Suuuuupertalk
International
- 17 August 2010
- Luton Town
Games are designed in a way to 'hold the player's hand' because they're targeted at a mass audience, even if that mass audience is on PC. The fact that a lot of games are on console doesn't mean anything, it's just the way they design it, to appeal to as wide an audience as they can. Sure, there are really tough, hardcore games out there but it's got nothing to do with consoles or PCs, just game design aimed at a lot of people.
No developer in their right mind is going to target a game at as wide an audience as possible then make it as inaccessible and hard as possible, even if it's a PC exclusive, so this whole consoles 'dumb down' argument doesn't hold up. Some developers make games to shift as many copies as they can, regardless of the platform, while others make stuff like Portal knowing it'll never be a best seller in the GTA sense of the word. It's got nothing to do with making it for certain crowds depending on the platform, as there are no stereotypes.
Crysis was a PC exclusive for years with cutting edge technology and that features regenerating health, hand-holding etc. by the same argument, the Playstation consoles have had some pretty hardcore games, from Final Fantasy to Dark/Demons Souls, which are crazy hard. And you know what, the public love those games. I'm not sure why, considering all console owners apparently want to just drift through an easy game with no depth to it......at least according to some.....
Sorry for the off-topic discussion. PES, however, is another good example of what I'm talking about. It began as a console only title yet still developed into the most realistic representation of the sport. Again, why did they bother if all us console owners just want shallow thrills?
No developer in their right mind is going to target a game at as wide an audience as possible then make it as inaccessible and hard as possible, even if it's a PC exclusive, so this whole consoles 'dumb down' argument doesn't hold up. Some developers make games to shift as many copies as they can, regardless of the platform, while others make stuff like Portal knowing it'll never be a best seller in the GTA sense of the word. It's got nothing to do with making it for certain crowds depending on the platform, as there are no stereotypes.
Crysis was a PC exclusive for years with cutting edge technology and that features regenerating health, hand-holding etc. by the same argument, the Playstation consoles have had some pretty hardcore games, from Final Fantasy to Dark/Demons Souls, which are crazy hard. And you know what, the public love those games. I'm not sure why, considering all console owners apparently want to just drift through an easy game with no depth to it......at least according to some.....
Sorry for the off-topic discussion. PES, however, is another good example of what I'm talking about. It began as a console only title yet still developed into the most realistic representation of the sport. Again, why did they bother if all us console owners just want shallow thrills?
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