and teams and I found the game incredibly flat and boring on almost every aspect. Just didn't feel anything.

It does not help that the game seems often to be on autopilot, defending has no skills to it.

It does look good.

Maybe I am just tired of footie games after 30 years.
 
Still cannot believe that the game is faster than the beta despite all the promises. Felt less inertia and momentum from the players. Other than that the game is good. The shots felt heavier
 
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Report back please, this is probably the only thing that would make me play manual passing again (and it didn't work that way in 2017)!

I ended up playing Barca (me) vs Inter on manual passing. Inter and myself had much better passing but there were errors from both (me more tbh), it's only two matches but felt nice.

Now i'm gonna do the same matches with PA1.
 
Hmm, interersting. Played Boca (me) vs River on manual passing and River had much more errors in passing (me too of course) than on PA1. Gonna try Dortmund vs Barca and se if that is the same. Perhaps this year the ai have more errors when you yourself play with manual passing. Also I have to see if the Barca players are better passers even when playing manual.
I find that to be the case in 17 as well.
The very few games I had on PA 1 when I restarted my 17 campaign compared to my 2 seasons of manual now,pass % is obviously lower on manual for cpu
I've stated that since Pes 16.
And it's a good thing,ball "looseness" appears more on manual than PA1.
I've also felt that having manual passing and basic shooting is more "loose" than PA 1 and basic shooting.
Good spotting pal
 
Ok, so played Boca vs River again, just the first half in two matches. First PA1 and then manual. When on manual the ai made more errors, it was just apparent.

Gonna do the exact same with Barca vs Inter now. Hopefully it will be the same, but at the same time both me and Inter should have more accuarcy do to playing with better teams
 
Some rumors taken from browsing the file system (by french modder Durandil):

- PES LEAGUE Stadium is apparently a modified version of Konami Stadium with custom ads.
- Soundtrack : Bag Raiders, Linkin Park, Blondie, Bruno Mars, Coldplay, Clean Bandit, Findlay, John Legend, Jonas Blue, RIVVRS, Mallory Knox, The Unlikely Candidates
- "Go West" is in the game (which strengthens the idea that San Paolo could be the added stadium and Napoli the new licenced team), as well as "A Healthy Normal American Boy" from Charles Strouse and Lee Adams (?) and "Pop Goes The World" (River Plate).
- The kit texture is different but has the same size. The main differences stand between the sleeves and the socks.
- New "Challenge Mode" for ML where you can get fired.
- It will be possible to import/export modified competition data.
 
Some rumors taken from browsing the file system (by french modder Durandil):

- PES LEAGUE Stadium is apparently a modified version of Konami Stadium with custom ads.
- Soundtrack : Bag Raiders, Linkin Park, Blondie, Bruno Mars, Coldplay, Clean Bandit, Findlay, John Legend, Jonas Blue, RIVVRS, Mallory Knox, The Unlikely Candidates
- "Go West" is in the game (which strengthens the idea that San Paolo could be the added stadium and Napoli the new licenced team), as well as "A Healthy Normal American Boy" from Charles Strouse and Lee Adams (?) and "Pop Goes The World" (River Plate).
- The kit texture is different but has the same size. The main differences stand between the sleeves and the socks.
- New "Challenge Mode" for ML where you can get fired.
- It will be possible to import/export modified competition data.
Officially wet myself hearing San Paolo!
 
Still cannot believe that the game is faster than the beta despite all the promises. Felt less inertia and momentum from the players. Other than that the game is good. The shots felt heavier

I've read about 5 people saying that. And at least 40 saying it's the same as the Beta (if not slower).

Twitter has been unbareable for me since yesterday. Full of videos and screenshots I do not want to see. I just want to read comments and opinions, don't want to watch anything before playing the full game myself!!!

I'm Adam in the garden of Eden...
 
Been reading through the negative comments from yesterday and I was cynical to be honest; put it down to the haters.

But my own opinion after only 2 games (which isn't many) is that the demo feels like a step back. I enjoyed the beta and it made me change how I played but this feels too assisted. PA1 is not free enough and it's easy to pull of miraculous goals, I scored an overhead in my first game and it seems too easy to find strikers with crosses. Professional level was better but it was still easy to create.

