chiefrocka4real
Champions League
At least it's actually possible to have a 3-3 score line in PES, unlike FIFA lol.
That´s not true, mate. Why claiming such crap?
To be honest in regards to the conversations above i think Honome made a fantastic post a few pages ago which are are forgetting regarding to enjoy the game don't read the discussion here. The discussion is good but I think when looking at the identifying the issues and moving forward for 2017 its like we are going round in circles.
PES 2016 has be disappointing which is clear. Thing is we are missing is its dam obvious what the problem with the game is. Its not lack of sliders, or old coding at all. Its like some people want the baby thrown out with the bathwater.
The movement and dribbling system is too basic and presents a lack of variables with shooting and passing. This creates the 'Tron running' effect as we see with the looped sprinting animation. Its PS1 basic its that bad
http://www.youtube.com/watch?v=g0Lf4br6_lQ
Look especially at 7:25 and the third goal when i start running with the ball with the goals i score and how the animation loops over and over. Thing is i foresaw this problem which has been present in both PES 2014/15 since the Fox Engine came in. Compare that tron running to this in 2013:
http://www.youtube.com/watch?v=LuQQ4m-hDoU
look at 4:37 and the run with Agbonglahor. look how dynamic and responsive that run is.
Now you see the issue with PES between 2014-2016. They created a base in 2014 which was all about animations and physics for basic shooting, passing and jostling. They did little to no work on the sprinting/running at all.
No fouls? Lazer guided passing? Too easy to score? Its quite clear that the basic running system causes these issues due to lack for enough variables affecting the players velocity which creates the action. Every time you shoot and pass, notice how its so rare you player will be 'off balance', hence why its so easy!
Playing PES 2014-16 you know what i swear i cannot remember seeing one genuine 50/50 tackle, something that was so defined in PES 2013 i can do a whole compilation of 50/50' just in one match.
As me and Honome discussed PES is built in 3 year blocks and this is the last year of the 3 year block so for PES to move forward the key and by many miles the most important thing for PES 2017 is for Konami to work and build on the movement/run/sprint model. Lack of fouls, easy shooting and lazer passing will all be sorted when more variables are present
In theory this should not be a problem, one thing which is also abundantly clear PES 2015 or 2016 has no in any way utilize the PS4 power, graphically or in technology, the PC version is exactly the same as the PS4 version bar lightings being a bit better on the PS4, hell even more similar than last year and the spec needed to run it are the same as the PS3 games before it.
My big concern really is Konami's head office who don't give a dam about video games, rather than this pathetic hate of Adam and Asmir who are just two guys paid to promote the game, what they say is rather irrelevant to how you see the game. I think if either where honest about the game they would be sacked since its their job to promote Konami.
My concern with the record reviews and 9/10 is the head office will do a EA sports and demand to keep the game the way it is which would truly be a disaster. this year for PES 2017 it is crucial for PES Productions to focus heavily on evolving the game with the movement/dribble/run/sprint model.In theory all they need to do is recreate what was done in PES 2013 so the hope is there and they have proven themselves before, they must focus on it now.
lastly I feel here that we don't express ourselves and the love we have for football. For example Chris Davies says that he doesn't even understand the PES community anymore, if i can say, I'm a graphic designer, I love and enjoy creating things for people to share and enjoy, I spend happily more time editing PES or other things than using them. There are many others like this, and others who just enjoy playing. We all have things we like and dislike and we should focus on expressing what we like about whatever game and not being afraid people will disagree. This forum seems to be obsessed with 'realism' when the truth is it's all about what you enjoy and you shouldn't feel as if the way you play needs to be justified by anyone else.
Its why I said about people posting more videos as personally I see and take in a lot more about games from what I actually see rather than what is written.
That runs between PES 2016 and 2013:
Isn´t it actually the possibility to push the ball ahead while sprinting?
Cause that was much better solved in PES 2013 when you double (or triple) the sprint button.
Because in your vid with Agbonlahor you see how he pushed the ball forward and sprints and then pushes it further.
This was changed since PES 2014 and I really missed those runs with the ball pushing forward more loose.
In PES 2014 - 2016 I kinda struggled with that...almost felt like that it´s random and I always would hardcore rapidly smash the R1 button as fast as I can.