PES 2017 PlayStation & Xbox Discussion Thread

Weren't we assured a number of times that wasn't the case though? Why do they have to keep confusing us :II
 
Weren't we assured a number of times that wasn't the case though? Why do they have to keep confusing us :II
We were? I'm unaware of that. So it's mixed opinions. This is worrying because I don't want to have keepers whom you can always score against with certain fixed cheating techniques, would ruin online play. Good thing that he fed it back.
 
from danielrh
1) keepers can move diagonically and getting outside their post to catch balls from corners or open field balls

YES Manuel Neuer is a prime example of this where as Petr Cech tend to stay on his line but his shot stopping was excellent

2) there is an impact engine
Better than that gimmic

3) footplanting and no skating and no chopped up animations
Spot on

4) no ping pong passing
you lose possession of the ball if you make a wrong pass

5) players take less than 2 aeons to turn around
turning is spot on and realistic

6) smaller team players are not generic dummies
no that little shit Walcott nipped in and scored because the madrid keeper did'nt gather the loose ball quick enough

7) there can be 1st touch mistakes and lost balls from passes
Spot on mate

8) proper commentary
no commentary in the game we played yesterday

9) all stats on a player actually do something and are not just cosmetic
YES was impressed with the player ID

10) time and weather changes during the course of a match
YES awesome lighting looks real cool

11) AI on superstar is actually challenging and not just plain stupid
proper challenging, you will have a real game on ypour hands now

12) ball trajectory variations in long/short passes,shots
YES spot on 100 per cent

12) online is fixed (no more 100 hours w8ing to connect,option to block people, ban cheaters,1 button disconnections are not happening)
We did'nt test online, online is a topic for a later date, but the foundations in place are very strong this year I'm looking to return to online my first appearance online since PES2011

13) no shots through your opponent's body
FIXED

14) injuries! we have not had any injuries in the game for so long and no one has said anything about it once again this year!!

did'nt see any injuries and to a man we all tried to play football, so there was no taking an opponent out

Oh i forgot the most important thing heck i am a PC gamer!!! PC is using DX9! srly how many games at this date are still using dx9 anymore?? its a 10yrs+ old technology

Don't know about the PC side of things Konami will address this at a later date
Why is there no news about fouls en referee's? Don't say they didn't play against the CPU ( see question 11 ).
If these guys are real game-testers, they should have examined this!
 
Why is there no news about fouls en referee's? Don't say they didn't play against the CPU ( see question 11 ).
If these guys are real game-testers, they should have examined this!

Quite a few of the playtesters have said this is fixed
 
So one of the playtesters (lelly) says that goalkeepers still have issues with dealing with easy balls in close proximity :II, balls that are close to their bodies and you would think 'he should have dealt with that'... This disappoints me. This means that low shots with little power (or rather passes towards the keeper) are going to be a nightmare for the supposedly incredible keepers... An issue from 2016. Meh

You can hear it here at 9:30 mark: https://www.youtube.com/watch?v=Sk0Rap4dpXs

Han-Solo.gif


according to this, sounds like we are good. not confused, not at all
 
Why is there no news about fouls en referee's? Don't say they didn't play against the CPU ( see question 11 ).
If these guys are real game-testers, they should have examined this!
Asked this and answered that the refs play advantage and other nuances well BUT I don't know if this is against the COM.

I questioned whether the playtesters looked at AI attack how do they respond to pressure how do they attack, do they have variations to how they do it or is it limited to the opposition tactics. So Real Madrid play the same regardless of the game situation

Do the AI misplace passes at all and do they still time every tackle perfectly? We will only know when we play it ourselves.

I really wonder what the is criteria for receiving an invite to playtest from Konami
 
Asked this and answered that the refs play advantage and other nuances well BUT I don't know if this is against the COM.

I questioned whether the playtesters looked at AI attack how do they respond to pressure how do they attack, do they have variations to how they do it or is it limited to the opposition tactics. So Real Madrid play the same regardless of the game situation

Do the AI misplace passes at all and do they still time every tackle perfectly? We will only know when we play it ourselves.

