romagnoli
Misses Retri
- 7 August 2004
People say the assists ruin everything. But, in truth, manual has 'ruined' everything.
I've got nothing against manual in principle. However, because of manual passing, most of the people who want error are the ones who now subconsciously make do with the fact that the error is 99% in their thumb, rather than the player on the pitch (see ctruppi's excellent comment above).
By playing with manual passing, you're not using the default gameplay option. The gameplay on every disc and install of the title is balanced according to the default gameplay option, and this is now chiefly aimed at people who aren't interested in things like passing inaccuracy or individuality. The CPU uses the default gameplay option, and expects you to do the same. And right now the default gameplay option has no short passing error at all. On passing assistance level 1, I had a passing rally between my LB and CB of about 10 passes, where I just pressed 12 o'clock and 6 o'clock on the stick. Every pass went straight to the man, even as the players slowly shifted to stand at 2 o'clock and 8 o'clock.
Manual passing has no short passing error at all - it's just your aim that's off. If you were to just hit passes at exactly 12 o'clock every time, would see the ball go to exactly 12 o'clock 99% of the time, regardless of player. The only thing that seems to vary at all is the ball speed.
This was exactly how passing worked in FIFA 11.
I think aspects of PES 2016 are great. I do like a lot of the dribbling, though it needs some refining to avoid players doing inhuman things with momentum. It's also a bit too easy to sprint aggressively at defences with any player - Iturrbe is great at dribbling in tight quarters but most Roma players are pretty dangerous if they're able to turn and face goal. But, I do enjoy the responsiveness, the ability to improvise and play instinctively. I actually now think the pace of the game is fine, it's just that getting to top speed when dribbling is too easy and too fast for many players, who should at least give the impression of being more reticent when coming forward with the ball.
But, without passing inaccuracy across ALL assistance levels (from OFF to 3), and with every player able to dribble aggressively, shoot dangerously and take sublime first touches (Morata is borderline Bergkamp with Juventus' long ball play), a lot of individuality has been lost, and a lot of stats simply don't matter like they used to.
I wish it was just because football has lost a lot of individuality, a lot of archetypes who used to decorate the elite leagues. But it's clearly more of a game design issue.
I've got nothing against manual in principle. However, because of manual passing, most of the people who want error are the ones who now subconsciously make do with the fact that the error is 99% in their thumb, rather than the player on the pitch (see ctruppi's excellent comment above).
By playing with manual passing, you're not using the default gameplay option. The gameplay on every disc and install of the title is balanced according to the default gameplay option, and this is now chiefly aimed at people who aren't interested in things like passing inaccuracy or individuality. The CPU uses the default gameplay option, and expects you to do the same. And right now the default gameplay option has no short passing error at all. On passing assistance level 1, I had a passing rally between my LB and CB of about 10 passes, where I just pressed 12 o'clock and 6 o'clock on the stick. Every pass went straight to the man, even as the players slowly shifted to stand at 2 o'clock and 8 o'clock.
Manual passing has no short passing error at all - it's just your aim that's off. If you were to just hit passes at exactly 12 o'clock every time, would see the ball go to exactly 12 o'clock 99% of the time, regardless of player. The only thing that seems to vary at all is the ball speed.
This was exactly how passing worked in FIFA 11.
I think aspects of PES 2016 are great. I do like a lot of the dribbling, though it needs some refining to avoid players doing inhuman things with momentum. It's also a bit too easy to sprint aggressively at defences with any player - Iturrbe is great at dribbling in tight quarters but most Roma players are pretty dangerous if they're able to turn and face goal. But, I do enjoy the responsiveness, the ability to improvise and play instinctively. I actually now think the pace of the game is fine, it's just that getting to top speed when dribbling is too easy and too fast for many players, who should at least give the impression of being more reticent when coming forward with the ball.
But, without passing inaccuracy across ALL assistance levels (from OFF to 3), and with every player able to dribble aggressively, shoot dangerously and take sublime first touches (Morata is borderline Bergkamp with Juventus' long ball play), a lot of individuality has been lost, and a lot of stats simply don't matter like they used to.
I wish it was just because football has lost a lot of individuality, a lot of archetypes who used to decorate the elite leagues. But it's clearly more of a game design issue.
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