PES 2014 Discussion Thread

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Must admit too, that I had 4/5 enjoyable games last night with the new patch.

I still get the feeling that the game scripts have too much influence, especially on CPU goals on the highest level, but I guess I can live with that so long as the goals don't feel too blatant for the CPU.
 
Ironically again first touch was better and more varied in player ability in PES 2013. Also tricks had a fail element to them unlike now where rainbow flicks are 100% perfect every time again. It shows PES 2013 in gameplay was finished and developed over the years. PES 2014 is a first attempt and not a finished one.

PES is the future, there is so much potential here:
YouTube - PES 2014 Neymar in Slow Motion HD

Man... that was beatiful!! Those PES moments... :CONFUSE:

I guess this year, Konami just adapted the engine for a football game, but the game it'self lacked a lot of of polishment and many minor tweaks wich killed the game, am I right (I don't have PES 2014 btw) ?

I would be correct saying that the answer for Konami is making PES 2015 more like PES 2013 gameplay-wise (just without those on-rails moments that are still there regardless if it's in PES 2013 or 2014) but with PES 2014's animations, physics, and graphics (all upgraded on the nextgen version and PC) ?

IMHO, one more thing that could be adressed to the next version is a better fatigue system and with better refs, like those in WE9 in wich players could actually be pushed down while being pressured from behind and earn a foul. It'd be fantastic to have that back, but that wouldn't make 99% of online players very happy.
 
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One thing that's doing my head in at the moment (apart from the shooting, which always has) is the passing. This problem has been in previous PES games as well, which is that the game won't realize which player I'm sending the ball to. I can make an inch perfect pass to a team-mate but the AI will somehow think I meant to send it to that other player that's not even close to the ball.

This didn't bother me as much when I was on Top player, but on Superstar it's an absolute pain.
 
@klash

you are being a way too positive and subjective towards pes 2013. that game is bad. pes 2010 was far better game than 2013.

pes 2014 is way much better than 2013. only things i would take from 2013 are foul calls/free kicks, turf textures and rain.

everything else is way much worse.
 
I'd given up on PES 2014 but new patch has massively improved things. Something I'm finding is it plays better on professional than on Superstar, on Superstar it always seems to be a goal-fest and tends to be about twice as many shots from both sides than on professional.
 
@klash

you are being a way too positive and subjective towards pes 2013. that game is bad. pes 2010 was far better game than 2013.

pes 2014 is way much better than 2013. only things i would take from 2013 are foul calls/free kicks, turf textures and rain.

everything else is way much worse.

If we are talking about 1.07 patch, I agree. PES 2013 is no way a bad game, but 2014 for me is couple of heads above. I even like the dribbling more.

By the way, what is wrong with turfs in PES 2014?
 
I'd given up on PES 2014 but new patch has massively improved things. Something I'm finding is it plays better on professional than on Superstar, on Superstar it always seems to be a goal-fest and tends to be about twice as many shots from both sides than on professional.

I only play on Professional. Even Top Player gives AI too many unfair advantages, and makes AI simply punt ball forward all the time.


@Lami: I changed shooting back to basic. It's not so good still, but I noticed with manual I was always too stressed to make it precise, and it took a lot of pleasure from playing.
 
Konami must fix those cameras though... I want something between blimp and wide. That would be a passing fix in itself, I hate doing long passes going by the radar. The radar is extremely intrusive as well, but you're basically blind without it.
 
@klash

you are being a way too positive and subjective towards pes 2013. that game is bad. pes 2010 was far better game than 2013.

pes 2014 is way much better than 2013. only things i would take from 2013 are foul calls/free kicks, turf textures and rain.

everything else is way much worse.

Why do i have to hate the game because you don't like it?

If i see good things about something, what? I'm just going to say nothing because you don't like it?
 
@klash

you are being a way too positive and subjective towards pes 2013. that game is bad. pes 2010 was far better game than 2013.

pes 2014 is way much better than 2013. only things i would take from 2013 are foul calls/free kicks, turf textures and rain.

everything else is way much worse.

