PES 2017 PlayStation & Xbox Discussion Thread

Passing: Why not start with the best? The passing is simply stunning – combining realism and satisfaction whilst encouraging you to play the correct way. That’s right, this isn’t FIFA where you can run from kick off; quality and direct passing wins football matches. The real beauty of it is you can do exactly what you want to do – a short one-two, that round the corner through ball or a switch of play. This isn’t to say the passing is too easy either, a lack of concentration or a forced pass will get punished. 10/10

That's why you should never trust previews..
 
Passing: Why not start with the best? The passing is simply stunning – combining realism and satisfaction whilst encouraging you to play the correct way. That’s right, this isn’t FIFA where you can run from kick off; quality and direct passing wins football matches. The real beauty of it is you can do exactly what you want to do – a short one-two, that round the corner through ball or a switch of play. This isn’t to say the passing is too easy either, a lack of concentration or a forced pass will get punished. 10/10

That's why you should never trust previews..

Who is "trusting" them? People are just reading. You are not offering any insight or advice here.
 
Has it been fixed?

317a3e53c210.png


Interviewer: @PES_Russia
Reviewer: @DaMidniteKid
Source: http://bit.ly/2112iwv


@DaMidniteKid: "Check my impressions out for more details man so I'll answer really short!"

ANIMATIONS
Some animations look unfinished - massively improved
Jumps of the GK look constrained - still a little
GK
Slow reflexes of goalkeepers - no gks are brilliant
AI
AI acts very confident and almost with no mistakes. AI demonstrates unrealistic good vision of the field, and instantly makes decisions (most of them are correct). Most of passes AI go directly to the players legs (few passes go to the area) - yes Ai passes are mostly accurate and straight lines still but there is variability better than Pes 16

Small amount of minor fouls - no, a lot

Monotonous and predictable offensive play of COM (players don't try shoot in the near corner, don't try to dribble, don't try to shoot under the crossbar) - they do all now

AI rarely intentionally foul - didn't see any tbh

THE MECHANICS OF THE GAME
High pace of the game - a lot slower

Maximum speed of the ball after shot and passes is too fast - passes are slow with power and shots still very fast

The ball is bounded to the leading leg of the player (the physics of the ball and its movement depended on the players current animation) - yes
You can feel the ball glued (as if magnetized) to the leading foot when dribbling (it's impossible to lose the ball without impacts) - yes but it would be impossible code this, it is 75% more free than Pes 16

It's too easy for players to take the ball under control after strong pass - way harder

The ball behaves very predictably; it bounces at a convenient distance - no

The ball is automatically bound to the leading leg of the player after receiving the ball. The ball and the player move as one - no not with first touch

Players easily take the ball under control (especially after strong passes). Players easily adjust to the ball (including if the ball is in the air) - no and no

The ball is unbelievably fast and smooth after low crosses, passes (passing has an unrealistically low trajectory (the ball never leaves the ground) and it's unrealistically fast and accurate). In the current parts of the series it's rolling as in footsal or billiards - no it's different definitely

Unrealistic (fantastic) coordination of players. Players sometimes are unrealistically agile, without losing balance.They manage to keep the balance in difficult situations (the way players sprint at full speed and yet they are able to perform a full stop in half a second without losing balance) - much improved, 50 more through the motions and stopping up etc

Low influence of stamina on the actions of the players (countless of accelerations at maximum speed, players don't require time to recover after a long run at high speed). Players can accelerate on maximum speed forever! This is not normal! Need to make PES players to distribute footballers fatigue smarter and implement RPG elements! - players were tired by the 70th minute bit didn't affect anything apart from sprinting. This is a few years away yet

Dribbling are very precise (no dispersion) - 50/50

High efficiency of tackles - standing tackle still weak

The animation of shot or pass goes not simultaneously with the filling of the power-bar, but after filling. The power bar fills up too quickly. For example free kicks – the power bar is filling first, and then the player starts running - still same

The use of RT\R2 (and not pressing RB\R1) turns almost any player in talented futsal player. The ball is magnetized to the leading leg of the players - close control of good players is way better than centre backs

SCRIPTS
High effectiveness of dribbling and shooting using R2 - not as much

Inability to hit the ball into a striker when throwing the ball by GK - no you can

After the transition between episodes players teleport to their default positions instead of staying at the same place. This leads to the loss of pace of the attack! - didn't test tbh

Defenders create free zones and don't properly mark strikers. KONAMI can make the defenders more aware and get rid of some hideous scripts (like when they delay the defender for a fraction just so the attacker gain advantage when a through ball is passed) and make the star player less "godlike" (I hate when Ronaldo can hit almost every shoot with incredible power and accuracy for 90 minutes)? - this is a huge difference now for PES 2017, defenders are brilliant and 50% sharper

The animation and ball trajectory for the R2 shot is still horrible - completely changed

CONTROLS
The need to use super cancel, as soon as you have the marker over your player is should be in control of him, not the AI continuing to run him along a rail - much more free

Low & lofted through ball – OP, Cross - OP - no and no R2 finesse shot - OP - no . Sliding tackle - OP - still a bit

