PES 2014 Discussion Thread

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lolwut? You didn't aim? Seriously, I think You shall consider a reroll on fishing or something. If I didn't aim, how could I score goals with R. Carlos in pro evos on ps2 from 40 meters? How did I score all these goals from free kicks? I don't think that was random. I think that was skill. You've just had to know how to shoot. Target a point in the middle of screen and calculate how hard You can curve. Like for me, these free kicks were great and there was nothing to improve.
Curved lines are for lazy gamers, casual ones and whatever else, that don't want to spend any minute in training mode.
Players IRL do aim, but ball doesn't hit point which they aim every single time (even becks or juninho don't have 100% effectiveness)!
This guy wrote, that he could hit exactly same point so... this dotted line will probably ruin online gaming.
 
lolwut? You didn't aim? Seriously, I think You shall consider a reroll on fishing or something. If I didn't aim, how could I score goals with R. Carlos in pro evos on ps2 from 40 meters? How did I score all these goals from free kicks? I don't think that was random. I think that was skill. You've just had to know how to shoot. Target a point in the middle of screen and calculate how hard You can curve. Like for me, these free kicks were great and there was nothing to improve.
Curved lines are for lazy gamers, casual ones and whatever else, that don't want to spend any minute in training mode.
Players IRL do aim, but ball doesn't hit point which they aim every single time (even becks or juninho don't have 100% effectiveness)!
This guy wrote, that he could hit exactly same point so... this dotted line will probably ruin online gaming.

I never said you couldn't aim. You can aim, but you dont have an exact area of where you want to place the ball. The current FK/corner system gives you a general area of where you're kicking, only with practice you can narrow it down to the point where you know where to aim. But in real football a player no matter what skill, has the idea in their head of where and how they want to place a ball. I'm sure in the FK/corner system will be improved, including luck and FK skill to contribute on the aim of the dotted-line. If the ball goes exactly where you want it everytime as you are saying, then yes FK/corners will be ruined.
 
What is this thing about a dotted line which shows where you're aiming? It had to be a trick, we all knew, Konami can't make it right a 100 percent.

One thing I love the most of PES, it was the free kicks and corners system: you were able to put the ball where you wanted, but it wasn't easy.
 
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Nostalgia corner: Which game first did the dotted line for set pieces? I can't remember. Was it Striker? Goal? Actua Soccer?
 
The curve is a visual help because of the new freekick system where you control the ball's contact point. Something should be there, or at least it should be a major part of the training mode.

It should be in training mode, so we can learn the genrsl directions of where the ball will go depending on where we position the kick, and let stats do the rest in game. It would suck if the dotted line is in game, like the arrows for passing directions it shouldn't feature in game, but it should on training so we can learn.
 
lolwut? You didn't aim? Seriously, I think You shall consider a reroll on fishing or something. If I didn't aim, how could I score goals with R. Carlos in pro evos on ps2 from 40 meters? How did I score all these goals from free kicks? I don't think that was random. I think that was skill. You've just had to know how to shoot. Target a point in the middle of screen and calculate how hard You can curve. Like for me, these free kicks were great and there was nothing to improve.
Curved lines are for lazy gamers, casual ones and whatever else, that don't want to spend any minute in training mode.
Players IRL do aim, but ball doesn't hit point which they aim every single time (even becks or juninho don't have 100% effectiveness)!
This guy wrote, that he could hit exactly same point so... this dotted line will probably ruin online gaming.
I think the solution is easy, just disable it in online mode.
 
I only play offline so I will just turn the dotted line off but it sucks for the online players can see this getting abused.
 
Still don't like the movement toward manual passing. It's going about it the wrong way, passing should be less accurate, but not because you held the analog stick at a 30 degree angle rather than a 34 degree one.
 
Still don't like the movement toward manual passing. It's going about it the wrong way, passing should be less accurate, but not because you held the analog stick at a 30 degree angle rather than a 34 degree one.

i think the users actual input is a fine way to determine direction
 
Like i mentioned before, it makes sense that the curve/dotted line is there simply because when you take a free kick or corner you have an idea of where you're gonna place the ball and how you want it to curve. In the previous PES games with no dotted line, it was almost impossible to predict %100 of the time where your FK/Corner would go. Players in real life actually aim for where they're kicking, and not just decide to kick the ball in a general area.