He was being about as subjective towards PES 2013 as you are to PES 2010.
 
Everyone has his priorities and preferences and Klash favours PES 2013 and stated the reasons for it.

I disagree with some of them but that's me, because I have my priorities and preferences and favour PES 2014.

We have just to respect different views.

@Klash: Still, I would check out PES 2014 with the newest patch and play it for at least a month without comparing with PES 2013 so that it gets the opportunity to show its virtues on its own.
 
BAL is actually quite good with the new patch as well. It baffles me a bit that I'm usually not in the match squad when I have red/orange form arrow, but starting whenever I have blue/green arrow. The difference between red and blue arrow seems much smaller than previous versions though, so I'm not paying much attention to the arrows at the moment.

I'm also struggling a bit to get the AI to cross properly, they either wait too long and gets tackled before crossing or they fail miserably with the cross. Maybe it's better if you're in a better team, NEC isn't really créme de la créme in the world of football.
 
Played patch last night, much improved. Now I understand why klashman says it's all about responsiveness. You can score some sweet goals, buildup is awesome in this version. CPU is not just going full speed ahead every time they get ball. Keepers not as bad but could be much better.
 
Everyone has his priorities and preferences and Klash favours PES 2013 and stated the reasons for it.

I disagree with some of them but that's me, because I have my priorities and preferences and favour PES 2014.

We have just to respect different views.

@Klash: Still, I would check out PES 2014 with the newest patch and play it for at least a month without comparing with PES 2013 so that it gets the opportunity to show its virtues on its own.

Do you play on -1 on professional?

I've tried the latest patch, the responsiveness is still pretty bad and i keep scoring and conceding because of responsiveness errors.

I've still never had to really think and plan attacks, the same one two give and go passing seems to work with most players. I've given this game a lot of time now, even recently as you can see from videos in my channel.
 
I agree about responsiveness...
But only if it doesn't change physics algorithms, defined by reality. Height, weight, stats.
For exemple, with old engine some animations are in "fast forward" and others not, which makes animations worst and "on rails".

In some case like players turning or reacting to a situation can make them lumbago in real life, i don't want unrealistic things like that.
Same as actual current-gen Fifa, sometimes they react too fast due to scripts, sometimes not, inertia are pratically gone, years after years.

I agree it still a game, 90 minutes condensed in 10, so it's obvious to have some variations in that way, but if we wanna realism, they need to define also "limits" in terms of physical reality at first.
Before, pratically all was dicted by attributes in some situations now physics are much more in relashionship with attributes. That's what i wanted personnaly.
Also some attributes are gone/doesn't needed anymore, because some attributes are differently managed by the new engine.

Then, to recreate a perfect balance, football variations, passing, it takes time, and you'll need almost a year of feedbacks, perhaps i'm too optimistic, but i think it will be resolved in PES 2015 PS4...
Only GKs positioning are truely the biggest issue that Konami seems to have difficult to resolve.
 
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I think klashman has many valid points , PES 2014 the individual traits of the players are not as good as 2013. I am playing a ML with nice and most players feel the same. But I do love all the new animations, i wish animations were player specific like nba 2k
 
Individuals traits are more marked because the old engine was focus on stats and only stats.
Now there are new algorithms, based on real life physics in the addition.

But sincerely, i don't feel in PES 2013 that all the players identities was that pronounced... Like in PS2 era.

I don't have the sensation of weight when i control a player in 2013 version.
In my opinion FIFA, since the 11 version (improved ID) have perhaps a different management of their attributes affect, but you can recognize quite easyly a player quality and default, speed, strenght, controls...

But dribbling and passing, technical abilites in general are shitty represented. You're in the fog when you control a player, they have implented a kind of "randomness", you can miss a dribble, or a pass without any logical reason, which doesn't make the feelings good.
 