GRAPHICS
Dull lawn (turf/pitch looks much better, but still is not GREEN enough) - will be better at launch I'm told

BROADCAST
No replays of side episodes, there are only key episodes on the replay (such episodes as dramatic dribble, hitting the post and a number of other situations are not shown) - brand new replay to style mode

Freeze-frame in the transitions between scenes - nope

REFEREES
The adequacy of refereeing (the referee doesn’t assess the degree of violation of the rules: instead of yellow card – nothing, instead of red card – yellow) - no refs are brilliant
 
looks like we have to wait for final release cos after reading this cant believe any previewer

"Passing: Why not start with the best? The passing is simply stunning – combining realism and satisfaction whilst encouraging you to play the correct way. That’s right, this isn’t FIFA where you can run from kick off; quality and direct passing wins football matches. The real beauty of it is you can do exactly what you want to do – a short one-two, that round the corner through ball or a switch of play.This isn’t to say the passing is too easy either, a lack of concentration or a forced pass will get punished. 10/10"

Thats downright ridiculous, laughable, specially the part in bold.

Even if passing in pes 2016 wasnt so forgivable, noob friendly, it would still be bad because it has physics of a bowling ball that cant hardly bounce, with no variation.
 
We'll get a lot of new stadiums for PES 2017! Even smaller ones for 10000 to 15000 people.


I have only found a German source: http://de.ign.com/pes-2017/113925/news/pes-2017-wird-eine-vielzahl-neuer-stadien-bieten

And the fake teams for Europa League and Champions League will be editable in the game. (source: according to "Borusse92" from pesgalaxy who was on the PESDay)

Stadiums + Fake Teams to Edit for Europa League =

BhXeP49CUAAti3E.jpg:thumb


Make sure they not block the slots of the teams to incomplete the import kit, manager, logo one's for PC. Or... My wallet will be in my pocket again.

Update Rumour: Soccer 2K is going to be reality? :BLINK:
 
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"Passing: Why not start with the best? The passing is simply stunning – combining realism and satisfaction whilst encouraging you to play the correct way. That’s right, this isn’t FIFA where you can run from kick off; quality and direct passing wins football matches. The real beauty of it is you can do exactly what you want to do – a short one-two, that round the corner through ball or a switch of play.This isn’t to say the passing is too easy either, a lack of concentration or a forced pass will get punished. 10/10"

Thats downright ridiculous, laughable, specially the part in bold.

Even if passing in pes 2016 wasnt so forgivable, noob friendly, it would still be bad because it has physics of a bowling ball that cant hardly bounce, with no variation.

Have you played PES2017 yet, mate?
 
Have you played PES2017 yet, mate?

Hi! This is just impressions of pes 2016, comimg from someone who played pes 2017 and shared positive impressions.

That was posted just to highlight that the impressions from that guy are not trustful.

I cant take seriously someome who praise Pes 2016 and even says its easy to misplace pass in Pes 2016.

Come on, lets be honest, its ridiculous to state something like thag, unless the build of Pes 2016 passing system he played last year was completely different from the final product.
 
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Hi! This is just impressions of pes 2016, comimg from someone who played pes 2017 and shared positive impressions.

That was posted just to highlight that the impressions from that guy are not trustful.

I cant take seriously someome who praise Pes 2016 and even says its easy to misplace pass in Pes 2016.

Come on, lets be honest, its ridiculous to state something like thag, unless the build of Pes 2016 he played last year was completely different from the final product.

I guess what I will say is that a great many in here and elsewhere were initially impressed with PES2016. While not impressed by it any longer, I don't completely hate it.

Folk are looking for some conspiracy which isn't there. Listen, I used to do the WENB thing and went to playtests and alike and it simply being different was, admittedly, enough to see the positives over negatives. You just want to play it in that environment and while you will look out for certain things, a lot can get lost. Everybody will say "but if it was me doing it I would do better" They wouldn't, or at least not massively better.

Take it all as impressions in an environment that lasts a couple of hours. You go to these things and meet people from around various communities (I met Romagnoli from these boards at the PES2013 playtest back in the day, for example - cool guy) and you are caught up in the moment: glad to meet folk whom were nothing but a username and/or profile pic before and there is just good vibes in general. Might skewer the overall outlook when trying to gather thoughts and write about the game afterwards.

Nobody is up to anything I guess is what I am saying.

Trust? I just trust myself and nobody else when it comes to videogames because it will be me playing it...or not... and it is just a videogame.
 
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I guess what I will say is that a great many in here and elsewhere were initially impressed with PES2016. While not impressed by it any longer, I don't completely hate it.

Folk are looking for some conspiracy which isn't there. Listen, I used to do the WENB thing and went to playtests and alike and it simply being different was, admittedly, enough to see the positives over negatives. You just want to play it in that environment and while you will look out for certain things, a lot can get lost. Everybody will say "but if it was me doing it I would do better" They wouldn't, or at least not massively better.

Take it all as impressions in an environment that lasts a couple of hours. You go to these things and meet people from around various communities (I met Romagnoli from these boards at the PES2013 playtest back in the day, for example - cool guy) and you are caught up in the moment: glad to meet folk whom were nothing but a username and/or profile pic before and there is just good vibes in general. Might skewer the overall outlook when trying to gather thoughts and write about the game afterwards.