I slightly disagree, it would depend on the tactic applied during a set piece or whether simply the set piece taker is good enough to correctly aim.Yes we watch a lot of pros take them and there are a lot of them who are so shit at them that I wonder at times what are they doing.
The type of set pieces that go nowhere, well to an area with zero teammate to be precise
 
i think the users actual input is a fine way to determine direction

As long as there's a certain amount of error factored in, depending upon the player making the pass. I don't want to see John Terry playing balls that Xavi would be proud of. ;) As I said a few days back, when a player makes a pass in real life, it doesn't always go exactly where they want, otherwise the world would be full of Scholes and Xavi. Even they can hit an inaccurate pass from time to time. ;)

Edit: Quick heads up, people: there's a tasty looking game kicking off in half an hour or so (19:30 UK time) Brazil v Mexico. :)
 
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If it's ONLY the actual input then stats can't be taken into account...

This has been discussed much more than it should already (every year and constantly on WENB)...

And stats should be taken into account - as I said, Xavi can make passes that some players can only dream of; it would be stupid to have all players capable of playing perfect passes, just like it would be stupid for all players to be capable of playing like Messi.
 
And stats should be taken into account - as I said, Xavi can make passes that some players can only dream of; it would be stupid to have all players capable of playing perfect passes, just like it would be stupid for all players to be capable of playing like Messi.

Spot on. That's why I think the "full manual" philosophy doesn't belong with PES. If stats are ignored than it shouldn't be on PES.
 
This reminds me of why people loved PS2 Pro Evo. No full manual there, but passes and all were stats based. You could REALLY feel the difference between players. Even on assisted like it was back then, it was amazing feeling. Something current PES and FIFA are lacking.

And Full Manual on both is a no go. After a while you can play with Wimbledon like it's Barcelona... ;)
 
One of the things that make Xavi though are his mental stats. While there are many players that might be technically capable of making Xavi's pass, they are not smart enough to spot those passes. That mental part should be down to the user on the controller, but the stat should still be there for the AI when you play against them.
 
One of the things that make Xavi though are his mental stats. While there are many players that might be technically capable of making Xavi's pass, they are not smart enough to spot those passes. That mental part should be down to the user on the controller, but the stat should still be there for the AI when you play against them.

Well, obviously you can't simulate the mental aspect if there's a human being playing - but you can simulate error. The error should be factored in to a certain percentage, depending upon the player; the better the player, the less likely off target passes. Otherwise every player can play perfect passes - that's not real football.
 
As long as there's a certain amount of error factored in, depending upon the player making the pass. I don't want to see John Terry playing balls that Xavi would be proud of. ;) As I said a few days back, when a player makes a pass in real life, it doesn't always go exactly where they want, otherwise the world would be full of Scholes and Xavi. Even they can hit an inaccurate pass from time to time. ;)

Edit: Quick heads up, people: there's a tasty looking game kicking off in half an hour or so (19:30 UK time) Brazil v Mexico. :)

yes, error, accuracy and stats of the player come into play, but the gamer chooses the DIRECTION -- the player just determines how well it is executed.

and thanks for the heads up :))
 
I can't speak for PES assisted, but the competition on assisted is pure garbage.

yes, error, accuracy and stats of the player come into play, but the gamer chooses the DIRECTION -- the player just determines how well it is executed.

Yep; that's exactly how it should work. How does it work right now in PES 13; do we know?
 
Engineered with Emotion - I hope that means there's a difference in the crowd's reaction to different goals; when Owen slotted in that last minute winner vs City a few years back, it felt as though Old Trafford's roof would come off!

Incidentally, wasn't there a new playtest in Japan; aren't we due some new videos?
 
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Why are you putting them on your hands?

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Obviously meant toes :LOL: Honest non-native mistake though, 'cause there's only one word for both in Portuguese. :P
 
Yep; that's exactly how it should work. How does it work right now in PES 13; do we know?

well assisted controls determine the direction -- not user input, specifically -- because no matter where you aim the assitance uses the RECEIVER as the reference point. this means all forms of 'accuracy' (and therefore 'good' or 'bad' passers) are only a matter of degree to that one point of focus. it is a redundant and out dated method
 
In FIFA on assisted it works like this - general direction of the ball receiver on controller and the ball will go there with high accuracy (if talking about ground passes, on assisted controls you can achieve over 90%+ accuracy in passing - of course you need tactic to accommodate short passing triangles, rigid play style, etc).

In PES 2013 I found that even on 4 bars, you're not in control of passes at all. It's like AI decided if the ball will reach receiver or not. It was made to make mistakes. Even if the guy you pass to is 10m away from you... It could be that ball will end... Outside of playing field. At least that was my view on that since PES 2011 I believe (but yes, you could do tiki-taka and other shit with high precision if you learnt how this stuff works).

I believe PES 2014 will have fundamental change in that regard. I don't want AI to decide whether my pass is accurate or not. Stats + user input direction should matter (manual is out of question because this will never take player attributes into question - only user input).

Hm.
 
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