I'm pretty sure you can get around that with a tool like D3DOverrider or RadeonPro, though. Or with the Nvidia Control Panel / whatever AMD's is called (I'll find out soon enough once I hook my RX 480 up).
My understanding is that VSync is hardcoded into the game from PES2014 onwards (with the option being available in Settings before then). Forcing it off with D3DOverrider always greatly improves the responsiveness of the game, but the screen tears like mad because the unlocked frame rate is far higher than the 60Hz display can output.
Adaptive sync should, theoretically at least, be the perfect solution: force-disable the game's cooked-in VSync to get rid of input lag, and match refresh rate with frame rate to get rid of tearing.
As for specs/display/controller types for people who complain of input lag, I'm pretty sure I've got half the spectrum covered

. Played on a good (space age, by Pro Evo standards) machine with a GTX 970M, a low-end machine with a GT 525M, a PS3, two different LED TVs, two different laptop displays (one TN, one IPS I think, though I'm not sure what their response times are), wireless PS3 controller, wired PS3 controller, wired PS4 controller, wired PS2 controller. It was always there, and the only way to get rid was to force VSync off. Or play on the PS4 *shrug*