curdstar
Premier League
- 19 September 2006
- PES4 Partick Thistle
Just played. First corner to them - straight to their man on edge of box - unmarked. Despite my settings of Nan marking.
Is no one else getting this??
Nope. There was a dude a few pages back saying the COM score from every corner as well, and that has simply not proven true in my experiences at all. I consider the corner strategies to be more of a thing for delivery into the box. Even in the real sport players are left a wee bit more free at the edge of the box than any manager would want because players get sucked into the ball or simply don't watch there man.
I see errand passes all the time and isn't just interceptions. Long balls by the COM going off target and out of play are frequent, as the COM's use of short passes in wing play. Now admittedly, it is wing play, but it is there.
Honestly, I do accept that some players see/experience different things (I for on have had a decent share of pens across a season and a half of ML, where others say they haven't had any) I see the COM utilise a variety of methods in their build-up play, which goes completely contrary to Antoine's experience (this isn't a bang for buck/less sim than FIFA football game at all) Elsewhere, someone said that every COM shot is on target. My experience suggests otherwise. In fact, I get a tad frustrated that the COM misses some easy chances and I am not talking about a keeper save, but the COM skewing it wide. A couple of nights ago, when I last played, I played a top of the table clash against Chievo Verona that finished 3-2 to me. The very last kick of the ball was the COM hitting the post and then wide when put through 1v. 1 in the dying moments. The particular example suggests that the talk of 1 v. 1's not being in the game as inaccurate, but also dispels (sort-of) that the COM cheats like fuck in ML.
I do appreciate that the developers could do with looking at rounding out the experience so as more of the stuff that happens to certain players happens for all. You won't have me saying people are lying, but I will say the game has too much of its feature set out on the pitch hidden away.
I will say the game does reward those who set-up a formation with players that not only are playing in their preferred registered positions, but that an eye is kept out on their skills/traits, as well as their tactical flexibility. No point, for example, setting Attacking Instruction to "wide" when the bulk of the starting eleven you pick prefer to play an attacking game that is based on "centre"; setting up full-backs in a 5-3-2 to bomb forward if they don't also have the offensive full-back skill might see them play okay, but if they do have that skill you got yourself some wing-back porn. My left-back Mattiello has won me two penalties do to his overlapping. Leaves me a wee bit short at the back on the flanks, but I have a "Anchor Man" as one of DMF's, so he trys to help the three centre-backs, but it is still risky, and has proven so.
I've already said how ML mode is where the game is a far more intense experience, and that something closer to that should be found in other modes. I would have VERSUS as a proper replication of ML conditions, for starters.
If there is one criticism, the game maybe err's on allowing a "bang for buck" experience, but in ML and utilisation of the tactical suite afforded to the player, there is a beast of a game.
Final tip: try get used to Advanced Shooting. If you are using Basic Shooting it is like the COM does similar and will be a lot less error laden and by extension forgiving. PA1 and Advanced Shooting is proving a wonderful balance for me in control for the moment as I still do have manual control at my fingertips should I want it. As a bonus, goal variety is very pleasing too.