Last couple of days, away from the game, I was thinking how amazing the ball phsysics are in this game. However, the more I watch, and the more I play, some things just stuck out. Take a look if you'd like. What do you guys think - are Ball physics enough for PES 17?
Been saying for a few years, we need a tactical discipline stat, so we can see some variation of players who are sharper in their positioning than others. There a lots of things that can result in robotic performance in this game. Consistency is also one of those. There should be a separate stat named "consistency" that gives you some random small mistakes, depending on the player's consistency in real life. E.g. this kind of ball-player separation doesn't happen in PES at all (where the ball-stringed-to-player sensation actually breaks off):
https://streamable.com/aa66
If the players on the field don't make small mistakes, then it's real tough for the COM to even get a chance do dispossess us, everything is too clean --- passes snap to feet, dribblers with ball stringed to feet. What's to stop us from over-playing in difficult areas?
The tactical element feels flat, because the personal traits don't show enough, I believe that's what you're saying here. Tactics that behave too close to instructions, without accounting for the personal behavior. I think PES does an OK job in player ID and role-specific behaviors (although could improve). It's the discipline that needs to be there, to make it feel a little less robotic maybe.
For example, the press you are talking about, I'd like to see some variations of how some players would press better than others, how some players have more tenacity and efficiency, while others only press half heartedly and with poor success rate. To balance this out, the defenders need to be made more clumsy, less reliable.
I think in PES, there's always been a flattened way to bring out the events of real football, and to balance out one simplified mechanic with another simplified mechanic.
E.g. I always feel the press does not have individuality nuances in the way I described above, because:
- passing is OP (ball travels from point-to-point, no gradation. Thus some of us resort to manual)
- dribbling is OP, ball strings to feet
- to balance this, pressure is OP ( [] and X button gives you no individual differences in efficiency and ability to read the situation. The only difference lies in the actual body contact --- body strength, and ball winning stat. Def prowess does not effect the ability and accuracy of your player trying to track down the ball carrier --- the [] and X button overrides this).
I always say ping pong passing+the easy dribbling mechanic vs OP full court pressure, are two sides of the same coin, they exist to balance each other out.
When you have flattened realities like these in the game, it's hard to say what takes precedence. Does tactics dominate the events in the game? Or does simplified mechanics override everything, including tactics? Or even, does control/assistance settings override individual traits, or mistakes? You can really say that about everything that happens in PES. So that's my general statement on this subject. Flattened realities kinda suck.
But I've also heard comments that making a game this detailed, would result in it "not being fun". So that's up for discussion too.
I feel you on what you say about controlling the ball tho. In fact, in PES, the way to represent this could be "controlling your body shape". I dream of a game where using the correct body shape is always necessary, and has huge effects on accuracy. That's most of what we are doing on the field, we are controlling the ball, thinking about the next step, orienting our body within the allowed time frame. That should be the foundation of everything we do on the field, I think that also matches what you were saying about the "controlling the ball", coz you cannot control the ball well without being able to control your body well.
When "body control" stat was announced this year, I had high hopes that it would have correlation to how every player is able to orient their body, turn, controlling their limbs etc. But as it turns out, this is the official description:
From that description, it seems to me the body control stat is just a "how well can I ride a challenge" stat. So I'm a bit disappointed. I was hoping to see it take effect even in open space, without pressure or body contact.
Sorry for long post, that's a long video with broad commentary, I think it helps to go into specifics of the mechanics in the game that allows/prevents it from doing what you've described.