The formula is simple, really. The more you run, the more you tire. The less you have the ball, the more you tire. The more you tire, the less you run, the less you´ll have the ball.
Fast forwards are usually extremely weak defending or pressuring. Incomplete players for big, possession based teams.
Midfields are the beating heart of teams. You can have good defenders and forwards, but if your mids aren´t good, you´ll go nowhere, consistently.
This pes makes you believe it is the opposite. Wrong.
Another thing wrong with the game is how easily you get dispossessed even when not running. When i wasn´t running, dispossessing me (one defender only) was not a simple thing. Me, or any other footballer. Dispossessing anyone should, and must always be an action made by who defends, not a byproduct. Double pressure should be tactic based, mainly, not a press of a button. Tactics should be made with phases of matches in mind, in possession when building, defending after losing the ball, defending in own half, attacking from deep... it would promote real tactical battles, and prove why some players are much better than others, in real football and virtual world, not the fact they run more or shoot better. Sometimes one player suits a certain setup, and feels like a great player, and sometimes is just in the wrong team at the wrong time, and he doesn´t suit the setup.
A budget, the choice of playstyle, and then leagues to play, not random matches to win currency and points, wich mean little.
i dream with something like this, wich makes sense. Fed up with oriental cheeky ideas how a League online has to be. This is the fucking 21st century, not 1990. Sensible soccer showed everyone how it all should be done. Still the best football game ever, in my eyes.