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Perfect analysis, perfect. Horrible how the French midfielder runs away from box when they're threatening the German defence. Just proves what some guy here said, that tactics override context. Gameplay is definitely too end to end and teams show too much urgency and aggression.This video explains my thoughts on the current build that has been previewing. I tried not to be overly-critical, but I did want to explain why those passing lanes are so wide open. It's not just a product of the receiver or passer, it's the overly aggressive defending. Similar to what we saw in PES 16 early on.
http://www.youtube.com/watch?v=qRKy7Y7e60w
This video explains my thoughts on the current build that has been previewing. I tried not to be overly-critical, but I did want to explain why those passing lanes are so wide open. It's not just a product of the receiver or passer, it's the overly aggressive defending. Similar to what we saw in PES 16 early on.
http://www.youtube.com/watch?v=qRKy7Y7e60w
i mean cmon, you need to play it. Why waste the time?
i mean cmon, you need to play it. Why waste the time?
IMO 2015 had a good balance and they could've kept that.
This video explains my thoughts on the current build that has been previewing. I tried not to be overly-critical, but I did want to explain why those passing lanes are so wide open. It's not just a product of the receiver or passer, it's the overly aggressive defending. Similar to what we saw in PES 16 early on.
http://www.youtube.com/watch?v=qRKy7Y7e60w
This video explains my thoughts on the current build that has been previewing. I tried not to be overly-critical, but I did want to explain why those passing lanes are so wide open. It's not just a product of the receiver or passer, it's the overly aggressive defending. Similar to what we saw in PES 16 early on.
http://www.youtube.com/watch?v=qRKy7Y7e60w
No ice skating in 2015 for me. Nothing in my experience or else I'd be turned off easily like 2016.
This video explains my thoughts on the current build that has been previewing. I tried not to be overly-critical, but I did want to explain why those passing lanes are so wide open. It's not just a product of the receiver or passer, it's the overly aggressive defending. Similar to what we saw in PES 16 early on.
http://www.youtube.com/watch?v=qRKy7Y7e60w
Agreed.
Lets make it clear: PES 2015 is not on PES 2014 level when it comes to realism of animations/player movement physics, but on the other hand, it doesnt look nowhere as unrealistic as PES 2017 and SPECIALLY PES 2016 wich is ridiculously bad on this aspect. Well, but wich game is on PES 2014 level on this aspect ? No one. Even EA with their unlimited budget couldn't ever produces a game in wich players moved so realisticaly. Thats a fact.
But it seems that all the amazing work done on PES 2014 on the tech aspect came with a price: bad control reponse for many. Maybe with more time under development they could have managed to fix control responses while keeping at least almost the same level of realism ? Who knows...
I think Konami had the wrong plan. It was clear for me that PES TEAM wanted to show the true potential of Fox Engine right away, to make everyone excited about what the future holds, and as it takes much time to really make that adaptation of a new engine to a sport game, in the end what we really got was nothing more than a tech demo.
Imo, what we could have as PES 2014 should actually be PES 2015/6. And PES 2014 should be the hidden project to be release on nextgen. In other words, PES 2017/2018 should be the finished, very well polished PES 2014 with all the technical evolution the "new consoles" could offer.
Pes 2014 should be their hidden project known now by the name of PES 2017. But they wanted to blow peoples mind right away releasing a rushed failed product on old consoles. Its a matter of having no vision, thats main Konami problem:
You guys are analyzing a match that ended in a 2-1 score. That's laughable, if there is no more space then many matches will end in a 0-0 fashion. Most people play 10-15 minutes, if you get no enjoyment of that then you will upset most people. Also if you look down the screen you will see the AI is playing on a red bar which means they are on a attacking position. Yellow means balance.
You guys are analyzing a match that ended in a 2-1 score. That's laughable, if there is no more space then many matches will end in a 0-0 fashion. Most people play 10-15 minutes, if you get no enjoyment of that then you will upset most people.
Matt I appreciate you taking the time and the effort to put up the video and I realise your point is that by default the settings are wrong and too gappy etc. . . . the way I look at football is . . as in reality sombody has to make an error of judgment for somebody to score against them. . that's a fact otherwise it would be all perfect and nobody would score. We can't have a militarised robotic defence that marches backwards and forwards and has every gap covered . .there has to be some leeway allowed for the user to score as well as the a.i. .. in Pes 2016 we could make the defence more compact or less . . have three at the back .. have a high defence line or sit back .. be aggressive or conservative . .all of which the a.i uses as well and y'know players can get pulled out of position or run into each other especially when using fluid formation.. . a little problem I CAN see is the idea of two or three players shepherding a top player away from goal and leaving huge gaps but that's probably a tactic that the a.i can compensate for anyway. A lot of results can be down to the user as well unless scripting kicks in and there's nothing you can do either way. I'm pretty sure if the a.i defences were left the way you're saying then the game would be too easy which goes against what some experienced players have said.
We must remember Konami are trying to sell the game as a fun filled entertaining game. .they're not going to showcase a hard fought tactical draw at the playtest.
So to sum up I wouldn't be losing any sleep over it, we'll get a fair idea from the demo.
No real life will never be reenacted, it's not 100% possible, we're not playing 90 minute matches, I get that.
Logic though, that can be achieved. It is highly illogical and completely unrealistic for any tactics to overpower football fundamentals. Seriously, that's what scares me about those who defend that.
You can still have a great game and still make the right balance between arcade and sim. You have to achieve the right fundamentals, the base layer, of what makes football...football.
Step 1 - You put players on a pitch, throw a ball out there - and that is your fundamentals. See the ball, go get the ball, go play football.
Step 2 - Then you add the other layer, which is tactics and discipline (coaching).
Step 3 - Finally you add in the immersion with crowds, chants, stadiums, broadcast networks, etc.
If Step 1 hasn't been achieved, and is so glaringly obvious it hasn't - then why in the world would there be enough momentum to support working on Step 2?
This is what I find illogical, and I am dumbfounded that there are those that are okay with it. It is a video game, I get that. What I challenge with that is PES was known for its gameplay in the past, and they did that by not having these bogus, highly illogical, issues. Why would we be okay with it now?
I've always said if you take care of your sim crowd, the arcade group will be taken care of. If things like that screenshot are okay with people, then I know what group they are part of.
As TBB pointed out today, if you are playing at Superstar you expect the the cream of the crop not this lame excuse that if the game is too hard people won't score and they will be sad about it. If you can't handle top difficulty play the game on professional or below.
This idea that a good fought match that ends in 0-0 can't be fun is ridiculous, reminds me of americans saying eggball is better than "soccer" because there are no goals.
Even though I'd find personal adjustments to match the "hardcore" sim approach - this default gameplay, for PES 2011. It worked fine...this is why I can't accept excuses of needing space to get proper gameplay. Please.
http://www.youtube.com/watch?v=9wnMKJlEM0o
Most people play 10-15 minutes, if you get no enjoyment of that then you will upset most people.
I have seen some 0-0 scores in PES 2017 tbh. But when was the last time you watched a 0-0 score recently? Barcelona just lost 4-0 from Liverpool. Again the game is giving you the choice whether you want to be defensive or offensive, I think what they are trying to do is please everyone. Just because you saw a video of someone playing doesn't mean he played the way you gonna be playing. But again I don't see how 0-0 scores means it's difficult. It might also mean AI is not effective on offense.
I agree with most of what you have said there Dudu.