I really wonder what the is criteria for receiving an invite to playtest from Konami

Zee you have to be a made man like in the mafia . .you could get a promotion here to mod. . . give you more kudos. I just know you would be straight with your review.
 
Certainly seems they should have playtester categories, online / offline (player V cpu) cpu v cpu play feedback.

Otherwise you kind of a slave to the preference of the tester (who may not explain the setup (level/gamespeed etc) so you dont get varied info that explains more sides to the game.

I know "wait for demo" etc but it would be nice for early testing feedback.
 
Does Someone said something about scoring from outside the box? Does It looks realistic? Does ball tragetory and goalkeeper reaction make it looks authentic?
Even know, watching PES 5 or 6 highlights from far away of the tv, it looks like a real football match.
 
So how long before the paid off review claims that it's the best football game ever?

Only to end up with a mess of a game lacking any basics of football.

So sick of this :CURSE:
 
Guys we may was well wait till demo hits before we can get a proper grasp of what PES 2017 is. It's nice to know it's been well received but we all know it's hours days and weeks of play to show its little bits.

I was genuinely excited by a tweet by Glenn. He mentioned he was jostling with the ball and the defender got an elbow in his face and he pulled up. I can't wait to see that myself and if they have added that much already at this stage we may be in for a treat.
 
are you able to find what he said about pes 16 last year.

Their impression of Pes 2016 based on demo

PES 2016 Demo Review – The Gameplay
August 22, 2015

The PES 2016 demo was released last week and has received the highest praise from just about everyone that has played it – and rightfully so. Let’s discuss exactly what has warranted these glowing reviews and what improvements can still be made from a gameplay perspective.

Put into one phrase the gameplay can be summed up as “PES 2015 but smoother.” Below we shall analyse each aspect individually…

Passing: Why not start with the best? The passing is simply stunning – combining realism and satisfaction whilst encouraging you to play the correct way. That’s right, this isn’t FIFA where you can run from kick off; quality and direct passing wins football matches. The real beauty of it is you can do exactly what you want to do – a short one-two, that round the corner through ball or a switch of play. This isn’t to say the passing is too easy either, a lack of concentration or a forced pass will get punished. 10/10

Shooting: The shooting is similar to PES 2015, with the main differences being a little more variation in the shots that can be hit and the types of saves. As all of you will know this means once again it is very good. Looking at it from a critical stand point it could be argued that the shooting lacks the Zlatan or Adriano effect of old PES games – i.e. the bullet shot. Maybe making a players’ shooting power attribute more sensitive will add this excitement again, on top of having to think about which players to shoot with! The curler into the top corner is as effective and as beautiful as ever though: 7/10



Dribbling: The core of this has once again been taken from PES 2015, which of course means it is great. At a basic level you are able to maintain total control of the ball doing so in a realistic way. The only real difference between PES 2015 and the PES 2016 demo based on early impressions is PES 2016 creates more of a burst feel when you go round someone. Combine this with the new collision system, which is probably the biggest upgrade in the dribbling department, and you have the most realistic dribbling system a football game has ever offered.

If you’re a bit of a PES expert you’ll be fully aware of the close control button. This adds a whole new layer of dribbling. This enables you to stop the ball dead whilst fully sprinting as well as entice the defender towards you just to roll the ball either side and go past them. Not a feature that is brand new to PES 2016 but an excellent one nonetheless. 8/10

Crossing: Perhaps the only element of PES you could accuse of being average. In general the crosses will do what you want them to and you do have the option of low, normal and high crosses. The problem is however they don’t feel particularly satisfying, even when you do find the net from a header – something that needs to be worked on going forward. One part of crossing that is very good though is the importance of being on a players’ preferred foot as well as on balance; if you aren’t both of these then the cross will find its way straight to the keepers’ hands or off for a goal kick. It should be noted that part of this average assessment is down to the heading and volleys. Firstly, volleys don’t happen often enough. Secondly, headers are won when they feel like they shouldn’t be, on top of that the headers feel weak which creates the unsatisfying feeling when they do find the back of the net. 6/10



Tackling: If new to PES this can be a tricky skill. Over the last few years PES has gone with the double tap pressure button for the normal conservative tackle, it seems PES 2016 is no exception. The other two ways to tackle are slide and bring a com controlled player to the ball.