PES has always had a learning curve but I'm not sure this will have, but I'm someone who played 17 weekly until the beta finished. I hope this can be tweaked before release but I will be purchasing it nevertheless.

Why can't advanced instructions be altered? Is this affecting how games are played out?
 
Ok, the ai has more errors in passing when playing on manual. Inter had less errors than River but that is the way it should be.

Also, pretty sure there are SOME stats involved when playing manual. I had much more control with Barca in my passing than with Boca.

Nice, I will go full manual for online this year!
 
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Can we please start talking about the movement of players and the dribbling in this game. PES 2018 has the best animations in the series, and yet people say it's just an improved version of 2017. Clearly the guys here don't appreciate those kind of things. Doing a combination of R1/R2 and the sticks completely makes the game a different monster than last year. It feels like you can miss direct a player, you can fool a player, the ball feels loose when in control and in changing of position, it is like a dream. It has an excellent feeling. This discussion of shooting and passing is getting so repetitive. I agree with some but they make it seem like it's extremely bad.
 
Still cannot believe that the game is faster than the beta despite all the promises.
I've read about 5 people saying that. And at least 40 saying it's the same as the Beta (if not slower).
You might find this tweet interesting (I'm told the E3 and beta builds were identical other than being forced to play online):

GsqkErC.png
 
I totally agree with you Ali

Don't you guys think it might be because you're using players with high passing stats or is it just for every player? I mean if you're complaining that Iniesta passed an accurate throw ball then clearly you're missing the point of stats and actual football.
 
For me the speed is spot on, although maybe it lacks a bit of rhythm. That's something that would have to be tested on the full game. Love the inertia and how you deceive the opponent with subtle body movement. Sometimes I feel like I'm watching the game as I was on the stands and not on TV (Doesn't happen to you that the actual sport feels faster when watching on TV than it feels when you go to the stadium?) and I find that lovely.

I see where you're coming from, and "where anything can happen" is great, but we're not talking about teams occasionally making mistakes or planting a defensive line too deep now and then. "Advanced tactics" are so extreme that they completely mess up a team's shape and discipline, and beyond that, a lot of these issues last for 90 minutes.

If I played a match where the positioning was great for 80% of the game and "off" for 20% (not randomly, in a realistic context - say that the 20% was where I was "frightening" the opposition with my wingers and they were too occupied with the ball carrier's pace to rush back into position), I'd be delighted, because that (for me) mimics reality whilst giving you a chance to score (keeping it "fun" but via realism - allowing you to recreate a match highlights package with the default half length, but replicating the fact that even the world's best teams aren't perfect for 90 minutes and not every game is 0-0).

I'm not saying that it's easy to implement, by the way. But it's just as invalid to take a screenshot of one moment of a match and say "positioning is terrible", as it is to say that we either have to have "rigid perfect (boring) positioning" or "fun" with no in-between. IMO. There is a balance to be had that represents realism, positioning and errors.

Love your posts by the way, thank you for contributing.

I also understand where yo go and I think we're practically on the same page. My post are just because most of the complaining I see is as those things happen every time one attack, which is not true I think. At least on superstar which is what I play and have played (highest difficulty) since WE 2002.

What I think is that is difficult to judge those things on this DEMO specially because there's no way to fully test tactics. And because on my experience with the Demo, that is up to a dozen of games against the CPU and a bunch more against humans, teams behave differently. So stats and tactics are definitively having an impact on how the team decides to attack and defend which is GOOD.

I get what you want because is what I want too, although I wouldn't say that scoring = fun. Some of the games I have enjoyed the most on PES have been 0-0 draws ^^. That's football!!.

I played little PES 2017 and didn't played 2016 and just few matches on 2015 (Played PES 2014 extensively until I got bored of it), so I don't really know if this advanced tactics team -Which I like, by the way- are a new thing from 17 or have been around for a long time. I think is normal that they don't get them right first time around. I mean, even Football Manager, whose gameplay is based basically on that, gets it 100% right every year. Is it too extreme? I think it gets the job done, although it could be more contextual, specially from the CPU. No team keeps playing the exact same way during 90 min.
 
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