Well the above annoys me at least but hey, each to their own I guess.
Not only this, but the super-human ability for 1 defender to cover 2 attackers.
There's just no such thing as getting punished for making a rushed defensive decision in the game.
First off, the defender don't lose balance while running full speed at a trajectory and changing direction suddenly. There's no punishment for over-committing, rushing in to pressure, and running all over the field for 90 minutes.
Changing direction 3 times in a short span of time, just by holding one single button, as if the player has no weight. The defender don't need any time to react to the sudden change of ball direction either.
The recovery speed is instantaneous when making a poor defensive decision. This here, the CB covers the 2 attackers without any worry, while in a real match, he would have to track the striker and follow his run, while worrying for a final pass that might be played behind him. This is a design decision they made, because in some higher pass assistance setting, ping-pong passing is too easy, too fast, too accurate, and here they need to put something else easy in the game to neutralize it. Auto pressure, fast and simple minded.
This stuff just flattens the game severely. The value of watching for that opportunity to make that one good tackle or one good interception, is pretty much non existent in the game. Just hold [] and X and you prayers will be answered.
Similar to catch-up bug, if your priority is to keep your defense organized and to watch out for passes that might open up your defense, you know, like a good, disciplined and organized defense should, you are playing too nice and realistic. You are forgetting that catch-up bug is the savior to this situation. You should use that to your advantage and rush in, every time.
/sarcasm
Tho I think this feels worse in a manual game, because you don't have the advantage of ping pong passing it to the next guy with fast and accurate passes. [] and X (auto centering, auto guidance tools) should probably just be removed from manual, as well as catch-up bug.
I mean, take your catch-up bug video for example. Even if there's no catch-up bug, even if the game lets you run away while the other 2 defenders struggle to catch up, there's still a decent amount of difficulty for you to score from your chance, since you have manual shooting. You still have to use your time wisely to measure your final execution. That's pretty fair and balanced in that sense.