The long-range manual goals I've scored (which are mounting up now) feel a bit cheap anyway, but when you see the replays, I find the goalkeepers are floating in mid-air when they dive, which makes them feel even cheaper.
It's not like they're really floating, it's like... I do't know how to explain it, at times I feel like there's an invisible wall that "stops" the keeper from progressing further in his dive (and it's in those cases that I have the feeling that the keeper "floats" a little before landing with a shorter trajectory that the one one would expect).
Anyway, the keepers behaving this way and the shots being at times too hard are little niggles taht do indeed take away some of the enjoyment from a long range goal but I'll suspend my judgement over the gameplay until he demo, as this beta had another focus.
The judgement I would give to this beta in terms of gameplay is, anyway, positive from what I could see till now. Hopefully the demo would improve it even further.
About online I must say that the infrastructure seems pretty good this year (little to no lag, no strange disconnects at least for now), but I had some difficulties finding a PA 0 opponent for 1 on 1 matches and this is having a huge role in me thinking that it'll be another offline year for me.
Not that I don't like playing with PA 1 opponents, it's like that I constantly feel like I am the underdog and I don't like that feeling. It's good to feel like that once in a while, but not every single match.
About the 3 vs. 3, I also suspend any judgement until I can team up with some friends: random strangers found online are too risky, you will most likely end up with the
"I can dribble, look, I can dribble, I don't need teammates 'cause I can dribble" guy and he will single-handedly insta-spoil all the fun from the match.