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"Catch-up design choice" doesn't sound as snappy, does it?
How about "desperate balancing act to counter the effect of the absurdly high defensive lines we've imposed on every single team because we're no longer able to program an opposition AI capable of passing its way through a properly set up defence"?
I agree with this. I hope for this in the next release, but for now I can only continue playing with my current setting to achieve satisfaction.
Still, I'd never mind some sort of global editor/slider. I still like tampering with stats.
How about "desperate balancing act to counter the effect of the absurdly high defensive lines we've imposed on every single team because we're no longer able to program an opposition AI capable of passing its way through a properly set up defence"?
Just like I suspected: The "shifting to attack" is one of the key-sliders to get the CPU-AI to play more varied.
Per default it is often set up low and so the attacking of the CPU is somewhat handicapped because the strikers don't move or do it too late in the middle so that plays are often opened up through the wings.
I increased the default setups for that aspect by 5 points for each of the three tactical setups, and voila the CPU mixes its attacking patterns.
But that's also one of many aspects worth to change, but those who don't want to experiment on their own, there is Klashman's topic with example setups of how teams play in real life.
That's not the problem. It's only natural that the defensive line (in fact the entire team) shifting upward whilst in attacking phase. The real issue is the team don't bother to drop back immediately when losing possession, unless it is initiated manually (by holding d pad toward your goal).
That's when a global editor/slider kicks in. Use one slider to adjust defensive prowess for all. Fixed.
Can't be bothered doing it for each and every player...
This is unfair criticism.
It doesn't matter whether the game is 'realism' or 'arcade' instead what matters is how much depth there is to the game.
Pes 2014 is deep, the problem is it's unresponsive too,and that makes it frustrating to play.
That's when a global editor/slider kicks in. Use one slider to adjust defensive prowess for all. Fixed.
Can't be bothered doing it for each and every player...
manual keeper controls work best vs human opponents or online. all u got to do is move/place the keeper in a good position in front of the attacker or make him stay back if your anticipating a lob. also is very effective against free kicks i always select GK with L1+R3 and i move him in the center of my goalposts instead of his default position were on the left if the wall is on the right or vice versa. its all about positioning the rest he does automatically on his own for example saving shots u dont need to press anything whereas vs cpu you got to do all manually. O to dive for high balls, double press X to dive in the legs of the attacker or square
for normal shots. truth is i find it very difficult vs cpu though, 90% of the time my gk cant save the shot dives but cant make it to block the shot but again idk i play on superstar. cpu on superstar always finds a way to dribble or shield the ball in crazy ways probably its the same when is attacker vs my goalkeeper always find a way to score with tricky shots haha
That would be an incredibly helpful feature that I've been wanting for years.