BAL is actually quite good with the new patch as well. It baffles me a bit that I'm usually not in the match squad when I have red/orange form arrow, but starting whenever I have blue/green arrow. The difference between red and blue arrow seems much smaller than previous versions though, so I'm not paying much attention to the arrows at the moment.

I'm also struggling a bit to get the AI to cross properly, they either wait too long and gets tackled before crossing or they fail miserably with the cross. Maybe it's better if you're in a better team, NEC isn't really créme de la créme in the world of football.

I think BAL is a bit of a letdown this year and still fails to fulfill its potential. It could be such a good mode but poor menu layout, dull presentation, lack of participation and the nonability to fast foward gameplay or time are just some of the issues that sour the experience. Teammates do seem to pass the ball more this year, which is a plus, but oftentimes they make very poor passing decisions.
 
Individuals traits are more marked because the old engine was focus on stats and only stats.
Now there are new algorithms, based on real life physics in the addition.

But sincerely, i don't feel in PES 2013 that all the players identities was that pronounced... Like in PS2 era.

I don't have the sensation of weight when i control a player in 2013 version.
In my opinion FIFA, since the 11 version (improved ID) have perhaps a different management of their attributes affect, but you can recognize quite easyly a player quality and default, speed, strenght, controls...

But dribbling and passing, technical abilites in general are shitty represented. You're in the fog when you control a player, they have implented a kind of "randomness", you can miss a dribble, or a pass without any logical reason, which doesn't make the feelings good.


I think player id is amazing in 13, Roben and Ronaldo great examples
 
Do you play on -1 on professional?

I've tried the latest patch, the responsiveness is still pretty bad and i keep scoring and conceding because of responsiveness errors.

I've still never had to really think and plan attacks, the same one two give and go passing seems to work with most players. I've given this game a lot of time now, even recently as you can see from videos in my channel.

I play with gamespeed -1, zerobar passing, manual shooting on top-player.

And on that level and with that settings I find the challenge to be there. The only problem I see is the goalkeeper that still needs some work to get right.

I have no problem with responsiveness, sure PES 2013 is even more responsive but in PES 2014 it's imho more realistic.

What I really miss is more player-individuality, there is some there but it could be way more pronounced.
 
I play with gamespeed -1, zerobar passing, manual shooting on top-player.

And on that level and with that settings I find the challenge to be there. The only problem I see is the goalkeeper that still needs some work to get right.

I have no problem with responsiveness, sure PES 2013 is even more responsive but in PES 2014 it's imho more realistic.

What I really miss is more player-individuality, there is some there but it could be way more pronounced.

Ok, Thanks for this.

I tried your settings Bordeaux vs Lille, they where pretty good, I like this game again, the best thing about PES 2014 is it's opposite of PES 2013, so it's about getting really deep into the core physics of the match, getting used to using Right stick to tackle and barge, understanding the weight of each player and using him correctly and also since running/jogging is socrap, it's a passing game so you must build up from the back.

I won 2-1, it seems a bit too slow so i put game speed on 0 and yes it seemed very good. Again:

15 Minutes
0 Bar passing
advanced through ball
manual shooting

I tired another game Me as PSG vs Madrid, got destroyed 6-2, mainly because i didn't bother changing my tactics to reduce the high line set there on default because they use 'Possession game'. 4 Madrid goals where just one on ones. But the game itself wasn't too bad.

There's a lot to explore in this game since it's so new and nothing lie any other PES game released. The keepers seem better but are still floored along with crap responsiveness, but i like this game, it's got a nice charm about it back, its easily the most realistic animations you get in a football game and this is just the start.
 
Teammates do seem to pass the ball more this year, which is a plus, but oftentimes they make very poor passing decisions.

I've never played a football game where the AI isn't somewhat retarded when it comes to decision making. That includes manager games whenever the match is visually displayed. So I don't see any point making it a negative point towards PES 2014 as they're all like that, always have been and probably always will.
 
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