Matt10
International
- 5 February 2004
Great vid. .. Matt do you recommend aggressive over conservative and possession play over counter attack? Btw buy Vietto for your ML team.
I'm a fairly conservative player as is, but I do like to mix it up as well. I get annoyed by the counter attack though, which basically contributes to the increase in poor "attack" and "retreat" animations.
Hmmm just tweaked a few things that Matt mentioned and just had a great evenly balanced match losing narrowly.
Glad to hear. Make changes to the User and CPU? Or just User?
Amazing.. give this guy a medal
How are you getting on, man? Would love to hear how it's going in competition.
This is great, Matt, thanks for that! I've already implemented the five minute fix and the tight marking, but will try out the other suggestions as well.
Yeah, the position role changes would be pretty essential imho. That reduces the chances of the instant attack/retreat by the midfielders, thus leaving gaping holes in the midfield.
Thats why I gave up on PES of this Gen, and Im almost giving up on PES foruns as well.
Everybody have the rigth to express themselves but, what I notice, by what Ive been readind, is that PES will never gonna be like old timer fans wants. That PES 4/5/6 feeling, with next gen graphics and 360 moviment with some proper foot planting you know?
All this shit chat about manual passing and shooting make me lose my hopes on this franchise. PES was about STATS and little diferences between player to player. Now any Joe Doe can perform a 30 meters pass. Theres no need to change tactics. There no offence and defence tatics anymore. Enough with this casual type of gameplay!
PES is exactly the way this newbies wanted to be. Sorry....for the very bad english.
I agree with you about PES of old being about stats. The issue that has plagued PES, even in the glory days, was positioning was never a priority. People must forget, but the PES of old was just as wide open, especially in the midfield, as it is now. The beauty of it was "on the ball", which is what PES 17 has given us a bit of a taste now. If only PES 17 focus was on player's attitude towards the ball, and the logic of being a footballer, they'd really recapture the PES players of old, and new.
I dont have too many gameplay issues apart from the inevitable responsiveness which makes all shots and passes really hard like rockets since there is no gradient with dribbling, running, sprinting, essentially everything is very abrupt when you move from start to stop. In the PS2 era since everything was automatic, the game could create scripted variables to make you miss and mess up your balance, its become harder to do this consistently on the newer engines.
My beef is literally everything else apart from the gameplay, Master League, is just a series of friendlies with the only good part is when you get deep into the mode teams will change managers to give you interesting variety, that's it. Its dire, its truly a disgrace! I did a simulated season with PSG and got to the french cup final, or well let me just say its just a friendly match really, no trophy presentation at the beginning, played at the konami stadium? Little to no commentary speech on it.
I've gone back to my beloved PES 2013 again, the issue people dont get that satisfaction with scoring which i last had in PES 2013 or back in the glory years is down to 50% nostalgia and 50% PES 2014-2017 has a core issue which makes shooting rather predictable and efficient since due to their being no gradient and variables in dribbling and moving with the ball you can always find that great or perfect balance to shoot.
Shooting mechanics are fine and have never been better, what is desperately needed it to develop the movement and dribbling back to the sensitivity of PES 2011-2013 where you really needed to pay such attention to the players sense of balance before taking a shot.
The big difference between shooting in PES 2013 and PES 2017 is like in real life on PES 2013, you get the balance right, and try to beat the keeper depending on the situation and your player, on PES 2017 its like you always look to shoot across the keeper or use manual shot and blast it past him. Going round keeper has been non existent on the fox engine also which is a great example of these core issues which was great in PES 2013 and prior games.
Hey, bud. I knew you'd go back to PES 2013! It is indeed your favorite, and I don't blame you. I struggled returning to it because of the player models in general. They just started to get to me at some point. Who knows, maybe nostalgia will kick in and I will go on a tirade of Klash tactics, and gameplay edits
I played PES 6 quite recently and it wasn't more varied than PES 2017 as a whole, the shooting is more varied to an extent since its more scripted to fail and PES 2017 its easy to get the balance to shoot how you want.
PES 2017 is very different game to the old gen where every game required you to battle and pass you way up the pitch and earn a goal, PES 2017 is all about tactics, all about making sure you setup you team to give you the advantage and make sure your aware if the AI has too much advantage. You cant play the game the same way you did 10 years ago, its a different animal now. The whole PES nostalgia 'it was better on the PS2' holds no water anymore. On the PS2 you didn't need to worry about the AI's tactics anywhere near as much as you do now
The big problem with PES is not the gameplay its arguably the best every football game on the pitch, i mean arguably, i prefer 2013 still but thats just me, off the pitch its the biggest shambles it's every been, theres been NO, i mean NO work WHATSOEVER done off the pitch, no final presentation in cups like the Coupe de France is simply unacceptable and incompetent programming, its a example of the really poor presentation all round which takes away from any aesthetic immersion.
Yes, this is my beef and something which needs addressing, have you seen the FA Cup or the play at a huge random neutral stadium til the final where you play in a small neutral venue with no presentation? Its a joke it a real disgrace.
Its so simple to program the rules of the FA Cup but they never bother, just leave it in the fantasy tournament structure forever which is a joke.
Agree with you on the off-the-pitch remarks, it is what it is, you know? I think they need to relaunch the entire concept of Football Life as well. It's just too much like a Japanese comic book still, and I feel we've all kind of grown up from that now. Give us statistics, give us presentation and give us realistic gameplay. The PES player is a hard user to please because we don't take any fluff whatsoever, I think this community brings that to the forefront even more as the KONAMI marketing starts to pull at those strings of nostalgia. They just failed at the fundamentals of the sport itself again, not by much, but enough that it's noticeable - and that's when it goes a tad downhill. Thankfully we can make some adjustments, tactically, to get things moving in the right direction, then living with the sacrifices to get a playable PES game this year.
This! Stellar work.
Thanks again for your work on these edits, Matt. I have been using your 5 second fix ever since you introduced them and have had a midfield in the matches ever since. Trying to advertise them every chance I get. Thanks also for pointing me to the PC patch, as I will be switching to that platform shortly.
I am not 100% sure of removing the long ball option from the CPU, because it adds some nice variety. And even on superstar these long balls don't always reach their target. CBs can defend against them - especially with tight marking - and the CPU will also hit them long and wide, in particular when under pressure.
If the CPU has two CFs, and you can't mark both tightly (e.g., if you want to use counter target defensive tactic), one option is to mark the more dangerous CF tightly and man mark the other with a DMF.
We all know that there is plenty of room for improvement in this game, but the fact is that I am playing it every time I have the slightest chance to do so.
I am glad to hear you are playing a lot more James! Yes, you're right, essentially the long ball is still a strong tactic, but it can be frustrating as the CPU creates nothing out of it. Even if a team has long ball as their tactic IRL, they still have shades/layers of "possession" as well. In PES, it's so automatic that there is literally no hiding what the tactic is. Even at the manager's instructions, players do not make it that obvious of what their gameplan is, from start to finish. That's what I had talked about earlier on in PES 17 release, and I begged Adam and Asim to take a look at the tactical adherence being at 100% (along with transition attack/defense), I can only imagine what an amazing game we would have on our hands if they had listened.