Nobody is up to anything I guess is what I am saying.

Trust? I just trust myself and nobody else when it comes to videogames because it will be me playing it...or not... and it is just a videogame.

Good post curd. I can imagine how hard it is being both excited in such an environment and trying to test things at the same time for a few hours. Only way we can really test is having the game to ourselves the whole day without people around and just concentrate on testing.

Are you done with wenb now?
 
Good post curd. I can imagine how hard it is being both excited in such an environment and trying to test things at the same time for a few hours. Only way we can really test is having the game to ourselves the whole day without people around and just concentrate on testing.

Are you done with wenb now?

yeah i agree, i for one fell for it at the start, till i realized the repetitiveness of the AI and the limitations the game had, as for the previewers, is what curdstar said is all the excitement of being there for the day and not really focusing on the faults, same as what happened last year too it seems.
 
Interesting news about 2k. I haven't played much of the NBA game but I love Top Spin. At the easier levels it's fun but you don't get as much variety...but if you move up in difficulty you start to see a lot more outcomes. Shots that just miss when 9/10 times they'd land in on the lower difficulties, more complex shot trajectories etc. Would be cool to see this kind of thing implemented with passing/crossing/shooting on a football game. Things that are harder to accomplish giving you more rewarding outcomes when you get it right. Probably along the lines of the easy to pick up, hard to master mantra that gets thrown around.

One problem I see in the playtests is that they're getting feedback on human vs human. Honestly, even with some of the PES games of late that I haven't enjoyed as much against the CPU, they've been really really enjoyable against a human (offline mainly...but also online with people of similar playstyles). I wonder how much testing is performed vs the AI in the Konami offices vs two employees playing each other and giving feedback that way?
 
I really like FIFA's dynamic cam. I've tried something similar on PES but can't get quite the same angle. Something like a long cam with lower height isn't bad.
 
link about 2k rumour?
As far as I understand, it's this.
It just states that Thierry Henry underwent a photographic session in the same studio 2K used to take photos of WWE fighters for their game, nothing more.

We shall wait and see if this photographic session is indeed done on behalf of 2K or if it's something totally different (like, who knows, Konami willing to add Henry to the 'legends' in MyClub) and they just happened to use the same studio 2K used for WWE.
 
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Yeah its way to early to say. It could mean nothing, I think 2K would understand too that licensing is crucial and without them, it's difficult to sell a new IP to the masses and probably wouldn't be worth doing.

Now, if they made a football game as polished add their NBA franchise, would it be anything to get excited about? Absolutely!

Sent from my D2303 using Tapatalk
 
As far as I understand, it's this.
It just states that Thierry Henry underwent a photographic session in the same studio 2K used to take photos of WWE fighters for their game, nothing more.

We shall wait and see if this photographic session is indeed done on behalf of 2K or if it's something totally different (like, who knows, Konami willing to add Henry to the 'legends' in MyClub) and they just happened to use the same studio 2K used for WWE.

We already know Henry will be a guest star player in the next Nba 2k17.

https://twitter.com/NBA2K/status/722471909594517504
 
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Freeze-frame in the transitions between scenes - nope

Well well, its about time :)

We all have requests but damn it Konami need to make it so we can skip replay editor after a goal so your not forced into it every time! :R1
 
if half of those answers are correct and spot on, i am more than happy, the only thing annoying me in 16 is the tackle spamming with no fouls as this leads to goals against u if u play vs a friend, and the passing accuracy yes, u have to understand that vs a friend, he can control every player which cpu dont do, meaning he can do thing which cpu doesnt do and by that i mean, if u have possession and trying to pass the ball, he can move the player by running towards the trajectory and intercept the pass, which cpu doesnt do, this game is frustrating offline vs a friend because of that, and another thing, bayern munich are way overpowered physically compared to barcelona for example, and mascherano at 81 defence, i mean come on this is not right, the stats are not right in pes 2016 and look at bayern munich defense, alaba 89 boateng 89 and neur 90, while bravo is only 81, i mean come on, bayern munich are too overpowered in the game and u can see the difference in physicality when u play vs barcelona, robben or levandovski score very easily from crosses vs pique or mascherano.., i tried playing with real madrid, and boy the difference in physicality of ronaldo and bale, man those are beasts in the game, u can feel they have more animations while trying to get the ball back into their possession while this doesnt happen with messi and neymar ...
 
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Well well, its about time :)

We all have requests but damn it Konami need to make it so we can skip replay editor after a goal so your not forced into it every time! :R1

Freeze frame thing was always something that annoyed me,too. It always felt that it broke the natural fluidity of a match.
 
Many said that there is no loading time between replays/ cutscenes and the actual game, also Adam said you have to push a button to enter the slow mo replay like in FIFA this year, the replay wont appear autamitacly.
 
Many said that there is no loading time between replays/ cutscenes and the actual game, also Adam said you have to push a button to enter the slow mo replay like in FIFA this year, the replay wont appear autamitacly.

One of the things that I wanted to hear for a long time :)
 
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