The conservative tackle is very effective when used at the right time, i.e. when a player has shown you too much of the ball. Be warned mastering this does take some practice. Slide tackles naturally need to be timed correctly as well. In comparison to PES 2015 they are a little less effective but are also more forgiving when it comes to getting sent off, probably unrealistically so. Finally, the com controlled tackling is a great feature if you need to track a runner but still want to apply pressure on the passer. The only negative with this is the passer is able to brush off the com controlled player a little too often.

Being harsh the tackling may be a little under powered but nevertheless it is still life like and will keep you satisfied. 7/10

AI: The artificial intelligence has also improved. It has hard to measure specific situations but the com controlled players now appear to react to players’ runs in a more sensible way. One part of the AI that is still buggy is players coming to the ball who are receiving a pass. They often are unrealistically on their heels whereas the defender is extremely active. 7/10

Summary: As said at the top, early impressions of PES 2016 indicate it is a refined version of PES 2015. After playing PES 2016 for a week try going back to PES 2015 and you will immediately notice the difference. This is probably the best way to truly gauge the difference between the two.

Two bugs (of sorts) for Konami to fix for the full release are the puddles splashing up in rainy conditions; at the moment they appear too far away from the ball. The other one is goalkeepers kicking the ball straight to the opposing striker on short goal kicks when aiming for the right or left back.

All of the above individual gameplay elements have welcomed improvements and fully warrant the purchase of PES 2016 alone. There are also other notable improvements. The collision system which was alluded to in the dribbling section adds to the realism and brings into play the players’ strength attribute. Players slipping when turning sharply is another great addition, this really does show the detail Konami have gone into to try and create the most life like football simulation possible. This actually increases in the stunning rainy conditions. Then of course there are the manual celebrations which we’re sure a group of you will love.

Early impressions warrant the well deserved score of 9/10 for the PES 2016 demo as a whole.
 
No you cant because they are not professional writers, they are just fans in the community who are known the most, their opinion is subjective. Look at Asim's latest interview he thinks PES 2016 is a great football game...wich could be for him for sure. Everyone has his own taste.

On the other hand the press sadly arent into footy that much or footy games it seems they are giving generic impressions about the demo while the community is blown away by it because...they love the arcade simplified PES.

So far for me Lelly seems like to understand what should be PES.


Alos Adam gets a lot of banther about assisted settings - mainly because online - ofcourse he wont change the settings, they would loose a lot of costumers if they take a sudden 180 degree turn towards simulation.
 
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Not sure why there is all this hoo-ha about animation clipping. There is a Videogame podcast where Steve Burns talks about an interviw with one of the developers in which he asked about overall play/goal feel, and the answer was that they deliberately do animation clipping because, in football videogame terms, in realtime the human brain doesn't need that amount of information and the mind fills in. This has never been so pronounced than in classic PES'in which there was a huge amount of clipping of animation but in real-time, you r mind thought it saw something else. Remember the clip when changing from a normal shot to an R2 in a PES5? Or the glitch chip in the same game? In realtime it looks like a piece of skill based on controller input and the player you were controlling: your mind fils in the blanks. When you watched it back, it was a clipped animation.

Now, don't get me wrong: if you don't have enough variety in animation the mind also picks up on that too. I personally think PES2016 falls just a wee bit short not so much in quantity, but frequency in which some animations surface, thus it could feel all a little bit flat after prolonged play.

In saying that, as someone who doesn't play PES even a quarter of the amount that they used to (not because of the game, but because of time) I can still pick it up and enjoy it.
 
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